Valve Censoring Torrent References In Steam Chat
dotarray writes It seems Valve is restricting just what you can talk about when using the Steam chat service. Specifically, any reference to a particular torrent site is being stripped from conversation, while mentions of other pages trigger a warning that the site is "potentially malicious." In the wake of website KickassTorrents being taken offline earlier this week, people quickly noticed that references to the torrent site were being stripped from chat - with no warning, notificiation, or acknowledgement that anything is missing. We've seen censorship before, with chat providers blocking certain words, replacing key letters with asterisks or simply substituting inoffensive words for those considered 'problematic.' That's not what Valve is doing here though - the entire message is disappearing, not just the troublesome domain.
Most pirated games go through the Steam client. Valve obviously wants people to buy games on Steam, not use Steam to play pirated games.
It's interesting to see how Valve his handling being the titan in the game distributors market for several years running. I know that not everything they do is best for the long term health of the industry or their consumers, but this deterring piracy on communication channels they sponsor seems pretty reasonable, and overall they've handled things quite well.
Maybe they can come up with a better way of dealing with it instead of just silently removing messages, though. Maybe wag a finger disapprovingly at the person sending the message and don't even make it look like the message got sent from their end.
Would you go to Walmart's site and leave links pointing to instructions for shoplifting at Walmart? Valve's site; Valve's rules.
KickassTorrents is still online, though its address has changed back to the original (from .so).
How many times do we have to teach idiots the lesson?
1. Create a service.
2. It gets popular.
3. Apply heavy handed censorship.
4. The Streisand Effect causes the censored items to propagate further (see: TFA)
5. Lose the damn service by hemorrhaging users due to bad press.
This day and age the profit step is Zeroth, gotta have money already to build popular platforms now.
The story goes more like this:
1. Create a service based on user supplied content, everything from YouTube to TPB.
2. It gets popular because of illegally shared content, since most people ignore copyright law.
3. You get big enough to get noticed and they threaten you with very expensive lawsuits
4. You apply heavy handed censorship to keep them from putting the thumbscrews on you
5. Discover that your users are fleeing while the copyright goons are never happy.
6. Service collapses from dwindling income, high legal costs and closes doors.
The only exception is if you get bought out by someone with deep enough pockets, like when Google bought YouTube. I don't see Steam having the same problem though as they deliver games from publishers, who pick the channels they'd like to publish through. I expect that soon torrents will be known as t0rrents on Steam Chat and the world will carry on as before.
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The ratio of legal content vs illegal is 1 to 99%. This would be enough to have torrenting banned.
On the other hand, I've yet to see a torrent site that tries to install crap on your system (download manager, Mc-fee Virus, toolbars...). Even formerly reputable companies like Java and Adobe are doing that crap now. If people keep this up, the crowds will be turning to torrent sites for all their legit content. It's a reputation thing.
Don't waste your vote! Vote for whoever you want, unless you live in a swing state it won't matter anyways
but the simple truth is that they are deliberately aiding and abetting criminal activity.
Copyright infringement is not a crime. It's a tort.
There is a gigantic difference between the two.
--
BMO