The World's Most Dangerous Driving Simulator
agent elevator writes: Lawrence Ulrich at IEEE Spectrum has an interview with the maker of a simulator for professional racers. The Motion Pro II from CXC Simulations costs racers $54,000 and up. It conveys amazingly fine sensations, including the feel of the car's tires wearing out or the car lightening as its fuel dwindles. It also has the kick to make you really feel a crash: "If you hit the wall in an Indy Car and don't take your hands off the wheel, you'll break your wrists. Our wheel is a one-to-one replication of that, but we don't turn it up that high. It's the first time we've been able to replicate racing forces so high that it introduces liability questions."
The test pilot blender is almost complete, I see.
This is like disabling the safety protocols on the holodeck.
Lost at C:>. Found at C.
I'm not sure why a simulator would ever want to bash people that hard. You'd think it'd be almost more jarring to have the simulation just stop completely -- lights go on, screen dark.
Please don't do that. Don't stop the simulation at the moment of the crash itself. I hate it when you guys do that !
I want to know how many spectators I was able to take out (I mean avoid). I want to know if I was able to survive the ambulance ride and how many times they needed to use those paddles on me. I want to know if any of my bones are broken, if my brain is damaged, if I ever wake up, if I'll still be able to function in the bedroom, if I'll still be able to walk, and/or if I'll be able to pay my hospital bill (in case I'm over-billed and my insurance only covers a portion of it). And last but not least, if I happen to die, I want to be able to watch my funeral, and I want to know how much time my significant other grieves before she (or he) starts banging somebody else.