The World's Most Dangerous Driving Simulator
agent elevator writes: Lawrence Ulrich at IEEE Spectrum has an interview with the maker of a simulator for professional racers. The Motion Pro II from CXC Simulations costs racers $54,000 and up. It conveys amazingly fine sensations, including the feel of the car's tires wearing out or the car lightening as its fuel dwindles. It also has the kick to make you really feel a crash: "If you hit the wall in an Indy Car and don't take your hands off the wheel, you'll break your wrists. Our wheel is a one-to-one replication of that, but we don't turn it up that high. It's the first time we've been able to replicate racing forces so high that it introduces liability questions."
Sure, it's a damn fine simulator, but nothing that a top F1 team haven't used before.
And $54,000? That's pocket change for someone disputing a FIA world championship.
The test pilot blender is almost complete, I see.
This is like disabling the safety protocols on the holodeck.
Lost at C:>. Found at C.
It's the first time we've been able to replicate racing forces so high that it introduces liability questions.
As a nerd-attorney, I think it's rad as hell they have a racing simulator so accurate they could get sued for hurting you with it.
Nothing posted to
...they had to turn down from 11 because trainees were actually getting hurt when it crashed? For some reason I remember broken teeth being part of the experience.
I'm not sure why a simulator would ever want to bash people that hard. You'd think it'd be almost more jarring to have the simulation just stop completely -- lights go on, screen dark.
Not as dumb as you, apparently. Indy car is a mix between oval and road courses.
If you want to bash racing, why not bash F1 where the competition is so limited that only a handful of drivers actually have a shot at winning each week. At least with Indy, the cars are somewhat equal and there's much more variety and excitment to the finish.
"Action without philosophy is a lethal weapon; philosophy without action is worthless."
If your last experience of a racing game was the old Pole Position on Nintendo in the â80s
I never heard of a NES port of Pole Position. I had it on my Atari 2600...
Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
I prefer the immersive, noetic intensity of Night Driver
TFA sounds like an advertisement written by someone who has obviously no idea what driving simulators are nowadays.
Never heard about http://force-dynamics.com/ ?
Or http://www.gekosystems.com/ ?
Even DIYers build racing wheels with forces around 15 Nm ( http://www.racingfr.com/forum/index.php?showtopic=46898 in France, probably on many english forums as well).