Kerbal Space Program 1.0 Released After 4 Years of Development
hampton2600 writes: The beloved space simulator game Kerbal Space Program has just hit version 1.0 after four years in development. It has risen to prominence in public beta, but the full release brings a host of new features: "The flight model has had a complete overhaul, meaning the lift is now calculated correctly to all lift-generating parts, which includes lifting bodies. The drag simulation has also been completely revised, and uses automatically pre-calculated data based on the each part’s geometry, to be finally applied based on not just the orientation of parts in flight, but also taking other parts into consideration. ... A new heating simulation has been implemented together with the improved aerodynamics. Now, not only temperature but also energy flux is considered when making heat calculations, meaning radiative, conductive, and convective heating and cooling are all simulated and all parts have their individual thermal properties. Parts will emit a blackbody radiation glow if they get hot enough." To the mun!
Everything that I know about orbital dynamics, I learned from KSP. Thank you!
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Herbal Space Program
The Steam version is also DRM free; Steam is just used as a downloader. Once downloaded you can move it to another directory or even another computer, and even uninstall Steam.
You could always buy directly from Squad as well and just download a ZIP file.
KSP has never had DRM.
"Now, not only temperature but also energy flux is considered when making heat calculations, meaning radiative, conductive, and convective heating and cooling are all simulated and all parts have their individual thermal properties."
But, in typical Squad fashion, they gave us the ability to overheat - but failed to give us the ability to cool off.
They also gave us a more advanced (and accurate) aerodynamics and engine performance model - but at the cost of the game's much vaunted simplicity and user friendliness.
Seriously, I love KSP - but the developers don't always think through the consequences of their design decisions. With the 1.0 update to the aerodynamics and engine performance, I'll no longer be recommending it to friends. The part of the game you spend the least amount of time doing (launching into Kerbin orbit) has now become a wearying slog with a steep learning curve and a roadblock to the fun parts of the game.
Yeah, me too. I wish the games industry would go back to the stagnant iterations of the same game with ever-shinier graphics that characterized it throughout the last decade. All this crowdsourcing indie stuff is bullshit. Like Minecraft. What the hell is that? I mean I know you can build pretty much anything you can imagine inside it, but 16x16 textures on meter cubes? What the actual fuck?
And while I'm on the subject, what is up with this non-linear emergent gameplay wank? Who the hell has time for that? I just want to be led by the hand through a sequence of pretty levels. Is that really too much to ask? Sandboxes are for kids.
Just give me my Call of Battlefield and stop confusing me with all this new shit.
The moon comes crashing to earth, the sun explodes and the spark of life on earth is extinguished
Then restore from the last save and add more struts.
#naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
It's not rocket science ... oh, wait ...
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