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Another Upscaled Console Game: Battlefield Hardline

jones_supa writes Video game developer Visceral Games has confirmed the actual resolution that the coming Battlefield Hardline will run on when it is launched on the Xbox One and on the PlayStation 4. An official message from the Twitter account of the studio explains that gamers will get a 720p resolution on the Microsoft console and Sony platform gamers will get the game running in 900p. 60 frames per second is promised for both consoles, but many fans are still expressing their disappointment that neither of the two versions will be able to properly deliver the native 1080p resolution of the consoles. When development started, Visceral Games and publisher Electronic Arts said they were aiming to use the power of the modern consoles to push the game engine as far as it would go, but they clearly couldn't fit that target without cutting corners. This is similar to what happened with Titanfall, which renders into an 1408x792 framebuffer on Xbox One.

2 of 225 comments (clear)

  1. Another FPS by Anonymous Coward · · Score: 5, Insightful

    Perhaps if they pushed the boundaries in other ways, other than graphics? Like Story? Idea? Gameplay?
    Sorry but I'm sick of these endless FPS! And the graphics alone aren't going to hold a jaded player.

  2. Fix gameplay related issues first by khchung · · Score: 5, Insightful

    As a BF4 player, I would rather they focus on gameplay related issues (rubberbanding, etc), rather than spending a huge effort on getting the last 180 pixels on the screen.

    Sure, it's nice to have 1080p resolution, but it's worthless if the game isn't fun. If the game is fun at 900px, who cares about that last 180px.

    --
    Oliver.