On the Taxonomy of Sci-Fi Spaceships
An anonymous reader writes: Jeff Venancio has done some research that's perfect reading for a lazy Saturday afternoon: figuring out a coherent taxonomy for sci-fi spaceships. If you're a sci-fi fan, you've doubtless heard or read references to a particular starship's "class" fairly often. There are flagships and capital ships, cruisers and corvettes, battleships and destroyers. But what does that all mean? Well, there's not always consistency, but a lot of it comes from Earth's naval history. "The word 'corvette' comes from the Dutch word corf, which means 'small ship,' and indeed corvettes are historically the smallest class of rated warship (a rating system used by the British Royal Navy in the sailing age, basically referring to the amount of men/guns on the vessel and its relative size; corvettes were of the sixth and smallest rate). ... They were usually used for escorting convoys and patrolling waters, especially in places where larger ships would be unnecessary."
Venancio takes the historical context for each ship type and then explains how it's been adapted for a sci-context. "Corvettes might be outfitted to have some sort of stealth or cloaking system for reconnaissance or spec ops missions; naturally it would be easier to cloak a smaller ship than a larger one (though plenty of examples of large stealth ships exist). In some series they are likely to be diplomatic vessels due to their small size and speed, particularly seen in Star Wars, and can commonly act as blockade runners (again; their small size and speed makes them ideal for slipping through a blockade, where a larger ship presents more of a target)."
Venancio takes the historical context for each ship type and then explains how it's been adapted for a sci-context. "Corvettes might be outfitted to have some sort of stealth or cloaking system for reconnaissance or spec ops missions; naturally it would be easier to cloak a smaller ship than a larger one (though plenty of examples of large stealth ships exist). In some series they are likely to be diplomatic vessels due to their small size and speed, particularly seen in Star Wars, and can commonly act as blockade runners (again; their small size and speed makes them ideal for slipping through a blockade, where a larger ship presents more of a target)."
This is a whole new level of naval gazing.
There is no consistent approach and due to various changes, even the historical usage varies considerably.
Besides, sometimes the authors make their ships less dense than smoke.
Didn't read TFA but I can assume he neglected one key point:
Most authors pick their class names because they sound cool, not because they feel it accurately describes the tactical/operational role of the ship design in question. Which they probably wouldn't get correct anyway. It's not like these authors commonly employ professional military consultants to harden up the details of their in-universe militaries. And in most cases scrutinizing how a ship should be employed would also lead to scrutinizing the weapons complement/layout/fire arcs/etc.....leading to most "sexy" space warships needing a complete redesign to make any sense. And the creative types don't want fictional space engineering (naval architecture?) intruding on their storytelling.
Skimmed TFA. If I remember correctly the spacecraft construction volume for Traveller (an RPG probably most famous for the use of AI to figure out optimal solutions to the game rules, to defeat all human opponents in an annual competition), his spaceship classes are identical. Corvette, frigate/escort, destroyer, cruiser, battleship, carrier, dreadnaught.
I suppose it might not necessarily be plagiarism. Those classes are pretty similar to how most naval fleets are strategically divided.
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I'm sorry but any article on ship naming that doesn't include GSVs, GCUs, ROUs and Very Fast Pickets is severely lacking in gravitas.
And how about a battleship in space? Or a train in space? It reminds me of our patent office, where any everyday thing "but on the internet" gets you a shiny new long number.
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This combat technique sends drones out to attack. But they will be too far away from the main ship directly communicate soon enough. So you have a slower, hidden super carrier that transports drone carriers most of the way. Say, from Earth to within 20 light seconds of the target (Mars for example). When combat arrives, it launches smaller drone carriers while the super carrier goes dark for the duration of the battle. It never sends any electrical or heat signal, after launching the drone carriers.
The drone carriers will do the final approach, within a couple of light seconds of the target (Earth's moon is 1.5 light seconds away from the earth). Then they launch a bunch of attack drones, which are directly controlled by the drone carriers. Assuming an equal opponent, the drones will attack their opponent's drone carriers. Once all your opponent's drone carriers are taken out, you re-task your remaining drones as scouts looking for your opponent's super-carrier. Unless of course they surrender.
This allows the majority of your military support crew to be a safe distance from the battle until you have won/lost. It minimizes your own losses, while maximizing your opponents.
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If the answer is "we want to deploy as much firepower as possible from that hull", then a destroyer is what you get. You have less space for propulsion systems and fuel, hence you can be on the spot less soon and operate not so far away from home - but each and every ship present makes a relatively large impact upon the scene. This is the current choice of the German Navy, which has to patrol the East and North Seas, relatively close to naval bases.
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They probably contracted the building of the station to the lowest bidder - and it wasn't in the initial specs.
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