Was Linus Torvalds Right About C++ Being So Wrong?
Nerval's Lobster writes: Perhaps the most famous rant against C++ came from none other than Linus Torvalds in 2007. "C++ is a horrible language," he wrote, for starters. "It's made more horrible by the fact that a lot of substandard programmers use it, to the point where it's much much easier to generate total and utter crap with it." He's not alone: A lot of developers dislike how much C++ can do "behind the scenes" with STL and Boost, leading to potential instability and inefficiency. And yet there's still demand for C++ out there. Over at Dice, Jeff Cogswell argues that C++ doesn't deserve the hatred. "I've witnessed a lot of 'over-engineering' in my life, wherein people would write reusable classes with several layers of inheritance, even though the reusable class wasn't actually used more than once," he wrote. "But I would argue that's the exception, not the norm; when done right, generic programming and other high-level aspects of C++ can provide enormous benefits." Was Linus going overboard?
The problem with C++ is that it's way too easy to write write-only code, because the language has so many features that nobody but language experts understand all of them. So we all program in different dialects, and then scratch our heads when we read other peoples' code.
I always get halfway through a Nerval's Lobster summary before my anger/indignation/smug validation gives way to the sad realization that Dice has trolled me yet again.
If you care about performance, the ability of C++ to "run on the iron" is a valuable tool to have in your arsenal. Add in inline assembler, and IF YOU KNOW WHAT YOU'RE DOING you can write blazing fast code in C++ and still provide a sensible code architecture.
There's no sense in blaming the language for the abuses developers have written -- you might as well indict English for the horrible spelling and grammar of many Americans...
If you know what you're doing, C++ is a terrific, powerful language suitable for a plethora of projects. On the other hand, if you don't know what you're doing, well, I guess there's Visual Basic or C#.
A clickbait article about a flamebait rant, commented on by trolls.
God bless Slashdot.
Modern, properly designed C++ code is absolutely safer than C code. However, because C++ is a superset of C, you can obviously write code that's just as unsafe as C, simply by ignoring the best practices and writing "C with classes" (which many do). A lot of what you can do in C++ exists solely to provide backward compatibility, both with earlier versions of itself as well as with C.
C++ gives you the ability to create new types using objects, which you can operate on both through member functions as well as logical operator overloading (where it makes sense to do so). For instance, you could create a class for handling file paths (as opposed to using raw character pointers or arrays, or even C++ strings), and when that class is properly developed and debugged, you can then be confident that you no longer have to worry about accidentally creating a security vulnerability or introducing a crashing bug. Moreover, it can handle path-specific things, such as ensuring proper form when paths are concatenated. Even better, when compiled down, it's really no different than code written in C, since C++ still adheres to the "zero-overhead" principle for most features.
When people talk about C++'s "dangerous casts", they're almost universally taking about "C-style casts", which are discouraged in modern C++. Instead, you should use the more explicit casts, which either use static compile-time checking or even run-time checking as appropriate. Whenever you have to resort to a C-style cast in C++, you had better have a *very* good reasons (in many cases it's just a design failure). Nowadays, that also includes managing raw memory or raw pointers thanks to the addition of standardized smart pointers.
This is why C++ is almost universally used in the videogame industry (I work as a videogame programmer), because is strikes a reasonable balance between safety, advanced language features, and performance. It's also nicely compatible with C libraries, with which we often have to interface at the OS level, or when using 3rd party libraries. And finally, while "better" alternatives arguably do exist, C++ is also well supported and extremely ubiquitous across the industry. As the saying goes, "quantity can have a quality all it's own". This is important when trying to hire experienced developers, or looking on the web for solutions to a problem.
Irony: Agile development has too much intertia to be abandoned now.