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Valve To Reveal Virtual Reality Dev Kit Next Week At GDC

An anonymous reader writes Gaming giant Valve has been researching augmented and virtual reality for some time. Early on, the company worked closely with Oculus, sharing research findings and even adding support for TF2 to Oculus' first VR headset, the DK1, back in 2013. After demonstrating their own prototype VR headset at Steam Dev Days in early 2014, and then a modified version later in the year, Valve is now ready to take the wraps off a 'previously unannounced ... SteamVR Dev Kit,' which will make its debut at GDC next week. SteamVR is the name of the software adaptation of Steam's 'Big Picture' mode that the company revealed early last year, allowing players to browse their Steam library and play supported games all in virtual reality.

48 comments

  1. stream machine by Lawrence_Bird · · Score: 0, Offtopic

    what ever happened to that? Did they finally realize it was a pointless mission?

    1. Re:stream machine by wiggles · · Score: 2

      SteamOS is still under active development and works quite well. I anticipate we'll see some dedicated hardware halfway through 2015.

      You can roll your own Steam Box today if you like. I ran it dual-boot on my gaming PC for a little while, but I got rid of it in favor of Slackware and a Steam on Linux installation.

    2. Re:stream machine by Anonymous Coward · · Score: 0

      Valve are also announcing/giving a talk on glNext on March 5th at GDC. This will be integral to SteamOS too.

    3. Re:stream machine by Anonymous Coward · · Score: 0

      I anticipate we'll see some dedicated hardware halfway through 2015.

      More than likely Christmas 2014...

      http://www.alienware.com/landings/alpha/

      http://www.dell.com/us/p/alienware-alpha/pd?~ck=mn%E2%80%8B

    4. Re:stream machine by Anonymous Coward · · Score: 0

      Pointless? That's some fine Trolling. Just because manufacturers haven't provided many affordable solutions doesn't mean that Steam in the living room is a pointless concept, and in-fact it's a rather welcome one. Patience is a virtue.

    5. Re:stream machine by Anonymous Coward · · Score: 0

      Some of the dedicated hardware is out already although the ODM/OEMs didn't label them steam machines for obvious reasons.

      They're pretty much BRiX and other nuclikes.

      SteamOS: Yeah. It really seems to be aimed at the steamboxes as their shipping OS as o.w. much like you I'd rather just run distro XYZ + steam client and/or windows even though steamos seems to be perfectly capable of acting as a general purpose linux distro all on it's own it's just geared OOB for gaming AFAICT. (I never bothered to try it as I was/am looking to move away from Ubuntu(to a degree or completely) and so have been look variously at fedora core, linuxmint, and arch. And now I am thinking of tossing *BSD back into the mix for *gasp* desktop which I haven't tried as a desktop in oh about a decade.

      It'll be interesting to see what they have(specs/cost) and when it MIGHT show up...

      Just remember though: valve time

    6. Re:stream machine by tlhIngan · · Score: 1

      SteamOS is still under active development and works quite well. I anticipate we'll see some dedicated hardware halfway through 2015.

      That was stated last year. In fact, there were plenty of prototype Steam Machines last year.

      The problem is no the idea, but the sales pitch. When people considered the Xbone expensive at $500, and the best machine that was out was an i3 with dedicated graphics, you really start to wonder about its viability. Sure there were competent boxes out there, if you're willing to pay for it (say over $1000), which buys a LOT of PSN or Xbox Live Gold cards (practicaly 10 year's worth).

      Then there's the upgrade path - considering the Xbox360 and PS3 are last gen, they still lasted 7-8 years. Will a $500 steam machine running an i3 last 7-8 years or will it require constant upgrading? Will your $1000 one last? You can argue that "you can turn down the graphics!" but will that just cause users to think the graphics are crappy because they have to run it in a virtual VGA upscaled to 1080p graphics mode?

      That's the fundamental problem. Valve sees Steam Machines as specialized PCs that sit in the PC section of Best Buy alongside the gaming PCs. Yet the public is likely to see it as a game console that sits beside the PS4 and Xbone with expectations of such.

      VR, I see as having other problems. Oculus has had how long to release their VR stuff? It's gotten long enough that the only product is the Galaxy Gear, while plenty of people are using it for development and research. Either the technology will end up dying out as "pie in the sky" - it's out there, but there's nothing for the public to buy so they end up forgetting about it like much vaporware, or low cost ripoffs will come out and people's impressions of the Rift will be from those things that barely work. There's a vacuum in the market and competitors that don't work as well are likely to spoil the market.

    7. Re:stream machine by Maury+Markowitz · · Score: 1

      > Just because manufacturers haven't provided many affordable solutions doesn't mean that Steam in the living room is a pointless concept

      It strongly suggests it.

      > and in-fact it's a rather welcome one

      Another console that doesn't play any console games, but does play all the ones I already have on my PC. How is this welcome?

      > Patience is a virtue.

      Lolz. Out-of-the-gate momentum tells you a lot.

    8. Re:stream machine by Anonymous Coward · · Score: 0

      "Another console that doesn't play any console games, but does play all the ones I already have on my PC. How is this welcome?"

      PCs in the living room are quite welcome indeed from raspberries, to tablets, and current gen consoles which are glorified PCs. Way to make an ass of yourself.

    9. Re:stream machine by PPalmgren · · Score: 1

      SteamBoxen are contingent on them figuring out the controller, which as I recall they've poured a lot of resources into. The draw of the SteamBox is that you can play PC games designed for PCs in the living room as well as the typical console games. Ever try to play an RTS on a TV with a controller? It is flat-out torture. That's why they are trying to work the touchpad into one of the d-pads on their controller, so you could play games like Dota 2 or Civ5 or any RTS in the living room. If they don't get that aspect of the SteamBox working, then its simply another console and has no defining draw that separates it from the others.

    10. Re:stream machine by Anonymous Coward · · Score: 0

      Patience is a virtue.
       
      Ala Duke Nukem?
       
      Let's be honest, Valve's time has come and gone. It would take a metric ton of greatness for me to get involved again with them. Aside from Half Life 2 Episode 3 or Half Life 3 (or whatever they're claiming now) I have no real desire to see them flog a dead cow again. Fanboys waited for Duke Nukem endlessly too and they got a turd for their troubles.

    11. Re:stream machine by HornWumpus · · Score: 1

      The real unsolvable challenge will be making a controller that doesn't end up with the players getting their asses handed to them by keyboard and mouse players.

      Unless they can solve this (Sony and Microsoft have failed) they will need to segregate controller 'tards from the gamers. Just to keep the butthurt to minimum level.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    12. Re:stream machine by Anonymous Coward · · Score: 0

      You can roll your own Steam Box today if you like.

      Do you mean "build your own" and that is just a horrible metaphor or do you actually mean something else?

    13. Re:stream machine by Anonymous Coward · · Score: 0

      "Another console that doesn't play any console games, but does play all the ones I already have on my PC. How is this welcome?"

      Actually it only plays maybe 1% of the games you already have on PC...

    14. Re:stream machine by exomondo · · Score: 1

      VR, I see as having other problems. Oculus has had how long to release their VR stuff? It's gotten long enough that the only product is the Galaxy Gear, while plenty of people are using it for development and research.

      The problem is the simulator sickness effect that people get when the messages from your eyes don't match what your inner ear is telling your brain. Oculus have been working on this for a long time and even warned Sony not to release a Playstation VR accessory until this has been resolved lest it taint the VR experience for the public.

      The Oculus Rift is brilliant and I'm sure these others will be equally good but they still aren't practical in the market until the simulator sickness problem is resolved.

    15. Re:stream machine by HornWumpus · · Score: 1

      The Rift team talks a lot about simulator sickness.

      In my experience my DK2 is about as pukey as my old VFX1 was (once I got the VFX1 running on a 1+ GHz machine to max out the old games frame rates).

      The thing with working the simulator sickness problem. You build resistance to the nausea. So whatever you think you are working on, works for you.

      The really strange thing about my DK2 is Alien Isolation. Normal 3d shooter type games aren't that pukey (because up generally stays up). But for some reason that one is terrible.

      Asseto Corsa is awesome.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    16. Re:stream machine by Anonymous Coward · · Score: 0

      Actually it only plays maybe 1% of the games you already have on PC...

      More accurately it has native support for about 20% (972 / 4687 total, or 149 / 657 from games listed as top sellers) of all games on Steam currently. More can be played with in home streaming or Wine/PlayOnLinux, although the average consumer might not use the latter.

    17. Re:stream machine by zippthorne · · Score: 1

      It's a great metaphor, as long as the context is dice gaming rather than leaf burning - you pick a bunch of components (or a complete machine where someone else picked a bunch of components), install SteamOS*, and hope that they all work well and work together well

      *and a second machine with Windows installed on it so you can play windows games.

      --
      Can you be Even More Awesome?!
    18. Re:stream machine by zippthorne · · Score: 1

      I'm not sure that that 20% is accurate. At least a few of them are really just wrapped in Wine, rather than actually made to run natively under Linux or OS X. This does, however, suggest some potential options that they could take when a vendor can't or won't offer a native version of their game:

      • Some Games: Try to run the game under a vendor-supplied Wine wrapper
      • Some Games, if vendor doesn't supply a wrapper: Try to run the game under a steam-supplied, somewhat optimized Wine wrapper
      • All Games: Try to run game under a default/user optimized Wine instance
      --
      Can you be Even More Awesome?!
  2. Occulus should be killed by slashmydots · · Score: 0

    Hmm so Steam, the #1 gaming platform and Facebook, the #2 gaming platform....I know! Let's hand money over to Facebook after they bought Oculus! At least Microsoft had it right in refusing the make Office for the iOS platform. But then again Google made Google maps for the new iOS version right exactly when Apple Maps was driving people into lakes and down airport runways and they freaking MAKE ANDROID, the #1 competitor!

    How do people this stupid keep getting decision-making jobs at companies this large?! Everyone should stay off Oculus like it's toxic. 100% of Facebook customers hate Facebook as a company. 100% of Oculus enthusiasts are pissed that Facebook bought the company. Facebook is threatening Steam. Maybe they shouldn't be working with them! Facebook could take it precisely nowhere on their own and Steam could work with any other VR company and crush Facebook's overpriced acquisition. WHAT ARE THEY THINKING?!

    1. Re:Occulus should be killed by Anonymous Coward · · Score: 0

      WHAT ARE THEY THINKING?!

      They are probably thinking something along the lines of "I make decisions for a multi billion dollar company. I probably know better than some dude on the Internet."

    2. Re:Occulus should be killed by Anonymous Coward · · Score: 0

      What are you talking about? I seriously can't follow your reasoning, and when you shout "WHAT ARE THEY THINKING?!" at the end of your text, who are you even referring to? You're upset with Facebook, that's all I get from your post. Everything else is just rambling.

    3. Re:Occulus should be killed by Anonymous Coward · · Score: 0

      None of the articles nor the article summary even mention Facebook.
      What the hell are you going on about?
      If you're mad at Facebook, go post in a Facebook thread.

    4. Re:Occulus should be killed by Anonymous Coward · · Score: 0

      I assume they mistakenly think that VR IS Oculus.

    5. Re:Occulus should be killed by Anonymous Coward · · Score: 0

      I think you mean Facebook users... The customers are loving all the data they get.

    6. Re:Occulus should be killed by sexconker · · Score: 1

      WHAT ARE THEY THINKING?!

      They are probably thinking something along the lines of "I make decisions for a multi billion dollar company. I probably know better than some dude on the Internet."

      And they are probably wrong.

    7. Re:Occulus should be killed by Anonymous Coward · · Score: 1

      I agree, the dude on the Internet is probably wrong.

    8. Re:Occulus should be killed by Anonymous Coward · · Score: 0

      They definitely know more than anyone who's posts are as insane as SlashMyDot's are.

      >100% of Facebook customers hate Facebook as a company.
      This is a completely delusional belief.

      >100% of Oculus enthusiasts are pissed that Facebook bought the company.
      A little less insane, but obviously not true.

  3. Bring your sick bags. by Anonymous Coward · · Score: 1

    When I want to feel nausea, I volunteer for a chemo drug trial.

  4. ROCK STAR VIRTUAL REALITY NINJA by Anonymous Coward · · Score: 0

    EVERYTHING IS AWESOOOOOOOOOME

  5. Awww. by zacherynuk · · Score: 2

    I was hoping the big announcement was gonna be HL3

    1. Re:Awww. by Anonymous Coward · · Score: 0

      Yea, who cares about this thing. Give us HL3!!!

    2. Re:Awww. by freeze128 · · Score: 1

      We're waiting for you Valve.... in the test chamberrrr.

  6. Fuck that -- give me Half Life 3 by sandbagger · · Score: 5, Informative

    Rise and shine Mr Freeman.

    --
    ---- The above post was generated by the Turing Institute. Maybe.
    1. Re:Fuck that -- give me Half Life 3 by Anonymous Coward · · Score: 0

      ^^ This lol.

      At the current rate, Freeman will be running around with a walker by the time Valve releases the damn thing.

    2. Re:Fuck that -- give me Half Life 3 by antdude · · Score: 1

      Yeah, and in Linux/SteamOS. ;)

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    3. Re:Fuck that -- give me Half Life 3 by RyoShin · · Score: 1

      I often wonder why we've not heard a peep about Half Life (2: Episode) 3. I understand the concept of Valve Time, but even taking that into consideration we're closing in a decade since Episode 2 (and the whole episodic started with the claim that they could put out an Episode every six months). To have nothing, not even a single screenshot or even an official "yeah, we're making Pikm- er, Episode 3", in 8 years, seems really bizarre. At best we had a blurb about "Ricochet 2" as a thinly-veiled explanation of the HL3 lack of information in 2012. I understand that they want to get it right, but at this point they risk "Duke Nukem Forever" syndrome, where the vacuum created by the lack of information is filled by user hype and it will become impossible to meet gamer's expectations. (I don't expect the eventual HLF3 to be as poor as DNF was, though.)

      My assumption as this point is that a small group is quietly tooling away at HL3 using the Source 2 engine (perhaps co-developing). Once both HL3 is more-or-less done, they'll sit on it and just keep the graphics updated. Right now Valve has so many things its trying (like SteamOS) and is still getting a ton of attention/money from Steam trading cards and marketplace, TF2 hats, and DOTA 2 that the company itself doesn't need HL3. Thus it will maintain and use HL3 as its "Final Fantasy" if it feels the company could be in financial trouble within two years. They could release it on the N-Gage and it will still sell millions of copies, so it's like one funds where you put something in and can't touch it for 20 years.

  7. Hopefully will be FLOSS, Oculus compatible by RanceJustice · · Score: 3, Insightful

    It is exciting to see Valve putting effort into VR, but I hope that their implementation does not contribute to fragmentation of this nascent technology.

    Ever since the early stages of Oculus awakened the tech community's interest in VR again, suggesting that the economic and technological necessities have converged to provide "good enough, cheap enough" consumer VR, there have been many "also-rans" putting forth their own, similar plans. From Sony's Playstation visor project to tons of indie developers, there are tons of interested parties trying to make their VR product into a market leader. Considering that overall many of these projects are proprietary in nature, it could ultimately lead to fragmentation - a major threat as the consumer VR landscape unfolds. Tons of different, often incompatible hardware and software offerings each trying to lock down their little niche could ultimately threaten the widespread adoption of the technology.

    With this in mind, I hope Valve is going forward as not just another (admittedly, well heeled) company making their own paradigm, but are planning an open, compatible implementation. I'll certainly give them the chance to prove it, as I think many others will - Valve has been willing to strike a blow for openness and long term growth in ways that others in the industry wouldn't dream of (ie SteamOS, Steam for Linux etc...), so it certainly seems to be a step in the right direction for Valve to a SteamVR platform in an open manner. Allowing developers who want to integrate with or launch products on Steam to be able to freely implement seamless VR support sounds like a great benefit.

      However, there are still questions of licensing and how SteamVR hardware and software will fit in the larger picture. For instance, Valve is launching a SteamVR dev kit that includes hardware. That's great. However, we don't yet know if the SDK will play nice with third party hardware, such as the Oculus Rift itself. Likewise, on the software side, will the majority of it be FLOSS licensed and platform independent? The best case scenario comes to Valve joining with those like OSVR (www.osvr.com), for instance, who have already seen the threat of fragmentation and are acting against it.. Logically, joining with this sort of industry group would seem to be a win for Valve, as it would mean SteamVR being poised for adoption well beyond its own sphere. However, Valve could certainly have reasons for wanting to go it alone, worrisome as they may be from an outside perspective.

    We're on the cusp of bringing affordable, enjoyable VR tech to developers and consumers alike, but this adoption could be threatened without enough openness. This is not a development that is going to give way into a clear market leader who then gets the entire ecosystem to themselves and we should not put up with those who try to make it so. Users and developers should ideally be able to use any hardware of sufficient specs with compatible, FLOSS drivers and software. Hopefully Valve is aware of this and will make SteamVR as open as possible.

    1. Re:Hopefully will be FLOSS, Oculus compatible by Anonymous Coward · · Score: 0

      This is just a suspicion on my part, so anyone feel free to correct me if I'm wrong, but...

      Didn't Oculus hire all of Valve's hardware VR developers a while back? If I recall correctly it was even an ammicable situation between Valve and Oculus. I would suspect that not only will Valve's SteamVR support Oculus, but will initially target it. For a number of months now I've seen, within the Steam client, a "SteamVR" entry, but I've not tried it with my DK1 or DK2. I just never seem to think about it while using them.

    2. Re:Hopefully will be FLOSS, Oculus compatible by Immerman · · Score: 1

      I suspect that the various VR implementations will be relatively compatible at the API level - really there's only two core components:
      The first, 6-axis head tracking, should be trivial to maintain compatibility so long as nobody tries to lock down the technology with DRM, like TackIR attempted to do with their non-VR head tracking.

      The second, renderer-based collaboration with the optics, could potentially be more problematic. But so long as the optics are similar and/or it's simply a post-processing distortion filter applied to what is basically a pair of traditional rendering frustums, maintaining compatibility should be a relatively simple endeavor. Again assuming the producers *want* to maintain compatibility.

      So I guess it all comes down to willingness to be compatible, and frankly what we've seen so far seems promising: There seem to really be only three major contenders (not counting AR, which is a completely different technology that only shares much of the hardware):

      Oculus/Facebook - where Oculus has repeatedly voiced their hope and commitment to avoiding artificial market segmentation, and have collaborated heavily with both Valve and Sony in the past. Belonging to Facebook may change things, but I really don't see Facebook wanting to get heavy into the hardware side: they're a software/advertising platform company - I can see why they would really want decent VR to catch on, but I doubt they have much interest in being a hardware company themselves, the profit margins are unlikely to be appealing.

      Valve: Again, they're primarily a software delivery platform, plus game engines, and oh yeah, a couple games too. They have shown very little interest in producing hardware, even their SteamBox initiative has focused on partnering with hardware vendors while they provide an alternative OS to Windows, which has been neglected by MS on the gaming front, and faces the risk of a "Microsoft Store" eating Steam's lunch, especially if they decide to pull an iOS and lock out competing storefronts.

      Sony: Well, okay, they're Sony. I could totally see them doing everything they can to try to lock down their own proprietary VR solution, especially since they already have a potentially viable first-gen motion-control system worked out with the PS Move. They're also a console company with a long history of selling hardware at a loss and making their profit on licensing software compatibility, which could give them a distinct price advantage over more open competition. I suppose the question there will be whether they see more profit potential in going their own way, or in attracting PC VR enthusiasts who don't want to have to buy a second VR helmet for their PS5. Personally, if they're going up against two popular open platforms, I suspect they'll see more profit potential in compatibility.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    3. Re:Hopefully will be FLOSS, Oculus compatible by Anonymous Coward · · Score: 0

      Just like fragmentation has killed the Console business ????

    4. Re:Hopefully will be FLOSS, Oculus compatible by GuB-42 · · Score: 1

      Generic APIs are cool but one needs to watch out for abstraction layers.
      One of the biggest challenge with VR is latency, and when it comes to latency, the less layers there is between the input and the output, the better. It means that genericity may need to be sacrificed at some point, at least until things stabilize.

      VR is hard, and I believe it is too soon to think about standardization. First, do something that works really well, then draw the standards based on this.

    5. Re:Hopefully will be FLOSS, Oculus compatible by Immerman · · Score: 1

      I don't see that there's much to abstract, at least not in the helmet itself.

      Head tracking provides a six-axis position relative to some reference position.
      Render post-processing that complements optics to provide a artificially wide FOV.

      There's lots of other tricks you can play to improve performance, but I get the impression they're mostly at the engine level, and thus unlikely to be particularly relevant to API-level compatibility

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
  8. Visual DRM by DrunkenTerror · · Score: 0

    If you attempt to look at something in the AR headset you haven't acquired the license to look at, the hardware simply omits that object from your view.

  9. Re:What Gives? by captjc · · Score: 1

    As I recall, Valve decided that VR hardware was not in their road map and decided to let go of the entire team, including female engineer extraordinaire Jeri Ellsworth. They also asked if they could take what they have done with them, and Valve gave them the Greenlight.

    So, it appears that was shortsighted and they are now again pursuing VR hardware again? That is one company that just doesn't want to make sense, at least to me anyway.

    --
    Slow Down Cowboy! It's been 1 hour, 47 minutes since you last successfully posted a comment
  10. Re:What Gives? by Wescotte · · Score: 1

    I believe that was a different project devoted to AR (augmented reality) not VR.

  11. To corrupt, Will not attend. by Anonymous Coward · · Score: 0

    GDC / IGDA is toxic. Their awards are rigged. As a gamedev I'm boycotting them.

    No amount of "insider" networking opportunity is worth encouraging the corruption they foster.

    Awaiting alternative venues dedicated to ethics and transparency.

  12. Fjutek by ZdzichuFjutek · · Score: 1

    To be, or not to be, that is the question— Whether 'tis Nobler in the mind to suffer The Slings and Arrows of outrageous Fortune, Or to take Arms against a Sea of troubles, And by opposing, end them? system erp Microsoft Dynamics ERP Navision Microsoft Dynamics NAV 2015 To die, to sleep— No more; and by a sleep, to say we end The Heart-ache, and the thousand Natural shocks That Flesh is heir to? 'Tis a consummation Devoutly to be wished.