1-Pixel Pac-Man
szczys writes: Retro games just aren't the same since the display technology resolution has exploded. I went the opposite direction and chose a display with less resolution than the original. This reinvention of Pac-Man uses a 32x32 RGB LED module which are made for LED billboards. This makes the player just one pixel. Add in an Atari joystick and we have a winner.This is a great programming challenge. If you've never looked at Pac-Man AI before, it's fascinating and worth your time!
If that phrase made no sense to you, then you either (a) don't understand AI or (b) don't understand Pac-Man.
Ah, but this will not be able to implement the ability to swing around corners that traditional pacman has, which lets you get away from chasing ghosts, just a little bit.
Otherwise, it's a great project if you want to work with microcontrollers and embedded programming. Beats the obvious tetris clone at least. Sokoban might be another good game to implement. And Bejeweled.
"Pac-Man was one of the first games where the different ghosts had unique behavior patterns based on the users input so yes, Pac-Man AI"
+5 insightful. Wow, this site has fallen so quickly.