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Starcoder Uses a Multiplayer Game to Teach Programming (Video # 2)

We ran video # 1 about Starcoder yesterday and linked to the project's Kickstarter page. At that time, the project had raised $3221 out of a $4000 goal. Today they're up to $5836, which means they've reached their goal and then some, and they still have four days of Kickstarting to go. Nice! It looks like Starcoder will soon be available to a lot more students than are using it now, and that (hopefully) there will be enough server capacity to accommodate students who want to sign up and play on their own, not necessarily with help from their schools.

To learn more about Starcoder, you may want to check out these video clips on Vimeo that not only show you how the game was developed, but give you a look at how it's played. Note: this is video 2 of 2. The transcript covers both videos, plus some material we were forced to edit out of the videos due to length restrictions.)

11 comments

  1. Obvious question by Anonymous Coward · · Score: 0

    So how much did dice invest in the company?

    1. Re: Obvious question by Anonymous Coward · · Score: 0

      Why would they need a kickstarter if they had private investors?

    2. Re: Obvious question by Anonymous Coward · · Score: 0

      >> Why would they need a kickstarter if they had private investors?

      Advertising. Doing a $6K Kickstarter campaign, even if they kick in ALL the money themselves, and getting on the cover of SlashDot and elsewhere for multiple days, is worth far in terms of getting in front of people more than spending $6K in traditional advertising.

  2. Why the kickstarter advertising???? by kaychoro · · Score: 2

    It's one thing to post news... but is it really news that $5K has been raised on /.?

    --
    //TODO: create a signature
    1. Re:Why the kickstarter advertising???? by Anonymous Coward · · Score: 0

      Because DICE said so.

    2. Re:Why the kickstarter advertising???? by Anonymous Coward · · Score: 0

      boo dice booo

  3. Nice thumbnail by Anonymous Coward · · Score: 0

    Great video thumbnail. Looks like stoned, grinning dolt of a moron

  4. No one cares by Anonymous Coward · · Score: 0

    No one fucking cares here except to say something negative. Give up, Dicedot - then again, it is definitely fun to throw tantrums here

  5. Length restrictions? by Anonymous Coward · · Score: 0

    What length restrictions? I didn't make the length restrictions. Vimeo didn't make the length restrictions. You're just making a two for one because there's nothing we can do about it. It's like those pages which claim the content is "loading" -- no, it's fucking not, you just wanted to load 10MB of ads before the 1kB of content that I want to read.

    1. Re:Length restrictions? by Anonymous Coward · · Score: 0

      I suspect the length restrictions come from Dice mgmt. It costs money to deliver online videos, and if the videos get shorter while the ads stay the same length, ka ching! And two 5 minute videos = twice as many views as one 10 minutes one.

  6. Starlord by Anonymous Coward · · Score: 0

    “He’s also known as Star-Lord.”
    “Who calls him that?”
      “Mostly himself