210 Degree VR Headset With 5K Display Revealed By 'Payday' Developer Starbreeze
An anonymous reader writes: Starbreeze Studios has taken wraps off of StarVR, a new VR headset with dual displays comprising a 210 degree horizontal field of view with a total resolution of 5120x1440. The headset's origins come from InfinitEye, a company working on a super-wide dual-display headset back in 2013, which went into stealth mode for quite some time before being reborn as StarVR in partnership with Starbreeze Studios. The studio is the developer behind the Payday franchise, Brothers: A Tale of Two Sons, and now Overkill's The Walking Dead, which will have a VR component utilizing the new headset.
I'd just like to be able to watch movies on a headset and don't really care all that much about the VR aspects. I get it, for gamers it'll be awesome. I'm just not sure of the utility of VR for non-gaming entertainment.
That's our life, the big wheel of shit. - The Fat Man, Blue Tango Salvage
Need to know before I don the helmet.
Hey timothy, what's with the "bit.ly" strings? Don't you know how to make simple HREF tags anymore?
Get free satoshi (Bitcoin) and Dogecoins
Because those are going to be the two showstoppers, as always. Until we have VR headsets that are effectively "transparent" to the player biologically they're not going to be more than a gimmick.
A bullet may have your name on it but splash damage is addressed "To whom it may concern."
Starbreeze Studios has taken wraps off of StarVR, a new VR headset with dual displays comprising a 210 degree horizontal field of view with a total resolution of 5120x1440. The headset's origins come from InfinitEye, a company working on a super-wide dual-display headset back in 2013, which went into stealth mode for quite some time before being reborn as StarVR in partnership with Starbreeze Studios. The studio is the developer behind the Payday franchise, Brothers: A Tale of Two Sons, and now 'Overkill's The Walking Dead', which will have a VR component utilizing the new headset.
Get free satoshi (Bitcoin) and Dogecoins
This is VR. There's a lot of other options to choose from to entice people to buy your hardware.
Imagine a first-person-view Dead or Alive Xtreme Beach Volleyball. ^_^
Get free satoshi (Bitcoin) and Dogecoins
i love you too.
Given the normal human eye has roughly 95 degree FOV, two together would be 190 degrees.
All those wasted pixels and the need for more powerful hardware to drive what you can't even fucking see.
Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
Getting a feeling I've seen all this before in the era of the home computer.
Lots of starry eyed hopefuls launching different products around the same time. Different specs, concepts, approaches... incompatibilities.
And then one after the other died off with only a few surviving, setting the framework of what is to come for the next decades.
So who is going to end up being the de facto standard?
Probably the not specially interesting guys somewhere in the corner. Unfortunately it's rarely the technical aspect of what makes a winner, but boring stuff like organizational talent, salesmanship and perhaps a smattering of sociopathic business practices.
So who's going to win the VR head-set wars?
I.e. you buy the frame and then you get to pay for the rest of it piece by piece?
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
Imagine a first-person-view Dead or Alive Xtreme Beach Volleyball. ^_^
First person ? Dead or Alive ?
You mean risking to get hit in the face by your (avatar's) own oversized breast due to jiggle physics turned up to eleven ?
That surely is going to be a wonderful first-person experience.
"Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
20/20 vision is defined as the ability to distinguish a line pair spaced 1 arc-minute apart, or two pixels per arc-minute. 210 degrees is 12600 minutes, so this thing would have to be 25200 pixels across a 210 degree field of view in order to be good enough so you can't see the pixels. We're about 1/5th the way there (measured as linear resolution). In terms of apparent pixel size, this thing (24.4 pixels per degree) is roughly equivalent to viewing a 50" 1080p TV from 24 inches away.
Incidentally, this is why I don't mind the increases in phone screen resolution, and why I don't think graphics cards are fast enough yet. Yes the resolution is excessive for use on a phone. But manufacturers are using it as an excuse to fund R&D into higher res screens which will one day be useful for VR overlay displays built into things like Google Glass and Microsoft HoloLens. And we're going to need low-power graphics cards to drive those high-resolution screens with virtual 3D images, so there's still a ways to go in improving those as well.
And for those of you saying you're not interested in a VR headset, the biggest impediment to the miniaturization of mobile computers right now is the screen. If you've ever taken apart a tablet or a phone, the electronics mostly fit into a thin PCB about the size of a ball point pen. People want a bigger-than phablet screen on their phones, but they don't want to carry something that big around in their pockets or purses. The obvious solution is to move the screen closer to the eye, like Glass or HoloLens. Then the display can cover the same angular field of view as a HDTV viewed a few feet away, but be much smaller in linear size than even a smartwatch. Moving the screen closer to your eye also increases the effective brightness, reducing the lighting requirement thus allowing you to use it all day with a smaller battery. My guess is this screen size problem will be solved either with VR-style glasses displays, or flexible screens which can roll up into something the size of a pen when not in use.
would certainly help with my sinuses. does it do wet and dry heat?
The displays on this headset are angled apart, which means that both eyes cannot see both edges of both displays. If the left eye can't see much over to the right (and correspondingly, the right eye can't see much over to the left), then this display will suffer from the "big nose" problem. It's like when you place your flattened hand perpendicular to your face between your eyes.
The number I'd like to see is what the 100% overlap FOV is. That is, what's the FOV where both eyes can see the same imagery?
as a 3rd-party {..} watching the game.
External camera following the DoA girls ?
I see where this is going...
Unlock the special "colibri" mode and fly around following your team to the showers after a play !
"Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
5k my ass
Eventually it goes so high def your actually TAKING THE BEATING!!!! may the remains of the 20th century RAGE you all.