Ask Slashdot: How To Introduce a 7-Year-Old To Programming?
THE_WELL_HUNG_OYSTER writes I'm a professional programmer and have been programming since I was a small boy. I want to introduce this to my 7-year-son but know nothing about teaching this to children. Since he enjoys Roblox and Minecraft very much, and knows how to use computers already, I suspect teaching him to write his own small games would be a good starting point. I'm aware of lists like this one, but it's quite overwhelming. There are so many choices that I am overwhelmed where to start. Anyone in the Slashdot in the community have recent hands-on experience with such tools/systems that he/she would recommend?
Did BASIC get uninvented recently? Why do people not start there?
See that "Preview" button?
Don't?
Why the heck are you supposing a 7 year old one should/could/want do that?
Can he write already? Read? (Likely yes) ... how is he in math? And why the funk do you want him to exercise his hobby behind a computer instead of playing outdoors with other kids, a dog or hanging in a rocking chair and reading, if he can read ...
Coding is a nice word to camouflage all the variations of developing, programming, software engineering, computer science ... what actually do you mean with coding?
Why don't you let him practice cooking and read a cook book and then let him experiment with cooking and write his own cooking book? That is far more "coding" than most "coders" ever do in their job.
Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
Unless you're kid truly displays a passion for it, I would not advise pushing him onto it. It's very likely that it'll overwhelm him, and then he'll never want to touch it again. If you are dead set on doing something like that, I would recommend starting with a LOGO implementation: those are usually pretty easy for most kids to handle, and indeed I got my start with it.
But seriously, playing Minecraft and Robolox != enjoying programming. If anything, it shows that he likes building things, but that does not mean he is a programmer. Give him small and short steps, if at all; if you force this on him, he is going to hate it for the rest of his life. And if programming doesn't work out for him (and I highly suspect it might not), try giving him something practical or more physical; building models sounds like something he would enjoy, and LEGO's (if he doesn't have them already) would probably interest him.
Do keep in mind, he might be playing Robolox and Minecraft for the social element behind them. It's very well possible he's playing them to make things, but a bunch of kids I've seen play it do so because it's an activity to do together, and I don't know they'd do it alone. Obviously, you are going to have to make that decision and I can't, but it's something to keep in mind.
I don't mean to sound scary or anything, but you really want to make sure this is something your kid enjoys before exposing him to the full brunt of it. If he doesn't have a natural liking for it, it's going to be very stressful for the both of you. A lot like if your father ever made you play sports when you were younger - make sure gently stroking his interest does not turn to squashing it.
Whatever happens, just keep an open mind and be sure he knows he can say what he wants. I wish nothing but the best of luck for you and your son!
"Set a man a fire, he'll be warm for the rest of the night. Set a man afire, he'll be warm for the rest of his life."
The perfect tool is whatever the kid is interested in. If you try to teach them how to write a game with Minecraft, and they want to write spread sheets, they are going to hate coding. Now, as parent post notes, Minecraft will probably hold most kids attention.
Figure out some fashion that code interacts with their favorite thing, and there is your in. Building basic web pages might be a start, or perhaps set up a command line application where they can play with string manipulation. There are many ways you can simplify complex tasks and projects with 'training wheels', ex: APIs and such to hide away complex stuff that isn't important to a beginner. Get them a really simple sandbox where they can change things and see the effects of their changes, and then get the hell out of the way. They will be better than you are in two weeks.
HA! I just wasted some of your bandwidth with a frivolous sig!