Stress Is Driving Developers From the Video Game Industry
Nerval's Lobster writes: For video game developers, life can be tough. The working hours are long, with vicious bursts of so-called "crunch time," in which developers may pull consecutive all-nighters in order to finish a project—all without overtime pay. According to the International Game Developers Association (IGDA) Developer Satisfaction Survey (PDF), many developers aren't enduring those work conditions for the money: Nearly 50 percent of respondents earned less than $50,000 annually. Faced with what many perceive as draconian working conditions, many developers are taking their skills and leaving video games for another technology sector. The hard and soft skills that go into producing video games—from knowledge of programming languages to aptitude for handling irate managers—will work just as well in many aspects of conventional software-building. Fortunately, leaving the video-game industry doesn't have to be a permanent exile; many developers find themselves pulled back in at some point, out of simple passion for the craft.
But they don't pay you for 40 hours per week. They pay you salary, and as such you are paid the same regardless of whether you work 20 hours or 80 hours.
Thirty four characters live here.
Or unionize. This is a classic example of where unions make sense.
Minecraft? Really? You do know Microsoft bought them, right?
Not that I have anything against Microsoft, but to call it indie is pretty miss-leading.
I've done it for 25 years; I started to work on the 8 bits and it was my passion. But once the industry became big, parasites came with it as well and then everything changed.
I worked on a few of the biggest franchises, I have been a programmer, a manager, an owner, etc.
And about 6-7 months ago I got fed up...
I love games, I dislike the industry, I just moved on and I really feel happier.
Women and minority developers are also being driven out of this industry because it is an inherently racist, sexist, misogynist boy's club.
Professional videogame programmer here, closing in on two decades in the industry. My thoughts, if anyone cares...
Don't confuse a few unpleasant but vocal gamers with videogame industry professionals. I've never seen any such behavior among my professional peers. Female programmers (and audio specialists, oddly) are somewhat rare, but there are lots of very talented female artists, writers, and designers that I've worked with over the years. I'm closing in on two decades in the industry, and there are more females developers than ever. Some minorities are still underrepresented, but that's slowly changing as well. The industry wants talented and creative individuals. It has absolutely nothing to do with institutionalized racism or sexism, as far as I can tell. I'm sure it probably exists out there, but I've never seen it personally.
The story of people getting exploited, stressed out, and quitting the industry is nothing new. Lots of people quit the videogame industry, because yes, it is stressful. It's got highly complex, multimillion dollar projects with a fixed deadline, and that means things are going to get stressful before the ship date. Of course, when a company forces people to crunch for months at a time (or even years in some horrible death marches), that's crappy management. Nine months of 80 hour weeks? That's abuse, pure and simple. For the love of God, find a new job NOW. I'd quit the industry as well if that was my only alternative. But it's not. Not every company abuses their workers like that, believe it or not. But if you don't think you're going to be putting in some long hours at the end of a three to five year project, that seems a little optimistic.
Also, to clarify, very few developers earn under $50K. A better indication is the annual Game Developer Salary Survey, which states the average salary is a bit over $83K. Keep in mind when you break this down by job, the differences are made clear. Programmers average $93K, for instance. If you've been in the industry for a decade or two, you can earn quite a bit more than that. QA *average* about $53K, so I'm guessing the Dice writers were talking mostly to QA, who unfortunately tend to get the raw end of the industry stick in just about every way, being the least skilled of the labor pool and often hired as short-term temps (but again, this isn't universal either).
Frankly, I absolutely love my job, and can't imagine doing anything else. I'm aware that I could probably earn more money in a different industry, but I still earn a good living and absolutely love what I do. I'd rather not get painted as a victim, because I feel pretty fortunate. There are a lot of guys that work far harder than me digging ditches in the hot sun or freezing rain and earning a hell of a lot less for it.
Irony: Agile development has too much intertia to be abandoned now.