YouTube Live Streams Now Support HTML5 Playback and 60fps Video
An anonymous reader writes: YouTube today announced that it is rolling out HTML5 playback and has added 60fps live streaming to allow users to broadcast in real time. "When you start a live stream on YouTube at 60fps, we'll transcode your stream into 720p60 and 1080p60, which means silky smooth playback for gaming and other fast-action videos," YouTube said in a statement. "We'll also make your stream available in 30fps on devices where high frame rate viewing is not yet available, while we work to expand support in the coming weeks."
or whatever's on Pay-Per-View
Not exactly spoiled for choice when it comes to streaming clients, on the other hand.
which means silky smooth playback
Not on my bloody computer it doesn't. Might be because I have an Optimus system (switches between Intel for most things, Nvidia when required). Oh well.
systemd is Roko's Basilisk.
Can't say I've had the desire to sort it out, but using Chrome (haven't checked with other browsers), since I first saw the 1080p60 playback on YouTube, after a period of time (few seconds) the frame buffer doesn't clear correctly. I keep getting previous frames in the video, and the occurrence of it only increases as I view more. The buffer is cleared if I pause and restart, but it starts up again with only a frame here and there and then more and more. I find myself forcing 720p60 to fix the issue instead of the 1080p I could obviously support.
Seriously, last thing you want is a copyright strike from happening while you're streaming.
Perhaps now they can bring back background play for mobile devices, so I don't have to stay on the youtube app to listen to music/podcasts/etc posted there.
Defender of Microsoft and Communism!!!
OBS being easily THE most popular streaming software around, which is open source and free. That's awesome Google, way to blow it.
What in and out codec are? You do not transcode into HTML5, it is just a container format. You transcode H264 in VP8 or Ogg for instance.
Whether live streams or not, if you upload HD video all you get is 360p. It appears that HD is reserved for paying customers only now.
Why is 60fps available only for 720p and up, and not for the 240p of classic game consoles or the 480p of the original Xbox and Wii?
Will I be able to get an HTML5 video blocker to do what the Flashblock plugin currently does? I'd hate to go back to the days when multiple YouTube browser tabs all started playing as soon as the pages loaded. My DVD player doesn't start playing a disc when I turn the power on - why should a web page start playing the video as soon as it loads?
'The Economy' is a giant Ponzi scheme whose most pitiable suckers are the youngest among us and the yet-unborn.
I am not a production company. I am an IT geek, and 4 years ago I started streaming our businesses annual event. In summary I found:
.risk
Bottlenecks:
- Outbound bandwidth
- Underpowered hardware to transcode and send a realistic stream size.
Reflection Servers:
- Best: Niche providers. 7 Second delay average. Good transcode.
- Worst: "Big name providers", You Tube. 1 minute delays. Transcode quality poor.
Risk:
- With You Tube, we run our promos and hosted vod. You Tube and potential Copyright claims makes this at
- You Tube ads can introduce bizzare experiences for the user. If your users are in the conservative bracket(many of ours are), this can be catastrophic.
In post Patriot Act America, the library books scan you.
during This Week in Science episode 515
I had a guy in our office asking why his Sky Go account wasn't working in Chrome - apparently they've no plans in ditching silverlight even though MS discontinued development three years ago - and since NPAPI has been disabled in Chrome (and will be removed in September). It also broke another colleague's Java cribbage game.
So, Google can do 60fps HD using HTML5 video and Sky need still need silverlight. I'm guessing it's a DRM issue, but if Netflix can do it then you'd have to imagine that News International can too.
Twitch.TV sucks, but Youtube for game streaming is going to be far worse.
Twitch.TV's primary rules are:
1. Your content must be game or creativity related (making music, art, coding, etc).
2. You can not stream games before release date.
3. You can not stream games whose primary content is sexual, though it is okay if the game contains some sexual scenes or events.
What do they not do? They don't send you DMCAs for playing games. They don't make you share your subscription fees or "donations" from viewers with Nintendo or other publishers. Youtube will absolutely end up doing that. At which point, who the fuck would ever stream their content through them?
I was so happy when I found that HTML5 player finally can auto-switch to high-def mode when going to full-screen.
Sadly, the happy moment was short, as I have realized that Google has "fixed" the caching issue: now part of the video which was loaded in SD mode (for smaller videos on fast connection - the whole video) stays in SD mode and switch to HD mode has no effect.
So yes, HD full-screen mode now works - but is useless.
The QA track record of the Google is as appalling as it ever was. Goes to reinforce the old wisdom that the "star" developers are useless when it comes to dealing with the mundane, real world problems.
All hope abandon ye who enter here.
So if they are playing back at such high resolutions, why does my FIOS always default to 360p? Shouldn't Youtube be serving videos in high resolution by default?
Amazing to think that we're finally catching on to the 60fps standard that we had decades ago.
It's only a matter of time before 120fps+ (which can look a lot better than 60fps) itself becomes the norm. Having a black screen inserted between every 1/120th frame (to make a pseudo 240fps) would help blurriness etc. even more.
Why OpalCalc is the best Windows calc
that they may be using inside out compression?
Looks like youtube dropped rss support at their old gdatasomething urls and now has moved to a different path, but not all users/channels seem to have the rss active yet. So part of my feeds is not updating despite new content being available. Also, to be on topic, now I'm seeing more morons uploading 24fps media as 60fps where they duplicate (and sometimes you get three the same, woohoo for 60fps!).
Here's a handy side-by-side comparison of 30 vs 60 fps on YouTube:
https://www.youtube.com/watch?v=S8m8jaDIrGU
It's only a valid comparison if your player supports 60fps of course...