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Ask Slashdot: How Serious Is Hacking In Mobile Games?

Origen writes: As a developer contemplating trying out the mobile game scene, a GDC session about hacking/tampering looked interesting — but I wasn't able to attend. The presentation isn't available online, but it was paired with a whitepaper [contact details required], which can be downloaded. I'm surprised by some of the information presented and the potential for damage/mischief. Not so much that these issues are unheard of — they've existed for years on other platforms. What I find surprising is the lack of support at the OS level on mobile devices to defend from many of these types of hacks. Have we learned nothing from the pains of the past? How significant are the points about hacking/piracy in the mobile space that are discussed by this whitepaper?

2 of 86 comments (clear)

  1. OS Level protections = DRM by cfalcon · · Score: 4, Insightful

    We don't need "OS level protections". It's your phone, you control all the code on it. Same as on your PC. Are you really fucking bitching that phones don't have enough fucking DRM? I'm sure glad to give up all my freedoms so some teenager can't cheat in clash of fucking clans.

  2. Re: Take a page from the China mobile game scene by MenThal · · Score: 3, Insightful

    You can't pirate free apps. The question for these become; how rampant is piracy or hacking for getting the in-game stuff for free.