In the Age of Free AAA Game Engines, Where Does Our Open Source Engine Stand?
New submitter erlend_sh writes The game development industry just got hit by a tidalwave of free: Unity 5, Unreal Engine 4 and Source 2 all give away their flagship product for free now. They're all different brands of 'free,' but who cares? The average game developer certainly won't. Which left us wondering: Are hobbyist-run open source game engines like jMonkeyEngine still relevant?
From the linked article: This just in: Physically Based Rendering isn’t dark magic, cross platform publishing is not the thing of fairy tales, and a solid asset pipeline is not exclusive to a million dollar budget. They’re not easy; faaar from it. But as long as we can show that these things can be accomplished by a part-time hobbyist just for the heck of it, the end user gets a fair price (i.e. free!), and our fellow hardcore misfits will continue trying to solve the most difficult problems the industry has to offer. ... If this exciting new thing called “free” keeps going in the right direction, everyone still in the race gets a leg up.
I use matlab. I like matlab. It's not the matter if its expensive (which it is) or not.
The point is: There have been applicaitions (more than one) in my past, where octave (a free matlab clone) served me much better, plainly for the reason that i could actually recompile it or adapt it in a way that it ran exactly like i wanted it to run. usually these "unusual" circumstance involved running it on limited HW, automatically, with limited memory, many instances, or independent of a nework connection to the license activation.
What about open source software from a reproducible research point of view? Don't you think it's important that everyone can look under the hood of the scientist tools you're using?
About MATLAB: I know a world renowned statistician who ones wrote a statistics toolbox for MATLAB that was way better than the one you could buy from MathWorks. This is around 2000. He submitted it to their site for third party toolboxes. It was very popular. It was taken down because it was competing too well with their toolbox (don't know what the official reason was). Now he's a master contributor to R. I jumped the ship for similar reasons (unaware of this story at the time).