Nintendo Finally Working On Games for Smartphones
Several readers sent word that Nintendo is finally bringing its games to mobile devices. It's partnering with Japanese game publisher DeNA to develop games for phones and tablets based on Nintendo's popular game IPs. (Existing games will not get mobile ports, however.)
DeNA first approached Nintendo about using the company's characters in mobile games back in 2010, Iwata said, and has been passionately pursuing talks on the alliance ever since. Iwata acknowledged that the transition from the Wii and DS lines to the Wii U and 3DS lines has not gone "as smoothly as we had expected," but he maintained that industry watchers predicting the death of dedicated video game consoles are being too pessimistic. Iwata tied the move to smartphones to Nintendo's historical embrace of TV gaming after decades as a physical toy and card game company during a time when TVs didn't exist. "Now that smart devices have grown to become the window for so many people to personally connect with society, it would be a waste not to use these devices."
... they don't just partner with Apple and bring out a console. And yes, it should be called the iConsole.
This can be seen as Nintendo just expanding into the casual market, but I remember what happened to Sega...
Install windows on my workstation? You crazy? Got any idea how much I paid for the damn thing?
... computing is becoming a commodity. PC gaming is growing leaps and bounds as the bottom billions start to enter the global middle class, you have mobile phones, laptops, ipads, etc. Computing is slowly becoming a commodity device that will ultimately be everywhere. This doesn't mean total death for consoles but you don't need three different PC's (which is what consoles are, they use modern PC 3D chips). The console generations will slowly get longer and/or end because we're nearing the limit of transistor shrinkage (aka there won't be much advantage to releasing a new console if there is no new hardware available anyway). Costs and times for shrinking transistors are escalating enormously and it's going to take some radical breakthroughs in computing to move it forward. Things that most likely is going to take decades or or perhaps a century at least.
If valve can somehow get into console land with steam machines you can expect PC gaming to ultimately take over, not that I'm saying it will but if he finds some way to crack the console market it's a possibility.
All the consoles are basically rebadged PC's with some customization, that's all they are at this point.
It's been over for a while now. The first Wii was promising, but I don't think they've had an idea since then. Their decisions have seemed poor and unfriendly for years. Their user agreement is one of the worst I've seen, and possibly even illegal given the child's role in interacting with it. Seems like it's time to make money by cannibalizing the brand. People comparing this to what happened to Sega are right on. If you think Sega is still intact, please try getting some Chaos Emeralds on Sonic 2 on your Android, and tell us how the support story goes when it crashes.
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The newly announced hardware is not going to be a new console. It is going to be a new portable. But not just any old regular portable!
After seeing all the buzz about Oculus VR, Project Morpheus, and SteamVR, Nintendo has decided they want some of that sweet, sweet VR action for themselves.
That's right, NX is actually a codename for... the Virtual Boy 2!
DUN-DUN-DUNH!!!!!
industry watchers predicting the death of dedicated video game consoles are being too pessimistic.
I'm not so sure. I've had a PS4 since release, almost a year and a half now, and there's still a dearth of titles. Around the same timeframe with the PSOne, there were more titles than I had time to play, and I had far more free time in those days. It feels like there are a handful of recurring titles dominating the landscape -- the yearly installments of Battlefield, CoD, Madden, Need for Speed, Assassin's Creed, and whatever else I'm forgetting -- and precious little else. Without games, what's the point of owning a console? Streaming media maybe, but I can get that much cheaper elsewhere, and it's even built in to many TVs these days.
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For the current generation of very young kids, their first taste of video gaming is Angry Birds, Fruit Ninja, Candy Crush, Temple Run and the like, played on their parents' mobile devices. They're not going to ask for a Nintendo when they're older; they'll ask for an iOS or Android device. The days of selling "kiddie" handhelds with QVGA screens and $40 games are numbered. I'm just glad Nintendo has finally decided to start rolling with the tide, rather than face being washed under, like Polaroid.
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DRM is like antifreeze, to the MPAA/RIAA it's sweet, to the consumers it's poison.
I can't wait for them to put games on my new Apple watch! It would be great if they made watch games.
Apple's moving to the "Federated Mobile Devices" concept -- taking Internet of Things, and making those "things" be things you carry around with you. I think you're less likely to see a phablet from them, and more likely to see a device that's a phone, plus an IoT hub (uses WiFi when available, Cellular data when not). Then they can sell (or license) watches, earrings, pace makers, glasses, insulin pumps, etc. that all talk via the hub, and host an application environment for people (owners and specialists) to interact with said devices and hub, setting Apple up as the middle man.
Just watch... this is where things are going next.
Then Nintendo had a lot in common with Now Apple. Games were simple enough that indie developers could make hit titles that Nintendo would then publish and distribute as cartridges, which is basically what the App eco system is, minus the hardware. But Nintendo was Apple, not an App developer... and to stoop to that level is seppuku harakiri suicide.
What if Nintendo made an official NES emulator app and publish every NES game ever made... add a gamepad accessory built to legacy standards, and the NES graveyard just became a NES-fan's utopia. Do this for the SNES, Gameboy, N64... whatever an iPhone can handle. Keywords: Every game ever, identical, fingertips. This wouldn't be just another App or just another game. It would be Nintendo via my phone! Can't wait!
Smartphones/tablet may be a good fit for Nintendo. People don't buy Nintendo for their console tech (though the wiimote was neat in the beginning), they buy because they make fun games and have a good history of releasing fun games in their key series (Zelda, Metroid, Mario, Donkey Kong Country), as well sometimes coming up with new fun stuff.
They're more of a games company than a console company, but they're also control freaks. Hopefully this is a sign of positive change.
If history is any guide, people will just call them phones. PDA is too many syllables.
...but a ton of people do, so they're just expanding their reach. It doesn't mean Nintendo's traditional console/portable games will go away by any means, especially if they are able to offer unique experiences through specialized hardware. Even then, the experience they offer with traditional game controllers is enough to draw a dedicated following.
Twinstiq, game news
... that releases games for iOS only. **** that. There are millions using Android.
I've also heard from several people they're one of those smartphone game companies that does shovelware apps that just look to nickel and dime people to death.
One issue they will have to face is that on mobile platforms, the going rate for most games seems to be anywhere from "free" to $2.99 or so, with VERY few games charging more than that..
The cheapest Nintendo game you'll currently find on either the wii or DS / 3DS at this point in time is $19.99, which many of their bigger titles selling for $49.99 or even $59.99 on the wii u
In order to make any significant headway into the mobile market, more than likely they'll need to put the price-point of the game significantly below their current console & handheld levels in order to even remotely compete with existing mobile games..
That means that either:
1) They'll try to sell some Mario/Kirby/Whatever game for Android and ask an almost absurd $19.99 for it in an attempt to keep the status quo that is likely doomed to fail.
or
2) They'll be forced try to sell it for $2.99 or less to compete with other mobile apps, destroying their DS ecosystem from the inside out by directly competing with themselves at much lower profit margins.
Modern tablets and smart phones really flipped the entire gaming ecosystem upside down, and at this point in time Nintendo is either damned if they ignore that, and damned if they go along with it. They need to be careful or they'll be reduced to another Sega in the long run.
They should just go multiplatform, their top games would sell so much more units if they went multiplatform (not that I'm a fan of their games, far from it, I find them mostly boring), it would propably easily make up for not having to invest money in developing their own hardware..
The PC doesn't need AAA games, it's doing plenty fine with kickstarter and indie games completely dominating the platform. Wasteland 2, Shadowrun Returns, RimWorld, Minecraft, Broken Age, Prison Architect, Cities: Skylines, Satellite Reign, Hyper Light Drifter, Star Citizen, Elite: Dangerous... the list goes on and on.
Steam machines don't need to take over either, they're just an alternative to the ever growing platform of choice for gaming. Steam hit 9+ million concurrent users this month and there's no sign of it slowing. If I was Sony, Microsoft and especially Nintendo, I'd be really worried about this. The hardware is becoming irrelevant. What matters is the games and the platform you provide for gaming.
Here's the real plan that Nintendo has for mobile:
First off, forget re-releases of old games on cell phones. They won't be doing a Virtual Console, selling old emulated versions of their games, and if any classic games appear they'll be "Remastered" versions specially designed for the device. There may be a marketplace that will (finally!) be tied in to your Nintendo account, and probably transfer in some way to your 3DS and other marketplaces, but it'll sell new titles featuring familiar characters and settings.
They see and understand the market they're entering, and will be making games specifically for it, like "Freemium" Dr. Marios with 5-plays per day energy metering with the option to buy tokens to get more plays. If you've played Pokemon Shuffle or Puzzle and Dragons, you get the idea.
Their new "Console" will probably lean more in this direction, tying their existing IP into the mobile game experience in some way. Remember the Chao idea from the Sonic Adventure games? You'll probably see more Tamogachi style mobile gaming featuring Pokemon and other Nintendo fauna and flora, with options to "feed" them with real-life cash.
Eventually it'll either flop and Iwata will say "I told you so!" or it'll be so successful that investors will want to know why they're even bothering with a console at all. Why spend three years making a new Legend of Zelda when they can push out a new "Link's Candy Crush" every six months.
Moral of the story - be careful what you wish for. Getting the Nintendo experience in your pocket might just be at the cost of having a Nintendo console in your living room.
what nintendo should do is put a 4g lte or whatever 5g chip is coming soon into the 3ds. the 3ds already has most of the necessary features of a smartphone, and a great library of games, if it could make calls and send texts then it would be the only device in my pocket. a 3ds 4g for $250 off contract would be one of the best smartphone bangs for the buck, and i'll bet companies would actually be interested in making apps for it. bonus points if it could trade pokemon (or other game stuff) while in a call to someone also using a 3dsphone, but i doubt they could pull that off