Ask Slashdot: What Can Distributed Software Development Teams Learn From FLOSS?
An anonymous reader writes: As a long time free software proponent and leader of a small development team (10+ people) within a mid-sized company, I always try to incorporate my experiences from both worlds. Lately I was confronted with the need to accept new team members from abroad working on the same codebase and I expect to have even more telecommuting people on my team in the future (even though research suggests the failure rate of virtual teams could be as high as 70%). On the other hand, FLOSS does not seem to suffer from that problem, despite being developed in a distributed manner more often than not. What can corporations and managers learn from FLOSS to make their distributed teams more successful? Consequently, what FLOSS tools, methods, rules, and policies can and should be incorporated into the software development process within a company more often? I'm interested in hearing what you think, especially regarding technical issues like source code ownership and revision control systems, but also ways of communication, dealing with cultural differences, etc.
FLOSS can simply reject code that's not up to standard. If someone on your team turns in shitty code you can't always just not use it.
I use IRC and chat pretty extensively at work, but some conversations just work better over voice.
Not everything's a nail. Just sayin'.
Who told you FLOSS doesn't have those problems? they lied. many FLOSS projects fall apart because of the "virtual teams" of people with different goals and aspirations. I would not be surprised if the failure rate is even higher than 70%
Here's what a lot of teams need to learn:
A lot of meetings can be done more efficiently and effectively by email. Here are ways you can tell:
1) If half the people in the meeting are checking devices, not listening, the meeting should have been done by email.
2) If everyone sits down at the 'stand up' most of that meeting should have been done by email.
3) If people are standing around with blank looks on their face, the meeting is probably a waste.
4) If the meeting is in the morning, and after lunch no one can remember what happened, the meeting is a waste.
5) If the meeting ends exactly one hour after it starts, then it's a time filler. Finish the meeting when everything is accomplished, not when the time is up.
6) If it's not clear what needs to be accomplished in the meeting, it's a waste of a meeting and should be cancelled.
Someone above suggested that the meeting could be done over IRC instead of email. That is also a perfectly acceptable alternative.
"First they came for the slanderers and i said nothing."
All you probably NOTICE are the more successful FLOSS projects. For each one of those, there are 100, possibly even 1000 that languish, maybe make a release or two, and then lie in their shallow graves on sourceforge for the next 10 years.
"Malo periculosam, libertatem quam quietam servitutem." -- Jefferson