Slashdot Mirror


What Would Minecraft 2 Look Like Under Microsoft?

An anonymous reader writes "Microsoft spent billions purchasing Mojang, the studio behind the game Minecraft, and while it's unlikely to start work on a sequel anytime soon, rather than continue development of the game, it's worth considering what a Minecraft 2 will look like. After all, as a public company with revenues to justify, it doesn't seem beyond unreasonable a few years down the line, especially since a Minecraft-like game was one of the stand-out tech demos shown for the software giant's HoloLens augmented reality headset. As the author points out, Microsoft will have to tread carefully, tackling issues like whether greater graphical fidelity is actually what players will want ever — and whether to continue to support Minecraft on PlayStation."

2 of 208 comments (clear)

  1. Just switch to Minetest already by sofar · · Score: 5, Interesting

    I mean, it's free (GPL), open source (C++ with plugins in Lua), and there are no paid accounts. Why bother looking into MInecraft when we can just build it ourselves, and in a more original and better way?

  2. TFA seems to have been written by a non-player by kamakazi · · Score: 4, Interesting

    A couple specific comments really stood out and indicated to me that the author is not a crafter.

    Bigger worlds?? I have yet to see a world that was even 10 percent mapped, let alone actually explored. Size of the world really truly is more than sufficient for any reason I can conceive.

    Pooling water? Again, nice if you looked at a world but didn't play it. If water pooled then basically all mines and caverns would simply be under water. Water really is an evil in Minecraft, and learning to deal with it is one of the elementary skills required to mine in the game.

    I think the potential tie ins to other titles and universes would only alienate a lot of the most creative crafters, just look at the creations on YouTube, they love to create tie ins, from Star Wars to real world museums, but the joy is in creating the content, not in having "official" connections.

    That said, I am sure there is a market among the me-toos, the ones that respond to every cool Minecraft video on YoTube with "can I get a copy of your world" for all kinds of branded content, but I don't know if Microsoft is looking to own a disloyal crowd of sycophant 13 year olds.

    I am also curious about the future of Minecraft even without the Microsoft factor, because the mod coders have been waiting now for a few years for the modding API, which has been coming "soon" for a long time. Bukkit, the largest server modding framework is dead, killed by a "take my ball and go home" playground argument amped up with a DMCA takedown, and I think the window to reclaim that group of coders has just about closed, so whatever happens in the future is likely to be a different community of coders.

    Combine that with losing the singular vision when Notch was making all the decisions and Minecraft 2.0 is going to be very different. Not necessarily worse or better, but different. I would have loved it if Notch had actually kept his promise to open the source, but he chose not to, and so the First Minecraft era passes.

    The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again.

    --
    "Proximity to wonder has blunted our perception and appreciation of it" --Tim Hartnell in 'Exploring ARTIFICIAL INTELLI