Sony and Microsoft's Failed Releases Since E3 2014
SlappingOysters writes: Ahead of E3 2015, which begins next week, Grab It has undertaken an analysis of the games announced at the big E3 press conferences for Sony and Microsoft last year, and reveals — amongst other data — that 60% of Microsoft's announced titles remain unreleased a year later, and 50% of Sony's announced titles remain unreleased. The article then debates whether this is good enough for both companies as they fight for market share.
Great, maybe it means they are trying to ensure the games are quality and actually finished when released instead of the half assed unfinished shit that has been being released the past several years.
ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
The summary forgot the word "exclusive" as in "exclusive to PlayStation" or "exclusive to Xbox".
multi-platform titles fared much better, but can't be used as a reason to buy one console over another.
Learning HOW to think is more important than learning WHAT to think.
OK, so software development schedules sometimes slip for big companies. But how is that news?
More importantly, how is open source software any better?
Here I am, using Firefox. It's an open source web browser. For years we've been promised that it will support using multiple processes, like Chrome has for so long, sometime "soon". But as the years go by, the hope for this critical functionality fades. While we can use a half-arsed attempt at this functionality with the nightly Firefox releases, it's not very stable. Meanwhile, the Firefox devs have trashed Firefox's UI, and infected it with stupid shit like a half-arsed communication system and ads.
Firefox isn't the only open source project that fails to deliver. GNOME 3 is another excellent example. They didn't just trash their UI, but the entire GNOME user experience was shot to hell years ago. We're still waiting for something usable to come out of the GNOME faction, yet we see absolutely nothing of value being produced.
At least Microsoft and Sony achieve 40% to 50% of what they say they're going to do. That's a lot better than the 0% that we see from so many open source projects. Heck, if we could how Firefox and GNOME have gotten so much worse over time, their accomplishment rate is more in the vicinity of -70%! That's right, by trying to accomplish things they've actually set themselves further back than they were when they started!
Nintendo instead announced less and released less, they even announced years ahead http://www.ign.com/blogs/bprec...
Announcing upcoming games? Great!
Announcing upcoming games with a godamn release date from the marketing department that will all but insure that the developers won't have time to code and test everything properly? Extremely bad!
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It's a joke in almost every tech company, what marketing has promised for a couple releases down the road.
"Death is very likely the single best invention of Life. It is Life’s change agent,"
My favorite Jobs quote (though I would never buy an Apple product myself). Some projects should perhaps die. In the software realm a lot of projects live unnaturally long lives; stagnating into maintenance with cosmetic rather than functional innovation.
It feels like a lot of projects, FOSS or commercial, has forgotten how to build better mousetraps and now focuses solely on mousetraps with rounded corners or some cloud tie-in service.
In the case of Mozilla I have no idea what they are doing now. It gained traction because the existing monoculture was stagnating. Remember the days when people got excited about tabbed browsing? Innovation by window management in an application. Then came the adblockers. They were all innovations that benefitted both developers and users alike. Better mousetraps.
The last round of "innovation" has only helped to line the pockets of the foundation itself, integrating advertisement and third-party proprietary stuff into the browser.
"Choose your enemies well, for it is them you will most come to resemble."
I guess Firefox chose Chrome and Google.
I actually read the first 3 or 4 paragraphs of the Microsoft link. That 60% is 60% of 5 exclusive games, which doesn't sound all that statistically significant.
There was a line "Whether you're a rusted on fan or still on the fence looking to make a purchase decision" (italics mine). Is 'rusted on' a new expression or was that a typo for 'trusted on' (which doesn't even sound as good as 'rusted on' to me)?
In theory, theory and practice are the same; in practice they're different. (Yogi Berra & A. Einstein)
Firing talents at Sony Online Entertainment by the hundreds probably didn't help.
"60% of Microsoft's announced titles remain unreleased a year later, and 50% of Sony's announced titles remain unreleased"
:)
It's called vaporware, as in you pre-announce non-existant product to a) get a mention in the tech press and to b) dissuade your competitors bringing out a rival product and/or to dissuade your customer base from buying same while they await your more innovative PRODUC~1
The Top 15 Vaporware Products of All Time