Slashdot Mirror


Ask Slashdot: What Makes Some Code Particularly Good?

itwbennett writes: When developers talk about what makes some source code particularly 'good,' a handful of qualities tend to get mentioned frequently (functional, readable, testable). What would you add to this list?

23 of 298 comments (clear)

  1. Obviously by Anonymous Coward · · Score: 5, Funny

    When it's mine.

    1. Re:Obviously by Anonymous+Brave+Guy · · Score: 4, Funny

      Tell that to your six-months-ago self, who wrote the mess you've been debugging all week. :-)

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    2. Re:Obviously by nitehawk214 · · Score: 4, Funny

      I hate it when I have to debug some other asshole's code.

      I hate it more when the asshole is six-months-ago-me.

      --
      I'm a good cook. I'm a fantastic eater. - Steven Brust
    3. Re:Obviously by stjobe · · Score: 4, Insightful

      I am all over the place, I guess many programmers are.

      Being a programmer is a trade in some parts, and you can get by with good craftsmanship.
      In other parts it's a creative art, and you can't force creativity.

      To write really good code, you need to both have the craftsmanship and the creativity.

      --
      "Total destruction the only solution" - Bob Marley
    4. Re:Obviously by nitehawk214 · · Score: 3, Insightful

      The door wings both ways though. Sometimes six-months-ago-me is a pretty cool guy.

      Like that time I was searching for an answer to a problem on Stack Overflow. At first I thought "Ha, what a coincidence, the top rated answerer has the same name as me." It was not a coincidence... it was me.

      --
      I'm a good cook. I'm a fantastic eater. - Steven Brust
  2. Because it's mine! by DickBreath · · Score: 3, Insightful

    Doesn't every self important developer think that their own code is the best?


    How many managers does it take to reach a decision to begin a study to determine whether a light bulb should be replaced?

    --

    I'll see your senator, and I'll raise you two judges.
  3. must fail by BytePusher · · Score: 3, Insightful

    Code needs to fail in an easy to understand and predictable way. If possible and practical provide descriptive and easy to follow details through logging or return values...

  4. When you go back to it several months later by Z80a · · Score: 5, Insightful

    And say "thank you, my past self for making this so easy to understand and versatile!".

  5. a few heuristics by Sneftel · · Score: 3, Insightful

    Good code feels obvious and self-evident, as though its design springs directly from the problem, rather than from the cleverness of the developer.

    Good code is free of regret; regardless of how much it's been modified and refactored, it feels as though it was written in a single sitting, by a developer who somehow knew the right way to do it already.

    Good code is not just readable, but inviting. It feels as though there is no wrong place to start reading it.

    Good code doesn't have a single goddamn class named "Manager".

    --
    The opinions stated herein do not necessarily represent those of anybody at all. Deal with it.
    1. Re:a few heuristics by avandesande · · Score: 3, Informative

      Good code is boring and bland, lacking excitement and surprises.... and mostly goes unnoticed.

      --
      love is just extroverted narcissism
  6. What would you add to this list? by QuietLagoon · · Score: 3, Insightful

    That it works.

  7. GOTO by s.petry · · Score: 3, Funny

    Lots and lots of GOTO NNNN and I know it's good code!

    --

    -The wise argue that there are few absolutes, the fool argues that there are no probabilities.

  8. take it from a pro by nimbius · · Score: 4, Funny

    I think i can shed light on this subject, having several years experience in this field. New programmers and seasoned alike often make this mistake, either through carelessness or ignorance. When working to write good code, you must make sure to set good="yes" or good="veryyes." ive written code for 20 years now and this has only ever failed me in PHP. Apparently the language does not support "good" code.

    --
    Good people go to bed earlier.
  9. Rhyming variable names by gurps_npc · · Score: 3, Funny
    Yes, that is the key measure of how good your code is.

    If you have no rhyming variable names, then your code sucks. 1 stars

    If you have one or two, it is barely acceptable. 2 stars

    Half rhyme, then 3 stars.

    If most, but not all, rhyme, 4 stars.

    If every single variable rhymes with at least one other variable, you have a great job, 5 stars.

    To get the coveted 6 stars, all the variable names have to rhyme with each other.

    --
    excitingthingstodo.blogspot.com
  10. diversity! by digsbo · · Score: 3, Funny

    When it's written by a gender and race balanced team, in a positive, multicultural environment, then it's good code!

  11. Re:Good code by orasio · · Score: 4, Interesting

    For newly written code, things like readability, testability, and maintainability all can come in to whether it is "good" or not

    For legacy stuff, Good code is code that works. Who cares how easy it is to read or test as long as it works?

    The second one should also include "immutable". If it's hard to understand it will evolve easily to non working, and time spent on improvements can start to creep up very fast.

    I have worked in very clever, solid code, but not easy to read. It was then maintained and extended by average, but competent programmers down the road, and turned into a big mess, only because it was so hard to understand.

    In my experience, good code is easy to read, above all. That will make it easy to extend it coherently, find bugs and stuff. Also, if it doesn't work OK, it's easy to find out why. The single metric that saves time, money, and improves quality down the road is readability. Eveything else should be suject to that.

    And, about the last point in the "article", "efficient", it's nonsense. Premature optimization is the root of all evil. You should _always_ follow the second rule of optimization (see http://c2.com/cgi/wiki?RulesOfOptimization ).

  12. Re:Compactness and Readability by Yunzil · · Score: 5, Insightful

    It communicates clearly what it is trying to do.

    It doesn't, actually. Looking at that as someone who doesn't know what a CRC32 is I have no idea why it's doing what it's doing. Some actual useful comments might be nice.

  13. Time by El_Muerte_TDS · · Score: 3, Insightful

    After 5 years you can still read it and understand what it was supposed to accomplish, and it does so.

  14. Simple by Elixon · · Score: 3, Insightful

    I would definitely add "simple". Everybody can write complex code but it takes experience and great knowledge to be able to choose the best fit for the implementation. More experience and knowledge you have more options to choose from. Beginner will usually go with the first hunch that will get complex sooner or later as he will meet challenges he didn't expect...

    So yeah, simple, readable, documented, functional, consistent...

    --
    Well, I've got to get back to work. When I stop rowing, the slave ship just goes in circles.
  15. It's not that hard. by paavo512 · · Score: 3, Interesting

    Good code has documentation for knowing what it should do, and has unit tests to verify that it actually does that. If there are any problems good code can be modified to meet the (possibly changed) requirements better, while unit tests ensure the modifications do not make the code worse. Code which cannot be modified is not good code. It's that simple.

  16. It's good if they don't code like 90s C++ devs by gestalt_n_pepper · · Score: 4, Interesting

    Their whole mindset still makes me want to puke.

    Obfuscated crap. Techno-machismo teens playing games trying to get their code into the least number of characters and the least amount of memory. I've had to fix or test so much of this junk and it's still just plain stupid.

    The *human* part of the system is what *matters* and that includes the code interface. First, I want comments not about *what* is happening. I can read that. I need to know *why* it was done, so I don't undo it, or I can do something different safely. Comments should be one liners, limited to "why" and sometimes "how".

    If adding a variable aids readability, add the fucking variable! Shove all the results into a meaningful, readable variable name and then shove *that* into your function argument, not some long series of nested function. It's not the 90s. You don't have to save memory! Memory is there to make your code readable. Use it!

    Ok, rant over. I'm going back to work now.

    --
    Please do not read this sig. Thank you.
  17. Re:Well commented. by Jamu · · Score: 5, Funny

    What if the comment is // this code sucks.?

    --
    Who ordered that?
  18. Re:It's not polite to talk with your mouth full by bbn · · Score: 3, Insightful

    FACT: The PC to Server ratio is MILLIONS to 1 alone

    This does not stand to even 5 ms of thinking. I am living in a country with 5 million people. You are claiming we have 5 servers or something like that.

    Or if you are an american: How many cities do you have with more than 5 million people? How many cities with more than 5 servers? ...

    Or ... there are about 7 billion people on the earth. Lets assume that each have a PC (many don't). You are claiming there are only 7000 servers on earth.