Slashdot Mirror


1-Pixel Pac-Man

szczys writes: Retro games just aren't the same since the display technology resolution has exploded. I went the opposite direction and chose a display with less resolution than the original. This reinvention of Pac-Man uses a 32x32 RGB LED module which are made for LED billboards. This makes the player just one pixel. Add in an Atari joystick and we have a winner.This is a great programming challenge. If you've never looked at Pac-Man AI before, it's fascinating and worth your time!

3 of 41 comments (clear)

  1. Re:Pac-Man AI by halivar · · Score: 5, Insightful

    If that phrase made no sense to you, then you either (a) don't understand AI or (b) don't understand Pac-Man.

  2. Fun little project, of course ... by hattig · · Score: 4, Insightful

    Ah, but this will not be able to implement the ability to swing around corners that traditional pacman has, which lets you get away from chasing ghosts, just a little bit.

    Otherwise, it's a great project if you want to work with microcontrollers and embedded programming. Beats the obvious tetris clone at least. Sokoban might be another good game to implement. And Bejeweled.

  3. Re:Pac-Man AI by Anonymous Coward · · Score: 1, Insightful

    "Pac-Man was one of the first games where the different ghosts had unique behavior patterns based on the users input so yes, Pac-Man AI"

    +5 insightful. Wow, this site has fallen so quickly.