Mozilla Plans To Build Virtual Reality APIs Into Firefox By the End of 2015
An anonymous reader writes: Mozilla's VR research team is hard at work making virtual reality native to the web. The group wants more than a few experimental VR-only websites, they want responsive VR websites that can adapt seamlessly between VR and non-VR, from mobile to desktop, built with HTML and CSS . Experimental work is already underway, and now the team says that they 'aim to have support for the WebVR API shipping with our release channel builds of Firefox Desktop by end of this year.' Those with the Oculus Rift developer kit can already try out a few native WebVR experiences using Firefox Nightly.
Reading the article, it looks very much like the promises of VRML back in 1994.
//TODO: Think of witty sig statement
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One would think that Mozilla would take a step back and think, what might we be doing wrong?.
But no. Mozilla, instead, accelerates the rate of bloating.
The recent release of firefox 38.0.5 on june 2 has been below the radar of many news sites, including Slashdot, because it was only a "patch" release.
However, 38.0.5 included real feature changes, meaning the inclusion of a proprietary web service. I not just hate that firefox added a proprietary web service prominently to its browser, also they smuggled this in in a patch release, avoiding press attention.
Firefox isn't a randy bitch dog that every dog inside the SV startup neighbourhood springs on, its a major web browser which respects its users. At least it was until 38.0.5.
I accepted that they added the social API, I understood their EME changes, I've thought firefox hello was a good addition. But for 38.0.5 pocket integration, I'm heavily disappointed by mozilla.