'Chappie': What It Takes To Render a Robot
Nerval's Lobster writes: The visual-effects supervisor on the new film Chappie, Image Engine's Chris Harvey, talked with Dice about what it took to render the titular robot. Director Neil Blomkamp thought Chappie needed to look realistic, like something you might honestly expect to see patrolling the streets a decade or two from now. Image Engine took the concept artwork created by Blomkamp and WETA and rendered it in three dimensions, refining the mechanics so the animated Chappie would move realistically for a six-foot-tall, gun-toting robot. As the movie progresses, Chappie begins to take damage from bullets, flames, and thrown debris; if that wasn't enough, he also ends up covered in graffiti. That sort of wear-and-tear complicated things for the effects team; WETA had to produce three physical Chappie "skeletons" and a multitude of body panels representing the increasing levels of damage, and Image Engine needed to make sure every inch of the digital Chappie was rendered accurately to match. The movie itself might be scoring mediocre reviews, but at least the robot looks good.
0 of 44 comments (clear)
No comments match the current filter.