Can the Guitar Games Market Be Resurrected?
donniebaseball23 writes: Thanks to a glut of titles, hardware and precious little innovation, the Guitar Hero and Rock Band craze all but died out by 2010. Now, however, strong rumors are swirling that one if not both franchises will be making a return on the new consoles. But will players care? And will the market once again support these games? Charles Huang, co-creator of Guitar Hero, weighed in, outlining some of the challenges. "First, the music genre attracts a more casual and female audience versus other genres. But the casual gamer has moved from console to mobile," he warned. "Second, the high price point of a big peripheral bundle might be challenging. Casual gamers have a lot of free-to-play options." That said, there could be room for a much smaller guitar games market now, analyst Michael Pachter noted: "It was a $2 billion market in 2008, so probably a $200 million market now. The games are old enough that they might be ready for a re-fresh, and I would imagine there is room for both to succeed if they don't oversaturate the way they did last time."
Same game, but plugs in to your electric guitar and teaches you to play while you play.
Like Rocksmith 2014?
"I say we take off, nuke the site from orbit. It's the only way to be sure."
For example, the guitar would not be a cheap piece of plastic, but perhaps a real one that can be strung and played as normal once someone got tired of the game.
My sister has that, I think it might be this: http://rocksmith.ubi.com/rocks...
In any case, it's a real guitar that does something like Guitar Hero.
Make different instruments. Allow multiple players to play the instruments at the same time, either coop, or one after the other in a battle of the bands.
Don't they do this already? Again, my sister has a drumkit and microphone for Guitar Hero, and I'm sure I've played both with and against her, consecutively and concurrently.
Even go with odd things, such as a chainsaw
OK, that would be new.