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Epic's VR Demo Scene For the GTX 980 Now Runs On Morpheus PS4 Headset At 60 FPS

An anonymous reader writes: Originally created as a Unreal Engine 4 demo scene to push the limits of VR-capable graphics on the Oculus Rift 'Crescent Bay' prototype VR headset, Showdown is now running flawlessly at 60 FPS on Morpheus, Sony's PS4 VR headset. The demo was previously only able to run at Oculus' 90 FPS target VR framerate on the Nvidia GTX 980, a GPU which costs nearly $200 more than the PS4 itself. To the delight of UE4 developers, the performance improvement comes from general optimizations to UE4 on PS4, rather than specific optimizations to Showdown.

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  1. No real-time shadows? by edxwelch · · Score: 4, Insightful

    From the looks of the video clip the optimisation is done by removing real-time shadows. That would be the same as setting the quality to the lowest level.