Should Developers Still Pay For Game Engines?
Nerval's Lobster writes: Game developers no longer have to pay for the software they need to make great video games, because the tools used by some of the biggest and most successful studios in the world are available to everyone, for free. Among the existing major engines, there is one holdout that does not offer a free version: Crytek continues to charge everyone for CryEngine, and is intent on continuing to do so. That's not to say Crytek is being unreasonable. The company introduced a $10-per-month subscription last year, making it accessible to indie developers who can't afford the higher-priced package that includes full source code. "With CryEngine, Crytek is going to the high-end," Crytek co-founder Faruk Yerli recently told Develop, a news site for developers. Unity3D is going for the low-end while Unreal is aiming for everything from low- to high-end, he added. But according to some developers queried by Dice, there is little reality to the idea that the big three engines are divided between low, mid-end, and high-end capabilities. If you're a developer, is it still worth paying for a game engine?
If you aren't in a position where you can gamble 120 dollars a year on your business, you shouldn't have a business. There's a reason why royalty deals are considered bad decisions for small businesses.
I still have more fans than freaks. WTF is wrong with you people?