Layoffs Begin At Daybreak Games
jjohn24680 writes There are several sources who are reporting layoffs at Daybreak Games (formerly Sony Online Entertainment) today. Notable layoffs include Linda "Brasse" Carlson (former Global Community Relations Lead) and Dave Georgeson (former Director of Development / Franchise Director for Everquest, EverQuest II, and EverQuest Next / Landmark). This post from Daybreak Games has some additional information as well.
MBA's + Bean Counting = Layoffs
Layoffs = accelerated attrition of your best talent
Loss of best talent = dying company = falling sales = unprofitable
Back to the beginning.
In this case, the death spiral will continue until a leader emerges that actually has a workable vision that fits within the resources left. Given the strained resources of the purchase and being "unprofitable" already, it's going to be interesting to see if they actually HAVE a plan for developing something that will work.
IMHO, it's a long shot... Now that the bean counters and MBA's are out chopping heads, things will get worse before they get better.
"File to fit, pound to insert, paint to match" - Aircraft Maintenance 101
Buy an under performing business unit and make no changes to it.
Perhaps they didn't feel like losing their money so they're cutting out the under performing staff?
You keep using that word. I don't think it means what you think it means.
The public face of your most prominent franchise is under performing staff?
Yeah, good luck with that. The fans see the writing on the wall and will bail. The top talent sees half the staff suddenly gone, and will bail. Unless the plan is to cancel a bunch of games, they've just obliterated any value in this acquisition.
-- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
Smedley didn't get canned, the cancer persists.
Inheritance is the sincerest form of nepotism.
I've never been impressed with how he kept trying to turn Planetside 2 into a clone of Battlefield / Call of Duty rather then play to its strengths and uniqueness.
Because of that mismanagement, the game is still in an unfinished state two years after release, and core game elements have been revamped multiple times.
That and the issue that the PS2 devs can't seem to push out a single patch without breaking multiple other things -- and then leave it in a broken state for weeks and months at a time.
Sadly, the people in charge of making those bad decisions probably weren't the ones let go today.
Wolde you bothe eate your cake, and have your cake?
How someone with his track record is even still in the industry is mind boggling, almost as much as the fact that SOE not only survived till now, but someone wanted to buy them.
We live in strange times.
"worker bee" have brain too, and in many cases in small enough organization, have enough access to the financials and the decision process to see how bad and stupidly short sighted some MBA decision are. On the other hand MBA's in financials have most of the time neither the overview of the business process nor the understanding of the fine working, as a general rule. There might be exception, but they are rare. That you use the monicker "worker bee" as if we were brainless drone shows a lot more about your lack of understanding of a highly educated workforce (as it mostly is in IT) than it says about bobbied's statement.
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I'm kind of surprised they survived as long as they did really. Maybe new owners will put a bit of stick about and focus minds better on fewer products.
how about you read the fucking account instead of hiding behind AC and spewing out yet another tired metaphor?
Political debates have me rolling my eyes so much I think I got optical whiplash. I should sue. - Foamy The Squirrel
With any luck, Daybreak games will go into administration.
Hopefully some rich guy buys it for £1 and kindly releases the Matrix Online Server sourcecode, so us old farts can hyperjump and bullet-time again.