Slashdot Mirror


Kerbal Space Program 1.0 Released After 4 Years of Development

hampton2600 writes: The beloved space simulator game Kerbal Space Program has just hit version 1.0 after four years in development. It has risen to prominence in public beta, but the full release brings a host of new features: "The flight model has had a complete overhaul, meaning the lift is now calculated correctly to all lift-generating parts, which includes lifting bodies. The drag simulation has also been completely revised, and uses automatically pre-calculated data based on the each part’s geometry, to be finally applied based on not just the orientation of parts in flight, but also taking other parts into consideration. ... A new heating simulation has been implemented together with the improved aerodynamics. Now, not only temperature but also energy flux is considered when making heat calculations, meaning radiative, conductive, and convective heating and cooling are all simulated and all parts have their individual thermal properties. Parts will emit a blackbody radiation glow if they get hot enough." To the mun!

3 of 99 comments (clear)

  1. Re:I See it made it to GoG.com DRM-free by hab136 · · Score: 5, Informative

    The Steam version is also DRM free; Steam is just used as a downloader. Once downloaded you can move it to another directory or even another computer, and even uninstall Steam.

    You could always buy directly from Squad as well and just download a ZIP file.

    KSP has never had DRM.

  2. Re:Awesome! by N!k0N · · Score: 4, Informative

    also, this -- https://xkcd.com/1244/

  3. Re:I love KSP, but sometimes... by Smidge204 · · Score: 4, Informative

    But, in typical Squad fashion, they gave us the ability to overheat - but failed to give us the ability to cool off.

    Parts act as blackbody radiators and will cool off just like any object would.

    Solar panels also now act as passive radiators (source) so they now have dual functionality.

    They also gave us a more advanced (and accurate) aerodynamics and engine performance model - but at the cost of the game's much vaunted simplicity and user friendliness.

    I dare say the new model makes it *easier* to get a rocket or space plane flying. Too easy, actually... my rockets and planes from 0.90 are all way too fast and destroy themselves much faster than they used to. I haven't had time to really dig into the new mechanics but so far it's promising that my 2000+ ton rockets might actually fair better than before!
    =Smidge=