3D Audio Standard Released
CIStud writes The Audio Engineering Society (AES) has released its new 3D Audio Standard (AES69-2015), covering topics such as binaural listening, which is growing due to increased usage of smartphones, tablets and other individual entertainment systems that offer audio using headphones. AES states that an understanding of the way that the listener experiences binaural sound, expressed as head-related transfer functions (HRTF) facilitates the way to 3D personal audio. The standard also looks into convolution-based reverberation processors in 3D virtual audio environments, which has also grown with the increase of available computing power.
binaural = stereo
3d audio = surround sound (5.1/7.1/8.1/etc)
both have been around forever.
Back in the late 90s, my $20 A3D soundcard faked 3D sound so well, I could shoot people through walls in Counter-Strike. It was like I could "see" with my ears. I know several other friends who had this same experience. Ever since A3D got sued out of existence by Creative, I have never heard such good stereo 3D sound. Headphones are superior to speakers because the headphones remain fixed, equally distanced, not affected by the surrounding environment, and the sound from one does not bleed into the other unless explicitly done.
You're not wrong. I worked for a company selling an audio card that featured the Aureal A3D engine, and it was incredible compared to even what people are doing today.
A clear example of "If you can't compete, sue." Also a clear example of patent law snuffing out innovation, rather than fostering it.