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Fallout 4 Announced

An anonymous reader writes: After teasing gamers with a countdown timer yesterday, Bethesda has now announced Fallout 4 for PCs, the Xbox One, and the PS4. They've also released an official trailer (YouTube video). The game will be set in post-apocalyptic Boston, and the player character will apparently be accompanied on his adventures by a dog. The Guardian has a post cataloging the features they're hoping will be improved from previous games in the series: "The combat system in the last two Fallout games was not universally adored. It often felt you were shooting wildly and blindly, biding time before you could use the the Vault-Tec Assisted Targeting (VAT) system, which allows players to focus in on specific parts of enemies with a percentage chance of hitting them. ... Well-written, hand-crafted quests are going to be vitally important. The Radiant Quest system used in Skyrim sounds brilliant on paper: infinite quests, randomly generated and a little different each time. But the reality was a lot of fetch quests in similar looking caves. Bethesda may be tempted to bring that system across to Fallout 4, but there's an argument for abandoning dynamic quests altogether and opting for a smaller range of authored challenges."

3 of 229 comments (clear)

  1. Re:Modern Fallouts suck ass by Anonymous Coward · · Score: 2, Interesting

    None of the modern fallouts recreate and capture the spirit of the two first ones.

    That was modded insightful? Why? How?

    I have played every single Fallout game. I love the first two games, they were great, but that takes nothing away from the newer ones. Fallout 3 was epic. I believe it might be the only game where I experienced my own birth. True, you couldn't kill children or be a fluffer (you could in earlier games), but what you could do was truly experience the world. Vault 108 is still one of my favorite things in the series (GARY!).

    New Vegas brought back some of that post-apocalyptic chaos, but brought with it a host of bugs. Best thing in New Vegas was the Hardcore mode, something that I've wanted since the beginning. Having to balance radiation exposure versus food and drink to survive was really well done. New Vegas seems to be the game that even the biggest "back in my day" gamers would grudgingly accept.

    Really looking forward to Fallout 4.

  2. Re:4? by fuzzyfuzzyfungus · · Score: 5, Interesting

    I wouldn't let the intro to NV put you off:

    Like the intro to Fallout 3, it's intended to show somebody who knows nothing at all about the game enough that they can at least get themselves killed competently, rather than because they can't find the stimpack in their inventory and don't know what VATS is. If memory serves, it's also a fair bit shorter than the Fallout 3 intro(which was well done, and so fine the first time; but having to spend ten minutes being a baby and another 15 dealing with adolescent vault-bullying every time you want to try a new character build gets kind of dull). The character creation stuff in Doc Mitchell's house is obligatory; but you can skip Sunny Smiles' quest entirely(though it's a generous early-game source of caps and 5.56 rounds, so you might not want to).

    Once you get past the intro, the game mechanics are largely the same(SPECIAL and VATS); but there is some additional polish to the skills and perks; the gameworld is really markedly different from the Capitol Wasteland; the local factions and characters are mostly well done and don't overlap at all with FO3(the Brotherhood of Steel is technically present in both games; but in very different capacities).

    NV isn't a wildly radical re-imagining of what Fallout should look like in 3D or anything; but it's modestly more technically competent and polished than FO3 is(hence the existence of the Tale of Two Wastelands project; and it is very much it's own RPG. FO3 is a much more 'apocalyptic' take, since Washington was an obvious candidate for getting nuked to hell, and there's a lot more crumbling-cityscape and deaths by radiation and supermutant attack; along with the fact that the East Coast Enclave are still a reasonably viable force. NV is very much post apocalyptic; but there's a lot less tightly packed death zone and a lot more wilderness(some of it largely benign, some brutally lethal; seriously, don't fuck with Cazarores, or try to stop a deathclaw with anything less than .308 AP) and political and military struggle between new powers that aren't just scrabbling for canned goods in the smoking rubble and are actually starting to jockey for power in a post apocalyptic rebuilding.

    You obviously don't have to trust my advice or anything; but especially if you already own the game(or find it when it goes on sale, which it frequently does), you are really missing out by not giving it a few more minutes to make its case. Let the doc patch you up, don't even talk to Sunny if you don't feel like it. If you really hate the intended early game, you can even go 'in reverse' by heading directly from Goodsprings to Camp McCarran: it takes a touch of practice; but there's a fairly safe path from Yangtze Memorial(veer to your right a bit if you see radscorpions on your left, early game weapons don't do much against their armor) and between Sloan and Black Mountain more or less straight to Repconn HQ. There are deathclaws on your left and supermutants on your right; but even feeble sneak skill should allow you to avoid the attention of the deathclaws without getting too close to the supermutants(always err on the side of too close to the supermutants: a deathclaw can run faster than you can, and is functionally unstoppable at low levels. A supermutant is something you probably can't defeat at low level; but it will usually stand and shoot at you and not pursue particularly aggressively. Unless you get particularly unlucky, or your character build has nearly no HP, you can survive being fired on, for a short time and at a distance, by a supermutant, which gives you time to get away).

    Once you make it to Repcon HQ, you can either swing right and head to freeside, or head to Camp McCarran(if you go this way, try to stick reasonably close to the wall, where NCR troopers will provide a mixture of fire support and meat shield against any fiends. You can usually score some energy weapons from the fiends and and some 5.56, a

  3. Re:Modern Fallouts suck ass by shihonage · · Score: 3, Interesting

    It is insightful because it's 100% true. If you look at Fallout 1/2 walkthroughs, you will see the kind of non-linearity, environmental scripting depth and general feeling of freedom that no modern game provides. Fallout 3 especially was a complete corridor compared to this. In programming and design alone, the first two games are still better than ANYTHING out there. There's a CHASM of difference between "walk anywhere you want" and freedom of player agency. In a walking simulator, you'll still have to go through a series of linear mission checkpoint with no alternate choices.

    As for witnessing your own birth, it's just a cutscene, and one you have to do EVERY TIME instead of just having a simple character creation screen.

    Also, what is the point of "experiencing the world", if Fallout 3's writing was the worst I've ever seen in a game written by supposedly English speakers? Really, the entire gameworld was designed and written by people who's only ever written code. The NPCs are lifeless tusks with no point to their existence, none of them ever talk like real people, nothing makes sense!

    Fallout 3 was so dumb, in the end you have an NPC who is resistant to radiation, and he makes YOU go into the radiation chamber. He refuses to go himself, why? Because, "it's your path and yours alone". Wait, what?

    And what about the horrible UI? Loading screens upon entering every hut? Terrible combat with unbalanced VATS system? "SPECIAL" being just numbers on the screen which barely have any effect on anything in the environment, VASTLY unlike the original two games?

    Moira gets exploded by a nuclear blast, instantly becomes a ghoul, and then asks you to "Not do it again, okay?" Cars filled with fuel 200 years after the war? Oversimplified, cartoonish take on the factions from the originals?

    If you look at any documented Let's Play thread of Fallout 3, and you have read at least 3 books in your life, your brain will start leaking out of your ears. It is inevitable.

    At least New Vegas tried to follow canon and have an actual world, and it had a ton more content, a ton more choice&consequence, SPECIAL was actually checked frequently on various occasions. Some NPCs actually behaved vaguely human! In all ways it was a far superior product.