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Games Workshop At 40: How They Brought D&D To Britain

An anonymous reader writes: Following on the fortieth anniversary of Dungeons & Dragons last year, another formative influence on modern gaming is celebrating its fortieth birthday: Games Workshop. Playing at the World covers the story of how the founders, Ian Livingstone and Steve Jackson (not the other Steve Jackson), started out as subscribers to the 1960s British gaming zine Albion playing Diplomacy by mail and (in Ian's case) publishing silly cartoons. When Albion folded at the beginning of 1975, Livingstone and Jackson formed Games Workshop with its own zine Owl & Weasel as a way to bring "progressive games" (as in "progressive rock") to the UK. Shortly thereafter, when they discovered Dungeons & Dragons, fantasy and role-playing games became their focus. After Owl & Weasel grew up into White Dwarf in 1977, its famous "Fiend Factory" column ended up populating the D&D Fiend Folio. And in the 1980s, of course, they brought us Warhammer and their retail stories brought stylish miniatures to many a needful gamer. Happy birthday to Games Workshop!

64 comments

  1. never again by dwywit · · Score: 1

    I'll never forgive them for what they did to Talisman. Ever see a 3rd edition? Ugh. Their only saving grace is the release of the 4th edition.

    And all their products are overpriced.

    --
    They sentenced me to twenty years of boredom
    1. Re:never again by quintessencesluglord · · Score: 3, Informative

      Or after a decade of neglect, releasing Space Hulk 3rd edition, only to release 4th edition 5 years later, but making the sets incompatible, and offering no way for people who supported them with the 3rd edition to upgrade, making it orphaned to expansions.

      Fuck them to the bowels of hell. Such arrogance to their customers.

      Don't even get me started with what they did with Blood Bowl.

      Ugh!

    2. Re:never again by Anonymous Coward · · Score: 0

      Talisman is a horrible boardgame. I can't see how you can make it worse.

      The first few times I played it it was fun because at least by chance it turned out to be moderately balanced.

      The subsequent attempts were all failures. I now refuse to play it on principle.

      Players can get royally screwed over by bad luck resulting in:
      1: Death. The player leaves the game. Great for that evening you've set aside for some boardgames?
      2: Being locked in the outer ring unable to progress. This can happen if you're a bit into the game and suddenly lose all accumulated strength or power.

      Games with player elimination are generally horrible. In particular if they take this long to play. Very short games with player elimination are fine because less time is wasted sitting out on a lost game.

    3. Re:never again by Nick+Number · · Score: 1

      At least in 2nd Edition, you're supposed to re-draw a new character at random if you die. This only stops once a player has reached the center space (Crown of Command by default).

      You generally don't want to leave the Outer Region until you've gotten a pretty powerful character. If you do want to cross the river, you can buy an axe for 3 gold and build a raft. Bags of gold are easy to come by - you're practically stubbing your toes on the things if you're going around drawing Adventure cards.

      The main knock on 2nd Edition is that it does take a really long time to play. But it's still fun once in a while.

      --
      Promote proofreading. Don't mod up sloppy posts.
    4. Re:never again by Fire_Wraith · · Score: 1

      What I bet they're kicking themselves over is that they never patented the game upgrade treadmill - think of all the royalties they could have charged Ubisoft, Activision, and EA!

  2. Meh, the MMO was disappointing by Anonymous Coward · · Score: 0

    Seriously, all it had was PvP and mini-scripted repeat events

    Oh well, even if they made a 40k mmo the Necrons would never work as playable races. Even the Tyranids would work better.

  3. Way too expensive for my blood... by Anonymous Coward · · Score: 2, Interesting

    At $750 if you want any type of starting army, then two bucks a point if you are not a very fine painter (which means $4000 if you are going for a 2000 point army), as well as the rulebooks, spell cards, army builders, printouts to give to the opponent explaining what you have, Warhammer is pretty pricy.

    To boot, if you want to do any tournaments, your painting style and color matching of units can cost you a win, since it is factored in.

    Then there are the scenery, and tables... again, not cheap.

    Nothing wrong with it, but Games Workshop stuff definitely isn't exactly cheap entertainment. IMHO, they are the Apple of the gaming ecosystem -- they can charge whatever they want, and people will still beat down their doors for new and updated rules (such as the new wood/dark/high elf redo for example.)

    1. Re:Way too expensive for my blood... by kuzb · · Score: 1

      Wait, what? Your "painting style" matters?

      Can someone explain this to one who isn't initiated in the strange world of this game?

      --
      BeauHD. Worst editor since kdawson.
    2. Re:Way too expensive for my blood... by Harlequin80 · · Score: 4, Informative

      I've never heard of it costing you a win. To compete in a tournament your miniatures must be painted with at least 3 colours each to qualify. At most tournaments though there is a prize given for painting but the tournament overall winner is usually a straight win / loss calculation.

      Painting
      All models must be painted to a 3 color minimum. We count primer as a color. If you have any models that are not painted to a 3 color minimum, you will be ineligible for prize support at the end of the event. We will use a Paint Rubric for judging paint. No basing requirement.

    3. Re:Way too expensive for my blood... by Anonymous Coward · · Score: 2, Informative

      As a tournament runner(40k, not fantasy battle but we do that too) we award prizes to the best painted armies and have a category of Renaissance man which is basically jack of all trades that we award prizes to. You can win the tourney with three color painted models, but you'd not win the other two awards that are possible. We also try to not give the same person more than one award since we want to give more people prizes.
        There is also the Golden Demon, which is the companies painting contest.
      Now, my army is rather ill painted compared to many of the tournament player we host, but I get more comments about it's paint simply because it's huge(several hundred individually painted models of all sizes).
      I am not employed, paid, compensated, nor associated with games workshop other than through running games at Origins and Adeptacon, I merely bring our red carts and run games.

    4. Re:Way too expensive for my blood... by Anonymous Coward · · Score: 0

      No wonder it's dying. That is the dumbest fucking rule. I want to play a game, not get an arts degree in painting.

    5. Re:Way too expensive for my blood... by drinkypoo · · Score: 2

      No wonder it's dying. That is the dumbest fucking rule.

      It was kind of an important rule because otherwise you'd have a bunch of unpainted armies and the game would look stupid to bystanders. They wanted to create the old man's game of tabletop gaming, and they succeeded. But then the prices kept going up PAST already-ridiculous and that's what really sealed the deal. Now they're going away. Hopefully when they expire we can just cook up an unauthorized 40k to replace it. Now that 3d printers are a thing, people can reasonably print minis. They'll need cleanup to detail areas but that's not a dealbreaker.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    6. Re:Way too expensive for my blood... by Anonymous Coward · · Score: 0

      No, it's just fucking dumb. By forcing people to have to tediously paint each piece by hand you limit the actual number of people who become interested. I get that painting is probably half the fun for some people but for the rest of us a game shouldn't entail hours of tedious work. I don't want art in my game unless it's something like pictionary. Painting has exactly fuck all to do with tactical decision making and combat and it adds nothing of real value to the game.

      Plenty of other miniature games exist that don't have this level of retardedness involved. I don't blame people for walking away from this idiocy.

    7. Re:Way too expensive for my blood... by drinkypoo · · Score: 1

      No, it's just fucking dumb. By forcing people to have to tediously paint each piece by hand you limit the actual number of people who become interested.

      The question is, do you turn off more people with such a requirement than you attract? Today, answer is probably yes, nobody has patience for anything. Back in the day, probably not, it was pre-internet and people sat around doing things that took a long time.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    8. Re:Way too expensive for my blood... by C0R1D4N · · Score: 1

      Never understood why they don't offer pre-painted sets; then again their unpainted minis are so expensive I can only imagine what pre-painted would cost.

    9. Re:Way too expensive for my blood... by Anonymous Coward · · Score: 0

      It's just a tournament rule. If you don' t like it, you don't *have* to play in their official tournaments.
      Nothing stops you playing the game with your friends, or setting up your own tournament, using completely unpainted miniatures.

    10. Re:Way too expensive for my blood... by drinkypoo · · Score: 1

      Also, they want to sell you paint. Although I have noticed that their primer in particular truly is epic. I've used it even in automotive applications, as a midcoat to get around a paint interaction. I sure wish I knew who made it for them so I could get it at a reasonable price.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    11. Re:Way too expensive for my blood... by tlhIngan · · Score: 1

      No, it's just fucking dumb. By forcing people to have to tediously paint each piece by hand you limit the actual number of people who become interested.

      The question is, do you turn off more people with such a requirement than you attract? Today, answer is probably yes, nobody has patience for anything. Back in the day, probably not, it was pre-internet and people sat around doing things that took a long time.

      Well, considering to compete in a tournament you MUST paint the figures, that already excludes people like me who have NO artistic skill, Or even just fine painting skills. If it was up to me, the thing would be double the size when I'm done because it would be painted over and over and over again. And it'll still look like someone used a paintbrush they bought from Home Depot for painting walls.

      I can understand side tournaments where people compete based on their artistic skill that's unrelated to the main event, but tying the two together means someone like me who can't paint worth a damn won't even bother trying to enter.

    12. Re:Way too expensive for my blood... by Anonymous Coward · · Score: 0

      Because the moment you let just anyone play your game isn't elitist anymore.

    13. Re:Way too expensive for my blood... by drinkypoo · · Score: 1

      Well, considering to compete in a tournament you MUST paint the figures, that already excludes people like me who have NO artistic skill, Or even just fine painting skills.

      Look, you only need three paint colors, and primer counts. So you base coat them in either white or black, paint helmets and shoulders in another color, and paint weapons either in gray (or gunmetal, fancy!) for models with black primer, or in black for models with any other color of primer. Now you're done. You don't even have to paint your bases green.

      This is not really an arduous requirement. The level of fine motor skill necessary for this level of painting is pretty low, it takes a fair amount just to position your models on any kind of decent playing field, take your measurements and so on. If you can handle that, you should be able to handle the paintwork.

      I can understand side tournaments where people compete based on their artistic skill that's unrelated to the main event, but tying the two together means someone like me who can't paint worth a damn won't even bother trying to enter.

      Well, that's a valid reason why they're going away. Another is that video gaming now makes the more rules-and-dice tabletop gaming obsolete. The computer now manages all that annoying fiddly stuff. It's really put the boot into warhammer, battletech, and all the other miniatures-heavy games with rulers and protractors and shit-tons of dice, even if they are all D6.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    14. Re:Way too expensive for my blood... by _UnderTow_ · · Score: 1

      For many who play (myself included) actually putting your models on the table and rolling dice is only part of the hobby. I actually enjoy building and painting the models I own, and really appreciate the time and effort other players put into their armies. The ruleset and general community allow a fantastic amount of customization and conversion of models and kits. My sons (18 and 14) and I got to a tournament every month or so, and I really enjoy the looking around at the other armies and the things people have done with them. I don't like events where your paint score figures into your overall score, but I have no problem with a 3 color requirement for prize eligibility.

    15. Re:Way too expensive for my blood... by Anonymous Coward · · Score: 0

      That's already more effort than most people want to expend for a game. Painting is not fun for many people. It doesn't matter how "easy" you want to make it seem.

    16. Re:Way too expensive for my blood... by Anonymous Coward · · Score: 0

      That's great. So I can spend thousands of dollars on my miniatures but I'll never be accepted by the gaming elite snobs unless I put my sub-par painting skills to the test and deface it all.

      Please.

    17. Re:Way too expensive for my blood... by jimmifett · · Score: 1

      I guess it's a matter of opinnion, I find their primer horrible, and only bother with their paints for the metallics.

    18. Re:Way too expensive for my blood... by drinkypoo · · Score: 1

      That's already more effort than most people want to expend for a game. Painting is not fun for many people. It doesn't matter how "easy" you want to make it seem.

      Yeah, the game is not for everyone. If you're lazy, you're better off with a computer game. I resemble the remark; I've spent far more time video gaming than miniatures gaming. I may still have some battletech minis here someplace, I definitely still have a small space marines army with a couple of sidecar bikes, a couple of floaters, a land raider, a couple rhinos... Sits in a box.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    19. Re:Way too expensive for my blood... by Anonymous Coward · · Score: 0

      Awwwwwwwwwww... Baby Shnookum Wookums doesn't like to paint... Weeeehhhhhhhhhh....

    20. Re:Way too expensive for my blood... by Anonymous Coward · · Score: 0

      Agreed. I can't for the life of me fathom how they attract new players. Essentially you'll need $1500ish to play a standard sized game. My son was "interested" in 40k then he saw the cost. It was a good financial learing experience for him. He realized that for less money he could get well loaded out for Airsoft, buy a new Long Board and Short Board, and pick up the latest CoD. Easy choice for him.

    21. Re:Way too expensive for my blood... by Anonymous Coward · · Score: 0

      You're right, the game isn't for everyone. It's clearly only for elitist asshats who want to exclude people on the basis of elements which have no real impact on the game. Just because you're not good at painting or don't find it enjoyable does not instantly make you lazy.

      With that attitude you'll wake up and there won't be anyone left to play with except senior citizens. Have fun with that.

    22. Re:Way too expensive for my blood... by Anonymous Coward · · Score: 0

      We get that you're a diaper skidmark, but it's not entirely necessary for you to showcase it. The real irony is making a statement like this when you spend your time posting as someone named "drinkypoo".

      Now run along, the grownups are talking.

    23. Re:Way too expensive for my blood... by painandgreed · · Score: 1

      No, it's just fucking dumb. By forcing people to have to tediously paint each piece by hand you limit the actual number of people who become interested.

      Three colors is not really tedious. Black spray Primer. One color on the front to denote facing with more spray on paint. Different color on the back. Done. That's all that needs to be done to satisfy the rules and be allowed into a tournament. Of course, now you have to deal with the other players. I've seen people with similarly painted armies (and partially guilty myself) and they still get respect if they can actually win.

    24. Re:Way too expensive for my blood... by Anonymous Coward · · Score: 0

      Damn straight!

      That's exactly why today's video games use the same blocky graphics and limited black/white color palette of "Pong", because nobody cares if a game LOOKS cool.

      Hell, why even buy miniatures? See this penny that's been painted black? That's my commander. These other pennies are soliders. The dimes are my artillery. Ignore the quarters...they're just sitting there because I have to do laundry later.

      Perhaps tabletop miniature gaming just isn't for you?

  4. Not a Gaming Company by Anonymous Coward · · Score: 3, Informative

    And now they say their business model is collectible models, not games, as an excuse for putting out low-quality rules in order to sell their over-priced models.

    Yes, I love and play the games (WHFB a lot, 40K a bit) but Games Workshop stopped being a company worthy of their customers respect more than a decade ago. Sure they were obnoxious years before that as well, but 2004 was when they lost all grasp on the reality of who and what they are.

  5. Won't make it to 50 by hedgemage · · Score: 4, Insightful

    Looking at GW's current business model and practices, it is clear that they are at the brink of collapse. Not because they aren't making money, but because their business model is, well, models. The ever increasing prices for their models and rulebooks is spiraling out of control, meaning that the barriers to attracting new players are increasingly steep. Add to this the rapid decrease in costs of 3D printing technology and soon people won't need to buy their products at all. They are slowly attempting to become an intellectual property-based company, and are using the same kind of ham-fisted, strongarm tactics that traditional media companies use that discourage fan collaboration and community. Right now, there is no one in their leadership with any clue or plan to adapt to the changing market and disruptive technologies. Their time is limited. People will still play their game, but their revenue streams will dry up.

    1. Re:Won't make it to 50 by RogueyWon · · Score: 3, Interesting

      It's also been hilarious to watch their long-term relationship with the video games industry. They worked out ages ago that there's money to be made from video games and that they'd like some of it. But how they've gone about it defies belief.

      Because the problem is that if the video games are too good, they might make people feel that they don't need the miniatures. So their history with the video-gaming industry is mostly one of third-party titles that were deliberately specced to be mediocre, a horribly misguided cockteasing of Blizzard (whose long term commercial consequences for Games Workshop almost stand up there with those for Nintendo after they played too hard with Sony over the SNES-CD) and... the Relic games (the Dawn of War series, plus Space Marine), which were actually dangerously good.

      Since Relic folded, it's clear that GW aren't going to let anybody else that talented near the cash-cow WH40k franchise - all that's produced these days are mobile-style deliberately-inferior ports of GW's oldest board-games.

    2. Re:Won't make it to 50 by Harlequin80 · · Score: 2

      I actually like the bloodbowl games.

      That said I think it is incorrect to think that good video games will cannibalise their minature market. Warhammer is a shockingly hard thing to play once you have other time commitments, ie family. I would love to get my old High Elves or Eldar out but never do. The ability to play those games properly in a video game would rekindle my interest and connect me to others that potentially live close enough to get together with to play the minatures version.

    3. Re:Won't make it to 50 by Anonymous Coward · · Score: 1

      Story and setting is really all they have going for them; the games themselves are garbage - plodding, byzantine rule-fests with minimal strategic play. A typical combat between two units goes something like "Take my five attack dice, minus your three attack dice, minus one more for your protective snorg field, except my unit is equipped with a snorg piercer, so add that back, and I hit on a 4+, but your unit is witty, so make that a 5+ and my character is drunk on hierophantic mycelium, so they just end up sleeping together and we're stalemating until the next round."

    4. Re:Won't make it to 50 by Anonymous Coward · · Score: 2, Interesting

      I remember when you could go into Games Workshop and buy D&D (or RuneQuest, or Traveller) and I even subscribed to White Dwarf at one time. Then Warhammer took over their shops and White Dwarf. Unsurprisingly, this was about the same time I stopped getting White Dwarf and visiting Games Workshops. They must have been making a lot more money from Warhammer. They now appear to just do Warhammer and Lord of the Rings figures from what I've seen in the window of their local shop. Their business plans seems to rely on a few, very lucrative, customers.

    5. Re:Won't make it to 50 by clickclickdrone · · Score: 2

      Yep. I was a Classic Traveller player and it seemed GW went from having literally hundreds of different games/game systems to Warhammer and White Dwarf only over a very short period of time. I too stopped going. There was another local shop that covered Tunnels & Trolls, all the mini game systems, Star Fleet Battles etc but even they finally folded last year.

      --
      I want a list of atrocities done in your name - Recoil
    6. Re:Won't make it to 50 by Anonymous Coward · · Score: 0

      I've talked to many a game store owner about the current state of GW. Game rules change faster that ever with books that are hardcover and overpriced, along with the models. Most game store owners say basically the same thing....

      "Games Workshop is a company that primarily makes miniatures, and also release rules on the side for a tabletop game."

      The feeling, at least in my area, is that the Games portion of the Games Workshop is falling to the wayside.

    7. Re:Won't make it to 50 by Anonymous Coward · · Score: 0

      My gaming group tried it out in college for a short time. Having a rule to end the battle after x rounds because the game gets boring if it goes too long should be pretty telling.

    8. Re:Won't make it to 50 by Anonymous Coward · · Score: 0

      > Space Marine
      > dangerously good

      DELETE THIS

    9. Re:Won't make it to 50 by Shinobi · · Score: 4, Informative

      Actually, you are about a year and a half to two out of date with some of your assertions:

      The leadership HAS changed. For example, the CEO was ousted, and the senior legal counsel, responsible for the excessive, almost scientology-like IP protection, went out the hard way back in august 2013. Since then, the climate HAS changed: There have been more licenses for computer games based on their IP, mod makers no longer get instant threatening C&D letters. I've made some tilesets for 40k/Dark Heresy/Rogue Trader/Deathwatch use, and I actually got a very polite mail about 8 months ago, essentially saying they didn't mind, as long as I didn't try to make money from it. A WH fantasy mod for the Total War series has, to my knowledge, not been harassed after the senior legal counsel was fired, despite Creative Assembly having received a license for Warhammer Fantasy.

      Right now, GW ARE changing: For example, the new Warhammer Fantasy that is in the works is apparently going back to older roots, with less hard restrictions on units, instead going back to the old percentage allocations(At least x% points on troops, at most y% points on characters, that kind of thing), as well as going towards more skirmish type(I wonder if they finally dumped Nigel fucking Stillmann, the chief asshole behind the move to put as many and as large units as possible on the table... A bit like how Gav Thorpe and Ian Pickstock helped fuck up WH40k 3rd ed and onwards...)

      Also, in terms of models, what it looks like, according to some people who are in the pipeline, is that GW are changing focus towards Forge World, and possibly even customized miniatures, and possibly just selling cad files etc for basic troops.

    10. Re:Won't make it to 50 by RivenAleem · · Score: 1

      I recently got the Bloodbowl game on steam, also the Talisman game. Both of them are really great fun.

      I'd love to see games like Dragon Masters, Hero Quest and many others make the same transition to digital version.

      I think they would make great VR games, even.

    11. Re:Won't make it to 50 by Raumkraut · · Score: 1

      I distinctly remember playing HeroQuest on my Amiga 500 back in the day. Heck, I can still remember some of the music.

  6. idiots by Anonymous Coward · · Score: 0

    s/stories/stores/

    Morons.

  7. Ah, Games Workshop! by Anonymous Coward · · Score: 0

    It is better to spend $45 on some flash-laden, plastic Guardsman for the Emperor, than it is to save for retirement for yourself.

  8. Re:selaput dara perawan by Richard_at_work · · Score: 0

    So the lameness filter blocks a load of decent posts, but lets this bullshit through? Come on...

  9. And then they killed it for the last 20. by Anonymous Coward · · Score: 0

    They bought Dragon magazine which had done all sorts of RPG, including GW stuff, and they did more GW stuff, but still did most of the others (Glorantha had pretty much dropped off user lists anyway). Then they did a lot of GW stuff and cut back on others, but still mostly not GW. Then they did mostly GW. Then all GW.

    They brought DnD to the UK 40 years ago may be true, but they killed it to pimp their own stuff soon after.

  10. War and Peace by BenJaminus · · Score: 1

    Outside their factory was a giant Warhammer figure (maybe 4 metres tall).

    Opposite their factory is a large church.

    'They' should renamed the road : War and Peace Road.

  11. Back in the 80's by zacherynuk · · Score: 3, Interesting

    When I used to play D&D I only bought the rule books and monster manuals.
    Scenery and dungeons were created with things from the garden & plaster of paris / plasticine for the important quest stuff (like monuments / statues)
    Almost all my vehicles, boats / wagons etc were made out of wood

    The most fun, however, was creating the characters and monsters with cheap plastic army / farm figures and a soldering iron. It was painstaking, but meant each was subtly different physically and I could even tack-on extra items, such as weapons, backpacks, shields and such.

    For me at aged 8 to 13, it was about bringing the world to life and becoming fully immersed in a beautifully rendered environment and a painstakingly planned quest / story - whilst following the rules laid out.

    Although this wouldn't work for massive combat like 40k - I never did understand why people would buy rows and rows of overpriced, cheap (And they got cheaper and cheaper quality) 'models' and line them up in crappy sub-hornby-style environments.

    For me, they brought only a loose world for my imagination to sculpt and I loved it. I was hooked on their writing from Deathtrap Dungeon FF days - but even as a young child never subscribed, nor could afford, the model side of their business.

  12. Out of the books before Gygax left in '85... by HBI · · Score: 2

    Fiend Folio was the dumbest. Some of the monsters were really lame, and the nicer ones were mostly inclusions by TSR US, such as the Nycadaemon which had already appeared in D3 (Vault of the Drow). I have a close to 30 year continuity on my 1ed campaign and I rarely touch the Fiend Folio.

    --
    HBI's Law: Frequency of calling others Nazis is directly correlated with the likelihood of the accuser being Communist.
    1. Re:Out of the books before Gygax left in '85... by CronoCloud · · Score: 2

      Fiend Folio was the dumbest. Some of the monsters were really lame

      How dare you disparage the mighty Flumph.

      http://en.wikipedia.org/wiki/F...

      The Flumph is most certainly NOT a lame....oh wait...it IS a lame monster.

  13. The good old days by Anonymous Coward · · Score: 0

    I've got books from both their beginnings; http://i.imgur.com/wLq5j.jpg http://i.imgur.com/sbvPr.jpg http://i.imgur.com/ccQZI.jpg

  14. Thanks to them, we have today's mmos by argStyopa · · Score: 4, Insightful

    I firmly attribute the success of world of warcraft also to games workshop.

    Because they were too stupid and greedy.

    Gw has always been rapacious in terms of pricing, but when they were presented with these developers who (really out of line for the ip) had created this "real time strategy" computer game using orcs (sorry, orks - for a company so tyrannical about their ip, they've been astonishingly casual about others'...) they reacted badly, insisting on a tyrannical level of creative control and ruinous charges for the ip. Their demands were so ridiculous, in fact, that these developers (who really already had the core of the game done) had to reluctantly walk away from the rapacious Brits and set out on their own...and thus was born warcraft.

    In exactly the same sense that I think Lego controlling minecraft would have strangled that baby in its cradle, GW controlling warcraft would have certainly prevented warcraft (and ultimately wow - and the mmo renaissance it spurred).

    Their greed compelled blizzard to strike out themselves.

    --
    -Styopa
  15. You learn something new every day by cs96and · · Score: 1

    So there are two Steve Jacksons? I always thought it was just one bloke!

  16. Trams. by Anonymous Coward · · Score: 0

    Warhammer World/Games Workshop HQ in Nottingham (England) is right next to the new tram route to Beeston/Chillwell (currently testing, opening soon). That's much more interesting.

  17. Re:selaput dara perawan by Anonymous Coward · · Score: 0

    > implying Dice haven't taken money from subcontinent love enhancement device shills

  18. The Patent Trolls of Tabletop SF by guevera · · Score: 2

    GW lost all my love when they went all patent troll (copyright troll?) over the phrase 'Space Marine.' Not Adeptus Astares, mind you, but Space Marine.

  19. Fighting Fantasy by Kinthelt · · Score: 1

    Anybody remember those? They were just about all I read when I was a kid.

    --

    "Evil will always triumph over good, because good is dumb." - Dark Helmet (Spaceballs)

    1. Re:Fighting Fantasy by guises · · Score: 1

      The Sorcery! books have been converted into a mobile game, just fairly recently. They did a good job too.

  20. Warhammer 40K by Sir_Eptishous · · Score: 1

    Back in the early 90's a buddy and me would setup a gridded off 4'x8' piece of plywood on saw horses in this backyard and play WH 40K for hours. Damn that was fun! I loved the reactions the neighbors had...

    Long live miniatures battles!

    --
    We play the game with the bravery of being out of range
  21. Blood For the Blood God! by mekkab · · Score: 1

    And by 'Blood', I of course mean Money. ;) Those minis were not cheap. But Adeptus Titanicus was like a watered down Battletech, but in a good way. You spent more time playing and less time nose deep in rule books. And the mythos! They went deep and wide. A few years ago I was playing Blood Bowl online (soo much easier when the computer does the math for you) and last summer I got the Space Hulk video game for a song on steam (it's literally just the board game in your computer. Terrible video game, but awesome online game simulator).

    I hope they stick around for a while longer.

    --
    In the future, I would want to not be isolated from my friends in the Space Station.
  22. That cost is in what it takes by rsilvergun · · Score: 1

    to bring the cheese. Most competitive tournaments are chock fully of expensive as hell lists. It's not like League of Legends where cheap unites are competitive. You'll get blown off the table by $150 Knight Titans and $90 Riptides if you bring an elcheapo army built from the starter sets.

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/