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DMCA Exemption Campaign Would Let Fans Run Abandoned Games

An anonymous reader writes: Games that rely on remote servers became the norm many years ago, and as those games age, it's becoming more and more common for the publisher to shut them down when they're no longer popular. This is a huge problem for the remaining fans of the games, and the Digital Millennium Copyright Act forbids the kind of hacks and DRM circumvention required for the players to host their own servers. Fortunately, the EFF and law student Kendra Albert are on the case. They've asked the Copyright Office for an exemption in the case of players who want to keep abandoned games alive. It's another important step in efforts to whittle away at overreaching copyright laws.

157 comments

  1. Don't do it by penguinoid · · Score: 5, Insightful

    Better idea: let people get really pissed at our current state of intellectual property laws. Preferably before the next Micky Mouse Shall Never Enter the Public Domain Copyright Extension Act.

    --
    Don't waste your vote! Vote for whoever you want, unless you live in a swing state it won't matter anyways
    1. Re:Don't do it by Anonymous Coward · · Score: 0

      That sort of "it's gotta get worse before it gets better" policy is not good.
      Reform/fix what you can when you can, and try to maintain momentum, move the window, push it as far as it can. Just don't expect or demand utopia. A year-zero style policy revamp on anything as important (to stake holders) as copyright is unlikely.
      We got into this mess by evolution, not revolution. A revolution is not coming. Evolve the other way.

    2. Re:Don't do it by Anonymous Coward · · Score: 0

      Better idea: let people get really pissed at our current state of intellectual property laws. Preferably before the next Micky Mouse Shall Never Enter the Public Domain Copyright Extension Act.

      Great, the problem we have now with early computer games is that some of them are getting lost.
      The company with the rights doesn't sell copies, doesn't know where the source is, and prevents others from distributing a digital copy.
      There are projects like tosec that tries to preserve this part of history but they exist in a legal grey area.
      You may suspect that everything is already cataloged but it isn't. Heck, the old cracking groups are willing to pay a thousand dollars whenever some rare C64 game shows up on e-bay just to be the first to release a crack for that game. Mostly local translations of known games, but there are games that were created for specific national markets that never really entered into public awareness.
      Give it another ten years of this bullshit laws and more of early computer history will be lost forever.

    3. Re:Don't do it by 91degrees · · Score: 2

      Most people don't care. They're happy to consue whatever media the mainstream offers them. It doesn't even occur to them that there is such a thing as public domain, except in a vague way, an awareness that some stories are so old that anyone can tell them. Even then I think they usually think that the rights to Snow White are owned by Disney.

    4. Re:Don't do it by Anonymous Coward · · Score: 1

      It is for this and other reasons that many of us do not recognize DMCA or copyright laws anymore.

    5. Re:Don't do it by Anonymous Coward · · Score: 0

      It is for this and other reasons that many of us do not recognize DMCA or copyright laws anymore.

      You just went full retard. Don't ever go full retard.

      Nobody will take you seriously if you say you no longer recognize the law. Even worse, you hinder the efforts of those trying to get the law changed for the better.

    6. Re:Don't do it by penguinoid · · Score: 1

      Nobody will take you seriously if you say you no longer recognize the law.

      That's exactly what he said. The Constitution says that intellectual property laws are only allowed "for a limited time" and only "to promote the Progress of Science and useful Arts." It's time people return to following the law.

      --
      Don't waste your vote! Vote for whoever you want, unless you live in a swing state it won't matter anyways
  2. Not Enough by Anonymous Coward · · Score: 0, Troll

    How about an exemption on ALL software? kthxbai

  3. just s crutch by sumdumass · · Score: 1

    This type of exemption is just a crutch that can be rescinded any time it comes up for review. We need congress to codify it into law to be permenant.

    1. Re:just s crutch by gl4ss · · Score: 2

      yeah should be simple enough to make it so that you should be able to access the content in the intended fashion if the company shuts down servers...

      or better yet, how about making it into a law that if you own the game and data content, you can hack it to connect to where-ever. fuck their in-app payment locks.

      --
      world was created 5 seconds before this post as it is.
    2. Re:just s crutch by ganjadude · · Score: 2, Interesting

      make the law simple

      If company hosts content on its own servers, and it shuts down servers. company loses all rights to any IP related to the product unless they allow people to run their own server. (which would allow people to run their own servers)

      --
      have you seen my sig? there are many others like it but none that are the same
    3. Re:just s crutch by AmiMoJo · · Score: 1

      They will just keep one server going and charge $999.99/month to access it. They will consider the minimal cost worth it because they want people to buy new games and sequels to classics, not carry on playing them.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    4. Re:just s crutch by davester666 · · Score: 1

      False. Each exemption automatically expires after 3 years. You need to fight every three years to get it re-exempted.

      --
      Sleep your way to a whiter smile...date a dentist!
    5. Re:just s crutch by sumdumass · · Score: 1

      Lol.. its not false. You said basically the same thing but with more words. What is needed is to have it codified into law so it takes an act of congress to undo rather than expiring.

  4. Counter-productive by Shadow+of+Eternity · · Score: 4, Insightful

    Don't legitimize the DMCA further by asking for "exceptions", the argument should be that things like remote servers and always-connected DRM are illegal violations of a consumer's property rights.

    --
    A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    1. Re:Counter-productive by MightyYar · · Score: 4, Insightful

      I'm a little confused by your argument. Copy "rights" are entirely invented by copyright law. DMCA is also copyright law. Consumers have no innate "right" to intellectual "property", just as producers have no innate right - only virtual rights granted by law. I'm not thrilled with the DMCA, but I do recognize that it's not really any different than letting people stake a claim on an idea/recording/etc for 90+ years.

      I think this is a very pragmatic move which improves our situation.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    2. Re:Counter-productive by Anonymous Coward · · Score: 0

      This. Every three years, you risk your activities becoming illegal. Like making and using archival copies of your games.

    3. Re:Counter-productive by Anonymous Coward · · Score: 1

      The DMCA is US law. How exactly is it not already legitimized?

    4. Re:Counter-productive by Anonymous Coward · · Score: 0

      Yeah, down with remote servers, we should only be accessing the Internet on our own, non-Internet connected PC's.

      I'm starting to think that the low-ID lusers are getting so old they're going senile.

    5. Re:Counter-productive by Antique+Geekmeister · · Score: 5, Interesting

      > producers have no innate right - only virtual rights granted by law.

      To quote Terry Pratchett's book, the Hogfather:

      YOU THINK SO? THEN TAKE THE UNIVERSE AND GRIND IT DOWN TO THE FINEST POWDER AND SIEVE IT THROUGH THE FINEST SIEVE AND THEN SHOW ME ONE ATOM OF JUSTICE, ONE MOLECULE OF MERCY. AND YET—Death waved a hand. AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED.

      Intellectual property, the power of knowledge, can be considered as valid as any other concept. And it has history and law behind it.

    6. Re:Counter-productive by penguinoid · · Score: 1

      The DMCA is US law. How exactly is it not already legitimized?

      Lots of laws are illegal. And a whole lot of laws are illegitimate (technically legal but bought by a special interest group despite how democracy is supposed to work).

      --
      Don't waste your vote! Vote for whoever you want, unless you live in a swing state it won't matter anyways
    7. Re:Counter-productive by Anonymous Coward · · Score: 0

      Don't legitimize the DMCA further by asking for "exceptions"

      It's already law and has been for some time. What action are you taking to rescind that DMCA laws that is so effective that we should wait for as opposed to getting this exception through instead?

    8. Re:Counter-productive by Anonymous Coward · · Score: 0

      This is the kind of law that should be broken in such a way that it becomes impossible to repair it.

    9. Re:Counter-productive by Anonymous Coward · · Score: 0

      Lots of laws are illegal.

      But the DMCA is not one of them so that's entirely irrelevant to this discussion.

      And a whole lot of laws are illegitimate (technically legal but bought by a special interest group despite how democracy is supposed to work).

      Well we arent going to have a referendum for every single thing. You can sit there angrily typing "no compromise!" all you want but soon you'll be dead and nothing will have changed.

    10. Re:Counter-productive by He+Who+Has+No+Name · · Score: 1

      Unconstitutional laws are not laws, and it's not especially hard to mount a whole variety of solid constitutional challenges to the DMCA.

      What's difficult is for individuals to do so with standing, since their opponent in the manner ends up needing to be either a media company, with a multi-million dollar warchest, or the federal government, with a bottomless one. Both those scenarios are very good at preventing the rightful party from winning.

    11. Re: Counter-productive by Anonymous Coward · · Score: 0

      Down with remote servers being the only option. Every multiplayer game should come with server software. It is part of the game. If it's locked down to be LAN only it's still way better than the current option of just not playing that game(that you paid for) anymore.

    12. Re:Counter-productive by MightyYar · · Score: 1

      Fair enough, but as an ideology it has some major flaws and inconsistencies. I've never heard anyone base an ideology around government-enforced virtual property. It would certainly make for interesting reading.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    13. Re: Counter-productive by Anonymous Coward · · Score: 0

      It's way too late to do anything about DMCA. It's been law for a long time and it's not going away. If anything, they'll add provisions to it to close any loophole, one by one. Sorry but you have to be realistic: those who care are a very small minority with no chance whatsoever. You've got to pick your battles and the choice is dwindling.

    14. Re: Counter-productive by Anonymous Coward · · Score: 0

      There is no "rightful party". There are those who have power and those who have not. The first kind are kings, the other are peons. This is how it has always, and shall always be despite any facade of democracy or delusions of morality. Those with power will *ALWAYS* rule. Sorry, kids.

    15. Re:Counter-productive by Anonymous Coward · · Score: 1

      Civilization is an emergent property.

      AC

    16. Re:Counter-productive by Ihlosi · · Score: 1
      And it has history and law behind it.

      This must be from an American perspective. The history of copyright law is, compared to other types of law, so short that it really doesn't have much history.

      If copyright laws had history, we would have lost a lot more works of authors from antiquitity to, say, Mozart, than we actually did. Had the concept of copyright existed 2000 years ago, building up culture (for lack of a better word) would have been impossible.

      Also, copyright laws should promote the sciences and useful arts, at least that's how it's worded in the US. Using them to deprive the public of (commercial or noncommercial) access to the work is against the spirit of copyright law.

    17. Re:Counter-productive by Anonymous Coward · · Score: 0

      How in the world could you make remote servers illegal? How do you expect an MMO to function? Should all gaming be single player?

    18. Re: Counter-productive by Anonymous Coward · · Score: 0

      There is no "rightful party". There are those who have power and those who have not. The first kind are kings, the other are peons. This is how it has always, and shall always be despite any facade of democracy or delusions of morality. Those with power will *ALWAYS* rule. Sorry, kids.

      I'm not sorry. History tells us that kings that thought the way you do typically get executed in pretty gruesome ways. That is the natural order of things. If you step on someone they will step on you. If you step on many people you won't survive when they step back.
      Close to a thousand years ago we had a system in place here where the newly elected king would have to travel through the kingdom to be accepted by the people. Kings with a tendency to step on the "peons" had a tendency to not survive the trip.

    19. Re: Counter-productive by Anonymous Coward · · Score: 0

      Are you aware, small child, that revolutions are wanted, led and executed by an emergent party with more power? The French revolution was never about freedom, egality and fraternity: those are platitudes for the naive. It was all about the bourgeous being fed up with the power belonging to those who made no money and squandered all of it: the nobility and the clergy. The descendants of those bourgeois are now the One Percenters. The Big Corps of today. THEY made the revolution and used unimportant peons as pawns. That's reality. Now cry yourself to sleep, little kid.

    20. Re:Counter-productive by Antique+Geekmeister · · Score: 1

      Recorded copyright law goes back to the 1700's in England, printing privileges date back to the 1400's in Venice. That's roughly 500 years of precedent. Or are you somehow saying that laws more recent than that lack validity?

    21. Re:Counter-productive by drinkypoo · · Score: 1

      Your quote doesn't fit your statement. The quote implies that there is no such thing as rightness. And the GP was implying that there is no such thing as rights. This is clearly true. You have no rights you cannot defend, or that nobody else will defend on your behalf. And thus, the GP's statement is entirely accurate. There is no natural right to prevent copies. That's an artificial right granted by governments for the purpose of profit. The original copyright law was enacted at Alexandria. They had the right to copy any books passing through their harbor. The modern concept is focused around preventing the exchange of knowledge, not enabling it. I say if there were a natural right to be considered, it would be the right to copy, and we are all born with it. But that's foolish, because again, there's no such thing as a natural right. There are only those which we decide upon.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    22. Re:Counter-productive by Antique+Geekmeister · · Score: 1

      > The quote implies that there is no such thing as rightness.

      The Hogfather quote is a bit deeper than that, I think. It implies that many human beliefs and policies have no physical basis, but we use them and call them "real" anyway. The very concept of "rights" is itself one of those beliefs and policies, so it's very difficult for them to be "innate". Their being "innate" does not make them more real, in this case, than mercy or justice.

    23. Re:Counter-productive by Ihlosi · · Score: 1
      Recorded copyright law goes back to the 1700's in England, ...

      The 1700's are about a few thousand years after authors started producing works in writing, and about a really, really long time after the first cave paintings (which, under todays copyright laws, would absolutely qualify as protected works). So, copyright laws are a recent phenomenon compared to the type of activity they apply to.

      ... printing privileges date back to the 1400's in Venice.

      Printing privileges were more about using a certain technology and less about the intellectual property of the produced works. Copying a work by hand wasn't covered by printing privileges.

      That's roughly 500 years of precedent.

      Really short when compared to more mature laws, e.g. laws against theft and murder. Those have been around for thousands of years. Or are you somehow saying that laws more recent than that lack validity?

      They lack maturity. And, had such laws been in place during the time of the Roman Empire, we'd still be stuck in the Dark Ages. That's obviously not the case for laws against theft and murder.

    24. Re:Counter-productive by Antique+Geekmeister · · Score: 1

      > Really short when compared to more mature laws, e.g. laws against theft and murder.

      Does being thousands of years old really make a law mature, wise, or appropriate today? Or somehow "innate", which was part of The Mighty Yar's original point about copyright? Then oh, my, let's ignore the last 150 years of US law and centuries of various country's laws and return to Old Testament slavery law from Exodus, at the core of all the Hebrew originated faiths:

              Exodus 21:20-21 If a man strikes his male or female slave with a rod and he dies at his hand, he shall be punished. If, however, he survives a day or two, no vengeance shall be taken; for he is his property.

      The Kung Gao, one of the ldest Chinese legal documents, apparently discusses the treatment of slaves, as does the Code of the Nessilim from the Hittie Empire of Turkey. And yet, despite their maturity, modern law forbids slavery in almost in all nations and in the UN's Slavery Convention. Does that mean that the law is "immature" or somehow invalid?

      The "Roman copyright would have extended the Dark Ages" claims is so confused, on so many different levels, I'm unsure where to begin. I will mention that with printing, which is the key technology that copyright exists for, that the Roman Empire might have lasted another 500 years due to the technological, economic, and military advantages it provides. So saying "it would have extended the Dark Ages" is confusing.

    25. Re: Counter-productive by Anonymous Coward · · Score: 0

      Fact of life: pro-authority ass-sucking douchebags like yourself cannot die fast enough.

    26. Re:Counter-productive by Anonymous Coward · · Score: 0

      I feel confused, Mr. Pratchett's thought makes no sense to me.

      If you take a person or book containing knowledge and grind it down to bits, then you destroy the knowledge. So of course you will not find knowledge in any of the bits. The knowledge is contained in how the bits are put together.

      Perhaps a more useful way to look at the problem is that it is double dipping.

      Copyright gives one the exclusive right to copy information. Fair use and first sale say that if you sell a copy, the person you sell it to has the right to use the information. For a video game that has to at least include the intended purpose which is to play it.

      The double dipping is that person claiming copyright protection wants to collect the money from selling the copy, but retain some of the rights with a license to prevent play in the future. This is not a warranty limitation like we don't guarantee that the game will continue to work. This is a prohibition from the player fixing it when it breaks. This seems to be double dipping.

      If the author wants the protections of copyright, then he should abide by the first sale and fair use limitations of copyright.
      If the author wants to sell without copyright, but instead with a license to a trade secret, then he should do so without claiming copyright.
      Trying to have it both ways seems the fundamental wrong in this that needs to be fixed.

      If the library of Congress wanted to do something interesting, it could announce that it is considering limiting this double dipping.
      The resulting scramble and squalking would be interesting.
      I'm not sure if the EFF would have to ask for this consideration for it to happen?

      And yes, the perpetual Mickey Mouse extensions that somehow meet the limited time and after the fact requirements of the Constitution are also nuts.

    27. Re:Counter-productive by wisnoskij · · Score: 1

      What are you trying to say? That without copyright laws that people would not be able to watch movies because they could not own intellectual property? You seem very confused.

      --
      Troll is not a replacement for I disagree.
    28. Re: Counter-productive by Anonymous Coward · · Score: 0

      Yawn, try again little child. I'm not pro-authority, quite the opposite, but I don't cultivate childish fantasies and face the facts of life. Those facts will not change, despite all the whining and crying of small petulant children like you.

    29. Re:Counter-productive by JackieBrown · · Score: 1

      Wouldn't this be easily solved by game companies?

      All they have to do is move the servers to point to some low powered/outdated server that times out and otherwise makes playing extremely unpleasant.

    30. Re:Counter-productive by MightyYar · · Score: 1

      Of course they could watch movies. They would not be able to "own" them, or have any rights over them whatsoever.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    31. Re:Counter-productive by neoritter · · Score: 1

      By granting formalized exemptions and exceptions you start to tear away the logical legal blocks that make the law legitimate. When the exceptions and exemptions become unmaintainable or too confusing the law would require a redesign essentially. Poking holes in the law leads to eventually the dissolution of the law and a replacement law put in place, hopefully one that is more agreeable.

    32. Re:Counter-productive by wisnoskij · · Score: 1

      I think you are confusing the concept of ownership with that of copyright holding. They would own their own copy of the movie, either on disc or the bits on their hard drive and have the right to copy, change/edit, sell, or give that copy to anyone. They would in effect have a right to all ideas and concepts invented or discovered by man. A sort of shared heritage.

      --
      Troll is not a replacement for I disagree.
    33. Re:Counter-productive by MightyYar · · Score: 1

      Yeah, I'm not sure where we are disagreeing?

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    34. Re:Counter-productive by wisnoskij · · Score: 1

      You repeatedly said that "[consumers] would not be able to 'own' [copies of movies/etc]".
      I repeatedly said the opposite, that voiding copyright law would not in any way effect ownership law. And that in teh absence of copyright the default state is everyone owns the IP, not that no one does.

      --
      Troll is not a replacement for I disagree.
    35. Re:Counter-productive by MightyYar · · Score: 1

      I was trying to be clear that I was referring to virtual rights, but it is a hard concept to discuss when straightforward terms have been co-opted for another purpose. To be clear, when I said that consumers have no innate right to intellectual property, I meant the pretend "property" created by copyright law - not the physical media that it resides on.

      I was objecting to "Shadow of Eternity's" implication that the DMCA infringes on a fundamental right. It does, but in exactly the same way as other intellectual property laws.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    36. Re:Counter-productive by MightyYar · · Score: 1

      I'm pretty thoroughly married to the libertarian ideology of "Life, Liberty, and the (somewhat squishy) Persuit of Happiness" as the only innate rights. Libertarian ideals themselves are not much older than copyright, so I don't put much weight on ancient history when it comes to legitimacy. Another - probably more universal - example is the philosophy of science. Very new, but far more successful than any previous attempt to describe the natural world.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
  5. Re:Great by Anonymous Coward · · Score: 3, Insightful

    If the alternative is said abandoned house is left to become a massive health/fire hazard because no one is legally allowed to touch it and the rightful owners refuse either maintain it, tear it down or sell it, sure. Go ahead and live in that abandoned house.

  6. Maybe not so useful... by firex726 · · Score: 0

    All this will do is at best stop the companies from filing DMCA take downs on the fans; it will in no way obligate the company to release their internal software for the servers which ran the game.

    1. Re:Maybe not so useful... by Zordak · · Score: 4, Interesting

      All this will do is at best stop the companies from filing DMCA take downs on the fans; it will in no way obligate the company to release their internal software for the servers which ran the game.

      That's not a bug, that's a feature. They don't lose their copyright just because they stop running a server. This is just an exemption that wouldn't let them sue gamers for DMCA violations when they reverse engineer their own servers.

      --

      Today's Sesame Street was brought to you by the number e.
    2. Re:Maybe not so useful... by Anonymous Coward · · Score: 0

      You could get them under various Trade Practices Acts for selling a Product Unfit For Purpose. The sold a software product that requires a remote infrastructure to operate, by turning off that infrastructure and failing to provide an alternative you now have a Product Unfit For Purpose.

    3. Re: Maybe not so useful... by Anonymous Coward · · Score: 0

      Then go and sue because you can't find spares or even tapes for your old Video-8 camcorder. You paid for a product that at the time was supported. It's not anymore. It's not popular. It's not profitable. Nobody cares about a minority of nostalgic sad types whining because they can't waste time the way they liked anymore. You want lifetime support, buy a SIG Sauer pistol.

    4. Re:Maybe not so useful... by ihtoit · · Score: 1

      I wonder at what point copyright and trademark enforcement diverged, in that if a company fails to defend its trademarks (or even monetise them), they lose the right of claim on it?

      --
      Political debates have me rolling my eyes so much I think I got optical whiplash. I should sue. - Foamy The Squirrel
    5. Re:Maybe not so useful... by 91degrees · · Score: 1

      They'll only refund the difference between the amount you paid for the game and the amount of time you might reasonably expect from it.

      Unless you bought the game, new, and they turned the server off in a couple of months, I don't think you'll have a leg to stand on.

    6. Re:Maybe not so useful... by dabadab · · Score: 1

      They don't lose their copyright just because they stop running a server.

      But they should if one were to take seriously all that is said about the reasons why we have copyright and how it should serve the good of the society as a whole.

      --
      Real life is overrated.
    7. Re:Maybe not so useful... by Zordak · · Score: 1

      They don't lose their copyright just because they stop running a server.

      But they should if one were to take seriously all that is said about the reasons why we have copyright and how it should serve the good of the society as a whole.

      Perhaps, but I think that's a little extreme. I am, rather, in favor of a more reasonable copyright term. (I would not have upheld the current copyright term if I were on the Supreme Court, since "life of the author" is not a determinate time.) But even then, if they never publish the source code, copyright doesn't come into it. All you could do is copy the game binary, so you would still have to reverse engineer a game server. That's the problem with the DMCA. It reaches over traditional copyright boundaries and prohibits people from doing things like implementing something on their own, which has not copyright implications.

      --

      Today's Sesame Street was brought to you by the number e.
  7. Re:Great by alvinrod · · Score: 1

    Some countries do have what amounts to squatter's rights in that if you occupy and otherwise unoccupied dwelling for a long enough duration you can claim it as a residency and the actual owner will not be able to evict you.

  8. Re:Great by Headw1nd · · Score: 4, Insightful

    The reason you can't live in an abandoned house is that it deprives the current owners the right to use the land that it is placed on, which in the example would be the servers the game was hosted on. No one is asking that the servers be handed over. If you could copy the house onto a different plot of land, and live in it while depriving the owner of nothing, then you certainly would be allowed to.

  9. By Statesman's cape! by Headw1nd · · Score: 2

    Does this mean I'll be able to play City of Heroes again?

    1. Re:By Statesman's cape! by i.r.id10t · · Score: 2

      "Nope, sorry, we needed the disk space and bandwidth for $other_thing, it was deleted over a year ago. Developer machines and such were all replaced twice since the last checkout/build and we're not even sure we can get it to compile for $os anymore due to outdated libs and such.

      Here's a coupon good for free shipping for any downloadable content for $suckiest_game_ever that you purchase in the next 42 minutes. Now go away."

      --
      Don't blame me, I voted for Kodos
    2. Re:By Statesman's cape! by C0R1D4N · · Score: 1

      God I hope so, maybe one of the guys who worked at Paragon had created backups of the server code that could mysteriously appear somewhere.

    3. Re:By Statesman's cape! by Anonymous Coward · · Score: 0

      In all fairness, the whole "not sure we can get it compile" argument is totally valid. I have copies of a lot of source code that I'm pretty sure I would need to go out and scrounge up an old 90's era Pentium 1 machine in order to compile. This doesn't excuse their shitty customer service, though.

  10. Gamers are stupid by ahbond · · Score: 1, Insightful

    If they simply refuse to purchase a game that requires this sort of remote server authentication, then the industry will cease this sort of behavior. "Caveat emptor", let the buyer beware. Cheers, -AB

    1. Re:Gamers are stupid by Anonymous Coward · · Score: 0

      This is already known.

      The problem is that the People Who Care About This are an overwhelmingly small subset of the "gamer" population. In fact, I suspect that a large number of the people who actually care about this do stand by their principles and avoid buying such games. Most of the people buying games that require private servers just don't care about the possibility that the game server will be shut down.

      Game companies are rewarded for this behavior. The consuming audience will continue to reward them. Those of us who care are too small of a population to discourage this behavior. The best those gamers can do is reward the companies that do go out of their way to ensure that their games are not subjected to onerous private server requirements.

    2. Re:Gamers are stupid by rastos1 · · Score: 1

      Yeah, the free market would work so well - only if most players were rational.

    3. Re:Gamers are stupid by tepples · · Score: 1

      So what major PC and mobile games published in the past five years don't require "this sort of remote server authentication" for installation and use?

    4. Re:Gamers are stupid by ahbond · · Score: 1

      Hi, The issue here isn't games that require registration/authentication for initial installation, but about games that require continual authentication and/or can't be played in "offline mode" Extremely popular Steam games (e.g. Elder Scrolls, Fallout, etc..) all seem to work just fine in offline mode. Cheers, Andrew.

  11. Re:Great by Zordak · · Score: 4, Insightful

    Now only if they'd let me live in this here abandoned house. Perrect!

    That's a poor analogy. This isn't a request for a blanket copyright exemption for abandonware. This is a request for a DMCA exception that lets people who already legally own a copy of a game to continue playing it by circumventing DRM and running their own servers.

    --

    Today's Sesame Street was brought to you by the number e.
  12. How often would this work? by damn_registrars · · Score: 1

    I am not a programmer for any of the giant game companies, so I might be missing out on something here. I expected that the games called back to the producer's servers by hard-coded names or IPs; this would make it rather difficult for fans to set up their own servers unless they did something a lot more clever than just setting up a server in their basement. Has there been a proof-of-principle on this with a reasonably recent game that has had its online components neutered by its parent company?

    --
    Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
    1. Re:How often would this work? by MouseTheLuckyDog · · Score: 1

      Sometimes to access a site, you need to connect to a proxy. Every piece of software that connects to the next has to assume it needs to be routed through a proxy. The reverse engineers can write a small proxy which reroutes those particular addresses to something else.

      Still I find it hard to believe that IP's hard code IPs. They are prone to change.

    2. Re:How often would this work? by jonwil · · Score: 1

      Generally they dont hard-code IP addresses, just domain names.
      And when it comes to the server clones I have seen before (e.g. the GameSpy clones made after the shutdown of that service) people either hacked the clients to point to the new domain names or used hosts files or proxies to intercept requests and point them at the new locations.

    3. Re:How often would this work? by 91degrees · · Score: 1

      Hard coded IP addresses are easy to deal with. Replace with 127.0.0.1 and run a local proxy.

      Hard coded domain names can usually be found as an explicit string which can be replaced. It's rare to see much security here.

      It's actually quite possible that it will be embedded in a config file though This can sometimes be more difficult. Data files are often obfuscated. Maybe not through any complex scheme. It's usually just to deter casual cheaters. While there's no specific reason to obscure the IP address or domain in this way, they just obfuscate the entire file.

      Still, private servers do exist and have existed for a while.

    4. Re:How often would this work? by drinkypoo · · Score: 1

      I am not a programmer for any of the giant game companies, so I might be missing out on something here. I expected that the games called back to the producer's servers by hard-coded names or IPs; this would make it rather difficult for fans to set up their own servers

      Not only are you not a programmer, but you're also not an IT professional, obviously. It's not difficult to create dummy IPs, nor to patch games to use different servers. However, using hardcoded IPs is relatively rare. Most games use name resolution like the rest of us.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:How often would this work? by damn_registrars · · Score: 1

      That is a rather harsh assumption you just made, there. Perhaps I was insufficiently specific in my comment here, as I was thinking specifically of how one would do this for abandoned (disconnected) games on gaming consoles. Have you tried to access a hosts file (or anything similar to it) on a gaming system? Sure it's no problem on a PC but have altering that on a Sony or Microsoft console doesn't necessarily seem to be as easy.

      And even once you get that figured out, there is then the matter of getting your friends to do the same. Online multiplayer isn't much of an accomplishment if there is only one player.

      --
      Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
    6. Re:How often would this work? by drinkypoo · · Score: 1

      That is a rather harsh assumption you just made, there

      Actually, I don't necessarily believe it. I said it for effect, because seriously, it's okay to think about these things before posting.

      Have you tried to access a hosts file (or anything similar to it) on a gaming system? Sure it's no problem on a PC but have altering that on a Sony or Microsoft console doesn't necessarily seem to be as easy.

      Yeah, but the solution is pretty simple: a gateway running on another machine.

      And even once you get that figured out, there is then the matter of getting your friends to do the same. Online multiplayer isn't much of an accomplishment if there is only one player.

      Yes, that's certainly the limiting factor. However, people are still playing most of the old games for which a competing server was developed.

      Anyway, this isn't mostly about console gaming, this is mostly about PC gaming, since most of the abandoned games with alternate server implementations are PC games.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    7. Re:How often would this work? by tepples · · Score: 1

      A hosts file or a gateway running on another machine won't help if your replacement server has a public key not trusted by the private CA hardcoded into the game.

    8. Re:How often would this work? by drinkypoo · · Score: 1

      A hosts file or a gateway running on another machine won't help if your replacement server has a public key not trusted by the private CA hardcoded into the game.

      This is true. In that case you will need a patched game executable which skips the key check. On the 360 you can use Microsoft's own USB to SATA cable to access your storage. I don't know about any of the other platforms, but this is mostly only an issue for dead or relatively dead platforms like Xbox and 360 anyway. My understanding is that all of those have been blown wide open at this point.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    9. Re:How often would this work? by cwsumner · · Score: 1

      ... Have you tried to access a hosts file (or anything similar to it) on a gaming system? Sure it's no problem on a PC but have altering that on a Sony or Microsoft console doesn't necessarily seem to be as easy. ...

      The last time I even -saw- a game console was over four years ago. Although I suppose I might have walked ito a store that had some, somewhere... 8-)

  13. Already legal? by MouseTheLuckyDog · · Score: 3, Interesting

    I thought reverse engineering the server protocol was perfectly legal. Samba/CIFS and Bitkeeper are two protocols for which this was an example.

    1. Re:Already legal? by sqlrob · · Score: 1
    2. Re:Already legal? by CRC'99 · · Score: 1

      ... and not developed in the USA.

      --
      Sendmail is like emacs: A nice operating system, but missing an editor and a MTA.
    3. Re:Already legal? by Anonymous Coward · · Score: 1

      The general practice of reverse-engineering is treated differently across different areas of law; prohibited under some, allowed under others. It's not accurate to say that it's 'perfectly legal' by any means. Circumvention of technological access control systems is generally prohibited under the DMCA, so hacking any game server software (or any other type of software for that matter) that acts to securely manage access to copyrighted works violates the DMCA.

    4. Re:Already legal? by jonwil · · Score: 1

      The difference is that Samba and Bitkeeper don't use the online servers as part of their anti-piracy solution in the way most of the games do. Its not the reverse engineering of the server protocols as such that's illegal, its the fact that these server clones let you play with pirated copies.

    5. Re:Already legal? by gnupun · · Score: 1

      What happens if the company refuses to release the server binary program for fear that competitors may reverse engineer their game? Do the companies have a chance to say no? After all, it's an abandoned game, therefore there are only a few hundred players that are interested in playing the game.

      They should have a choice to refuse releasing the server code as they may have a successful game that's based on the old, abandoned game.

    6. Re:Already legal? by TFAFalcon · · Score: 1

      I'm ok with that, as long as they also have to refund anyone that owns a copy of their game and still wants to play it.

    7. Re:Already legal? by Anonymous Coward · · Score: 0

      DMCA prohibits reverse-engineering (technically, "circumventing") any "technological measure" which "effectively controls access to a work" to which the DMCA applies (except within the exceptions, obviously).

      If it's not in the list of exceptions, you could end up in jail for it. (At the prosecution's discretion, of course. So if you're the kind of person they'd like to send a message to...)

    8. Re:Already legal? by Anonymous Coward · · Score: 0

      But these people aren't circumventing an access control system that access a copyrighted work.

      They have bought the game already, they are not pirating anything. When the game company cease to provide a game server, they want to provide their own server - and trick their legally aquired game into accessing the new server. But the game company does not have copyright for the new server - so they are not being cheated in any way here.

      You can even do this sort of thing earlier - i.e. run a game server competing with the game company. Gamers still have to buy the game itself from the game company - so no loss from such competition either. And no violation of access controls for the game company's game server or oter copyrighted works.

      Only gamers with legal (paid) copies of the game play - but they use trickery to play on other servers. This do not violate copyright, as the copyright holder for the 'other server' wants this to happen. And it does not violate copyright for the game itself - it is paid for and so it is not being pirated.

    9. Re:Already legal? by Anonymous Coward · · Score: 0

      If a copy is pirated, then that is a separate problem. The point was to play on an 'alternative' server - possibly because the game company discontinued theirs. THAT is perfectly ok.

      Pirating the game binary is not OK. The law forbids that. The alternative server may not discriminate between pirated and legit games, but it doesn't have to.

    10. Re:Already legal? by sjames · · Score: 1

      IMHO, they should have that right, but the way they say no is keep a server running the code and accessible to the users. If there's only 100 users, it wouldn't take many resources to keep a VM running the server somewhere. Alternatively, they could buy back the licensed clients.

      Copyright should have a use it or lose it provision.

    11. Re:Already legal? by Bogtha · · Score: 1

      I thought reverse engineering the server protocol was perfectly legal.

      In theory, yes. In practice, the DMCA can be used to squash interoperable implementations. Look at bnetd, for example. Despite it being a completely separate implementation of the protocol, Blizzard used the DMCA to successfully sue the project maintainers.

      --
      Bogtha Bogtha Bogtha
    12. Re:Already legal? by AmiMoJo · · Score: 1

      It is, depending on your jurisdiction, but there can be copyright issues. For example, if encryption is used then the encryption keys are protected by copyright. Maybe you can hack the game to change the keys, but if not you can't include the developer's keys in your server without violating their copyright.

      Some games console manufacturers did a similar thing. The console checks for a particular string, say "Produced by or under licence from Sega", in the ROM. If it isn't there the game won't run. If someone puts it there without getting a licence they can be sued for copyright infringement and falsely claiming to have a licence and support from Sega.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    13. Re:Already legal? by Anonymous Coward · · Score: 0

      Copyright should have a use it or lose it provision.

      That actually may be a very valid solution to the problem. Trademark law already has this in place, why not copyright?

    14. Re:Already legal? by gnupun · · Score: 1

      If there's only 100 users, it wouldn't take many resources to keep a VM running the server somewhere.

      Instead of the company going through that hassle, why can't these 100 users find another game?! Few users means this game is not that much fun anymore. This is just a super lame excuse to trick/force companies to share their code for nothing/free.

      Copyright should have a use it or lose it provision.

      That's bullshit. The code belongs to the copyright holder to do as he/she sees fit during the copyrighted phase, they should not lose it.

    15. Re:Already legal? by Ihlosi · · Score: 1
      Instead of the company going through that hassle, why can't these 100 users find another game?!

      Maybe they like this particular game? I'd love the chance to play City of Heroes or Earth&Beyond again. I wouldn't mind paying for that opportunity, either.

      Few users means this game is not that much fun anymore.

      Dictating what other people have to consider "fun" is ridiculous. This is just a super lame excuse to trick/force companies to share their code for nothing/free.

      They could keep a server running. Or charge for the server module. Their choice.

      That's bullshit. The code belongs to the copyright holder to do as he/she sees fit during the copyrighted phase, they should not lose it.

      Sorry, copyright law was supposed to beneficial for both the public (which profits through the promotion of, er, the sciences and useful arts) and the creator of the work (who has an easier time monetizing it). Using copyright to force the public to stop using the old stuff and spend money on the new stuff is flat-out abuse of copyright law and should not fall under its protections.

    16. Re:Already legal? by tepples · · Score: 1

      The alternative server may not discriminate between pirated and legit games, but it doesn't have to.

      It does have to. Did you miss the verdict in the bnetd case?

    17. Re: Already legal? by Anonymous Coward · · Score: 0

      RIP A-A Ron

    18. Re:Already legal? by sjames · · Score: 1

      Because they like that game AND they paid for it. Shutting down the server is just a super lame excuse to trick/force them to buy another game.

      Copyright is a grant from the public domain for a limited time to promote the useful arts and sciences ONLY. That is, to make more works available. Using it to make something unavailable is the ultimate in abuses and absolutely should cause loss of the copyright. I would go so far as to actually require the release of the source once the term is up (it should probably have to be placed into escrow to get the copyright in the first place).

    19. Re:Already legal? by cwsumner · · Score: 1

      ... Copyright is a grant from the public domain for a limited time to promote the useful arts and sciences ONLY. That is, to make more works available. Using it to make something unavailable is the ultimate in abuses and absolutely should cause loss of the copyright. I would go so far as to actually require the release of the source once the term is up (it should probably have to be placed into escrow to get the copyright in the first place).

      I agree, it should work like a Patent where they must document and disclose the protected material. At the beginning!
      That's what happens with copyrighted books, anyway.

  14. Law Student? by sonicmerlin · · Score: 1

    Why does it take a student to do this...? No actual lawyers willing to take this case on pro bono?

    1. Re: Law Student? by Anonymous Coward · · Score: 0

      Take on the Gods of Big Money? And pro bono? Ha ha! SECURITY!

  15. Re:Great by Anonymous Coward · · Score: 0

    Yeah well, that's basically theft. I'm sure che guavara would be proud.

  16. People Who Don't Get Over Those Old Games... by phmadore · · Score: 4, Interesting

    actually exist. As an OpenTTD player, active that is, I can tell you that for some the fun of old games doesn't ever really go away. In the intervening decades since the original TTD, the community has actually advanced the game play well beyond what the creator was aiming at. If only graphics weren't so expensive to produce (time or otherwise), I think we'd see a major improvement on that too. But as I said, I'm an active player. There are similar communities, like the ones around Age of Empires 2 and Rise of Nations. The former seems to have a lot more success doing mods. This would be really, really awesome for games like Rise of Nations. I think it's a legitimate request even in the eyes of the copyright holders. In this case they've actively decided not to profit from the games online anymore. Users with legitimate rights (ie, purchased) should be free at least to keep their software functioning properly. The case could eventually gaslight the whole update scam some parts of the industry have been running for a long time. I'm not saying that someone should sanely be using software from the 1990s or anything, I'm just saying that they should have the right to try if they paid for the software. Similar to how you should not be limited on the number of devices you can sync a digital goods store to (if you violate the agreement in other ways, that's another issue, and arbitrary device limits are another way of forcing people to spend more money in some cases). In summary: fuck yeah.

    1. Re:People Who Don't Get Over Those Old Games... by kornvlad · · Score: 1

      I am a game developer, I am currently working on this game http://www.indiedb.com/games/t... but I sure as hell like to play the old games that are close to extinction. The ones from my childhood. Even the ones that are online and got closed like kingsage and so on.

  17. CONTRACT! by chromaexcursion · · Score: 0

    When you buy one of those DRM games there is an implicit contract. The seller has agreed to provide authorization.
    Contracts work both ways.
    I believe Sony has already run into this problem.
    All it takes is one class action suit (for the value of the purchase price of the game per plaintiff) against the current copyright holder to make it too expensive for any company to shut down the servers. Yes, it will take free legal services to do it, but they seem to be available.
    In the cases where no one shows up to defend the copyright it's the best possible answer. The copyright is unclaimed and the work is either in public domain or worthless. No more DMCA.

    1. Re: CONTRACT! by Anonymous Coward · · Score: 0

      Never. Gonna. Happen.

    2. Re:CONTRACT! by ihtoit · · Score: 1

      make them sit up and take notice: the original retail price of the game - each game summed - and multiplied against the number of class plaintiffs.

      So instead of basing the suit on just one title or title class and ten plaintiffs, name TEN titles and claim ten times ten times the retail.

      You're straight from small claims to supreme court with the stroke of a pen.

      --
      Political debates have me rolling my eyes so much I think I got optical whiplash. I should sue. - Foamy The Squirrel
  18. Re:Great by mjwx · · Score: 1

    That's a poor analogy.

    Yep,

    It's more like the local government granting that the community can take the title for an abandoned house the owner no longer keeps in good order and fix it up on the condition they never sell or rent it.

    --
    Calling someone a "hater" only means you can not rationally rebut their argument.
  19. Re:Great by Anonymous Coward · · Score: 0

    So the place should go unused and rot, because of some idiot?

  20. How often would this work? by Anonymous Coward · · Score: 0

    Hard-coded names are easy - you make some entries in your hosts file. You can map any name to any ip address you like - such as mapping "gameserver.somecompany.com" to the ip of your basement server.

      If you want to get fancy, you run your own DNS server. Then, everybody who want to play on your basement server simply use your dns server. A third way is to alter the name inside the game binary - which may be easy or hard.

    Hard-coded IP address: a firewall can rewrite IP addresses. NATing is the common case - but remapping some game server address to your basement server's address is certainly another possiblity. Easy enough with linux+ipatbles. Another way is searching for the ip address in the game binary, and changing it there. But DRM may get in the way then - no DRM when you instead hack your router.

  21. Re:Great by Anonymous Coward · · Score: 0

    Yes, it is theft.

    The question is whether theft is always wrong.

    By the mantra of, "Life, liberty, property and nations founded by businessmen who wanted taxes to go to them rather than to the English monarch," it is(*). But when people/countries grow up, they realise that human attempts to suggest human laws are "natural" are the very essence of religion, and religion has no place in an advanced civilisation.

    (*) The protests were never anti-tax, which is in ownership terms a claim of proprietary interest by the government on behalf of the people to everything. They were against taxation without representation.

  22. Re:Great by niftymitch · · Score: 1

    Some countries do have what amounts to squatter's rights in that if you occupy and otherwise unoccupied dwelling for a long enough duration you can claim it as a residency and the actual owner will not be able to evict you.

    Do these countries happen to be countries overrun by war?

    Enormous parts of European cities were emptied of citizens that were stuffed into camps and vanished
    or simply displaced by destruction and war. Some laws were crafted to legalize the good,
    bad and ugly parts of this chaos.

    --
    Truth is stranger than fiction, but it is because Fiction is obliged to stick to possibilities; Truth isn't. Mark Twain.
  23. SFConservancy has a submission: free software TVs by ciaran2014 · · Score: 1

    "Software Freedom Conservancy has filed a Comment ... to legally permit circumvention of encryption for firmwares found on Smart TV products from manufacturers"

    News:
    http://sfconservancy.org/news/...

    The submission:
    https://sfconservancy.org/docs...

    And another submission in part by Karen Sandler about allowing putting free software on medical devices such as the one in her heart:
    http://copyright.gov/1201/2015...

    --
    Help build the anti-software-patent wiki
  24. Re:Great by sjames · · Score: 2

    No, that's abandonment. If the property owner abandons the property such that it becomes a health and safety hazard for the neighborhood (not to mention a property value destroying eyesore), then there is a risk that a squatter will come in, properly maintain the property, and gain rights to it.

    That law exists in many places in the U.S. as well.

    We have similar laws to cover other sorts of property as well.

  25. Not a chance by Anonymous Coward · · Score: 0

    A law student? Is that the best EFF can do? Then they know the war is lost. I hope she has a good escape plan. If she's any good, she'll become a corporate lawyer. If she's not, slighting the industry is... Unwise. I hope she will enjoy her career in fast food.

    1. Re:Not a chance by Anonymous Coward · · Score: 0

      I hope she will enjoy her career AS fast food.

      FTFY.

  26. Re:Great by Anonymous Coward · · Score: 0

    It is more like the goverment has closed down town hall and demolished it and because there is no government you are not allowed to use your house.
    Now this kid and the EFF wants the right to create a new town hall and therefor allow people to use their homes again.

  27. Good, hopefully not to late. Why only video games? by snake_case_hoschi · · Score: 1

    Hi! This proposal is overdue, but it is a really a good thing. People buy software, but their software is useless with "key-activiation-servers" (Windows XP) or "network-requirement" (Steam). So the same thing should be done here in europe, years ago! Nobody can gurantees the existence and service availibity for legacy products or even busted companies. Gone away: SGI (now Cray) ? Sun? Novell? 3DFX? Aureal3D? Nokia? Well, and nearly Apple. And no one can gurantee the existence of Valve, Google, Amazon or Microsoft. So this must be changed, the companies shall prepare measure in case of being busted and must "release" the necessary keys or final "fix" which open up their unmainted legacy software. A good example would bei Counter-Strike 1.6 in some years or Windows XP. So one question remains: Why is this only about video games?

  28. Re:Great by danbert8 · · Score: 2, Interesting

    Actually it's more like you bought a house and now the water company stopped treating water and pumping it to the house. The fact that you own a house without running water makes your property useless for the desired purpose of being a residence. In this case the law forbids you from digging a well and treating water yourself to make your property useful again.

    --
    Yes it's an anecdote! Were you expecting original research in a Slashdot comment?
  29. Re:Great by tmosley · · Score: 0

    You don't own abandoned property. Saying that is theft is like saying settling an area uninhabited for hundreds of years is theft.

    Common law is good and allows for the forward progress of civilization. Roman law is bad, and causes the decay and destruction of civilization. You can tell which countries have which just by seeing which ones never made it into the first world.

  30. Re:Great by NotDrWho · · Score: 1

    If the alternative is said abandoned house is left to become a massive health/fire hazard because no one is legally allowed to touch it and the rightful owners refuse either maintain it, tear it down or sell it, sure. Go ahead and live in that abandoned house.

    That's exactly what I keep telling the cops!

    --
    SJW's don't eliminate discrimination. They just expropriate it for themselves.
  31. We already have this by YoungManKlaus · · Score: 1

    in my country it is legal to modify software for reasons of interoperability, and if the vendor shuts down the license server that counts.

  32. It's great news by omfglearntoplay · · Score: 1

    I hope they get far. This obviously is not hurting anyone and is only fair to the consumer.

  33. Re:Great by neoritter · · Score: 1

    I think that's right, most squatter's rights mandate that the squatter must be properly maintaining the property.

  34. Re:Great by tnk1 · · Score: 2

    Western European law from medieval times all the way to the Napoleonic code has been based, in part, on Roman law concepts based on the Emperor Justinian's Corpus Juris Civilis. Since Western Europe isn't exactly made up of third world countries, I'd take issue with your assertion.

    Both Roman civil law and English common law have their strengths and weaknesses, but both are systems that have been used successfully for centuries which suggests that they are hardly a root cause of civilization decay.

  35. Trademarks on names of characters from PD works by tepples · · Score: 1

    Even then I think they usually think that the rights to Snow White are owned by Disney.

    In some cases, Disney has acquired exclusive rights under trademark law to sell toys based on adaptations of public domain works. For example, Disney owns PINOCCHIO® in the "dolls" category, despite the fact that copyright in Carlo Collodi's The Adventures of Pinocchio expired in 1940 and would have expired in 1960 even under today's extended copyright terms.

  36. What is your constitutional argument against DMCA? by tepples · · Score: 1

    Unconstitutional laws are not laws

    Constitutional is whatever nine men and women in black robes say it is.

    and it's not especially hard to mount a whole variety of solid constitutional challenges to the DMCA.

    The Supreme Court already upheld reextension of a copyright term as constitutional (Eldred v. Ashcroft) and restoration of copyright in works that have entered the public domain as constitutional (Golan v. Holder). What makes you think the DMCA will be any easier? And if you invalidate the whole DMCA, don't you also invalidate the safe harbor for online service providers against claims of contributory infringement (17 USC 512) that was enacted as a rider to the DMCA?

  37. Evolve by Anonymous Coward · · Score: 0

    Evolve (evolvehq.com) already does this to an extent. As long as a game has LAN multiplayer, Evolve basically fools the game into thinking that remote users are on a local network. I think that Hamachi does the same thing.

    I play a lot of games with dead servers with Evolve.

  38. Games still sold new after online is shut down by tepples · · Score: 1

    Unless you bought the game, new, and they turned the server off in a couple of months, I don't think you'll have a leg to stand on.

    That has happened. Often I have bought a game new in original shrink wrap at a big box store, put it in, and come home to a message to the effect "This software title is no longer in service."

  39. Term "intellectual property" is a seductive mirage by tepples · · Score: 1

    I wonder at what point copyright and trademark enforcement diverged

    Copyright and trademark law have different origins. They never fully converged in the first place. The fact that there's some sort of unified "intellectual property" to diverge in the first place is a lie of the industry. In any case, copyright and patent law do have the equitable defense of estoppel by laches, which is sort of analogous to genericization of trademark but not nearly as broad in scope.

  40. Certificate pinning defeats hosts redirection by tepples · · Score: 1

    Hard-coded names are easy - you make some entries in your hosts file.

    Applying the well-known APK workaround doesn't work when the application sees that the certificate doesn't match the certificate that the application expects.

    Your connection to [Game Title] may be compromised!

    Your Internet service provider (ISP) appears to be intercepting and changing traffic. [Game Title] cannot ensure that your connection to other players is secure.

    Are you connecting through public Wi-Fi? Your provider may be sending a page asking you to log in to the hotspot using a web browser. To see if this is the problem, try logging in and playing again.

    Are you playing on break time at work? Your office may be intercepting traffic to check it for viruses or data leaks. To see if this is the problem, try playing from another location.

  41. Starting your own with BJ&H is also infringing by tepples · · Score: 1

    why can't these 100 users find another game?

    Because the developers of the games that are shut off sue the developers of too-similar games for copyright infringement. For example, Tetris DS has been shut down, and The Tetris Company has successfully sued cloners.

  42. Sega v. Accolade by tepples · · Score: 1

    Some games console manufacturers did a similar thing. The console checks for a particular string, say "Produced by or under licence from Sega", in the ROM. If it isn't there the game won't run. If someone puts it there without getting a licence they can be sued for copyright infringement

    The console maker can sue but won't necessarily win. In the United States, for example, copying a "magic string" of this sort is not infringement per Sega v. Accolade and Lexmark v. Static Control Components. If a publisher of an original game adds the magic string without permission from the console maker, is sued in the United States for copyright infringement by the console maker, and has a lawyer aware of these cases, he will likely defeat the console maker the same way that Accolade defeated Sega.

    1. Re:Sega v. Accolade by AmiMoJo · · Score: 1

      That's why Sega put the "by it under licence from Sega" bit in. Makes it not just about copyright.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    2. Re:Sega v. Accolade by tepples · · Score: 1

      Sega's TMSS was forcing developers of unlicensed games to falsely identify their games as licensed, yet Accolade won in court even on Lanham Act (trademark or passing-off) claims.

    3. Re:Sega v. Accolade by AmiMoJo · · Score: 1

      That message didn't appear until the Dreamcast. It was a reaction to their loss to Accolade.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    4. Re:Sega v. Accolade by tepples · · Score: 1

      "PRODUCED BY OR UNDER LICENSE FROM SEGA ENTERPRISES LTD." in the Dreamcast was exactly the same wording that had been used in Genesis TMSS.

  43. Pro-Sonny Bono by tepples · · Score: 1

    No actual lawyers willing to take this case on pro bono?

    I don't think many lawyers who supported the Sonny Bono Copyright Term Extension Act would support limiting anti-circumvention rights under copyright.

    (Oh, you meant the other kind of bono.)

  44. People aren't free to vote with their feet by tepples · · Score: 1

    How many immigrants could your country absorb?

    1. Re:People aren't free to vote with their feet by YoungManKlaus · · Score: 1

      considering we have 10 mio people, probably not that many ;)

    2. Re:People aren't free to vote with their feet by YoungManKlaus · · Score: 1

      PS: that should have been "smaller than 10mio" ... slashdot messed that up

  45. Re:Term "intellectual property" is a seductive mir by ihtoit · · Score: 1

    aha... I learned something new today :) Actually, I sort of knew about laches but couldn't remember what it was called. Having used it a couple times, too. I must be going senile.

    --
    Political debates have me rolling my eyes so much I think I got optical whiplash. I should sue. - Foamy The Squirrel
  46. France was first world and had Roman law by tepples · · Score: 1

    You can tell which countries have [a legal structure closer to English common law or to Roman law] just by seeing which ones never made it into the first world.

    The two sides in World War III (1947–1991; also called the Cold War) were the "first world", led by western Europe and the United States of America, and the "second world", led by the Union of Soviet Socialist Republics. France was a founding member of NATO, putting it squarely within the first world, and French law is based on Roman law.

  47. How long does Steam's offline mode last? by tepples · · Score: 1

    I thought Steam games required renewal of the cached receipt every 30 days or so. Did this change? If so, when?

    1. Re:How long does Steam's offline mode last? by ahbond · · Score: 1

      Hi, See: post from Valve developer, Henry Goffin, on a Steam Community thread about Steam's offline mode: "Offline Mode is designed to be indefinite. You can't access any of Steam's online features such as friends lists or saved game synchronization, of course, but the client should allow you to run in Offline Mode for as long as you like." http://steamcommunity.com/disc...

    2. Re:How long does Steam's offline mode last? by tepples · · Score: 1

      Thank you. I've revised my list of arguments used by console peasants to include Mr. Goffin's clarification.

  48. Re: Can't compile anymore by hackwrench · · Score: 1

    Dosbox or a VM perhaps?

  49. Re: Can't compile anymore by i.r.id10t · · Score: 1

    When I wrote the above, with tongue firmly in cheek, I was thinking more along the lines of the libc5 vs glibc issues we had 15 years ago, or dependencies on other old libraries

    --
    Don't blame me, I voted for Kodos
  50. Why exempt MMOs that have been abaondoned? by arthurh3535 · · Score: 1

    There are several MMOs that no longer have servers at all, ie. being essentially abandoned. Do those worlds not deserve to be preserved for posterity or for game enthusiasts?

    Exempting MMOs across the board from this process seems short-sighted.

    --
    No! It's a *SIG*. Keep the Special Interest Groups away! (Con joke!)
  51. Re:Great by Anonymous Coward · · Score: 0

    Now that sounds like a much more realistic analogy. I will however, go a step further on this though.

    This would be like buying a house which is only accessible by a bridge built by the previous owner who several years later decides that the tolls collected from the bridge are no longer enough to be profitable so they decide to destroy it. While you were going grocery shopping the previous owner has the bridge demolished, and there is a law which says that you cannot build your own bridge to access your house which you paid for and own.

  52. Re:Great by cwsumner · · Score: 1

    If the alternative is said abandoned house is left to become a massive health/fire hazard because no one is legally allowed to touch it and the rightful owners refuse either maintain it, tear it down or sell it, sure. Go ahead and live in that abandoned house.

    Around here, the local government will eventually confiscate it and either sell it or tear it down. But it might take a court case, depending on local laws.