210 Degree VR Headset With 5K Display Revealed By 'Payday' Developer Starbreeze
An anonymous reader writes: Starbreeze Studios has taken wraps off of StarVR, a new VR headset with dual displays comprising a 210 degree horizontal field of view with a total resolution of 5120x1440. The headset's origins come from InfinitEye, a company working on a super-wide dual-display headset back in 2013, which went into stealth mode for quite some time before being reborn as StarVR in partnership with Starbreeze Studios. The studio is the developer behind the Payday franchise, Brothers: A Tale of Two Sons, and now Overkill's The Walking Dead, which will have a VR component utilizing the new headset.
I'd just like to be able to watch movies on a headset and don't really care all that much about the VR aspects. I get it, for gamers it'll be awesome. I'm just not sure of the utility of VR for non-gaming entertainment.
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Hey timothy, what's with the "bit.ly" strings? Don't you know how to make simple HREF tags anymore?
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Because those are going to be the two showstoppers, as always. Until we have VR headsets that are effectively "transparent" to the player biologically they're not going to be more than a gimmick.
A bullet may have your name on it but splash damage is addressed "To whom it may concern."
Starbreeze Studios has taken wraps off of StarVR, a new VR headset with dual displays comprising a 210 degree horizontal field of view with a total resolution of 5120x1440. The headset's origins come from InfinitEye, a company working on a super-wide dual-display headset back in 2013, which went into stealth mode for quite some time before being reborn as StarVR in partnership with Starbreeze Studios. The studio is the developer behind the Payday franchise, Brothers: A Tale of Two Sons, and now 'Overkill's The Walking Dead', which will have a VR component utilizing the new headset.
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This is VR. There's a lot of other options to choose from to entice people to buy your hardware.
Imagine a first-person-view Dead or Alive Xtreme Beach Volleyball. ^_^
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right because your eyes are bolted into your head and thus cannot move!
all those wasted seconds spent on your dipshit commentary that nobody should ever fucking see.
Anons need not reply. Questions end with a question mark.
I.e. you buy the frame and then you get to pay for the rest of it piece by piece?
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
With eyeball rotation of about 90 (head rotation excluded, peripheral vision included), horizontal field of view is as high as 270
https://en.wikipedia.org/wiki/Human_eye
This is easy enough to confirm. Although not quite 270 degrees, I can sit with my head facing my computer monitor, and turn my eyes enough to see things about ~30 degrees behind me without strain. The field of view with eye movement is noticeably larger than 180-190 degrees.
Dunno. But whoever wins, we lose. Gaming will get more expensive and more gimmicky. For reference, see any "innovation" in the gaming world, from VR-Boy to Kinect.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
Umm, no. According to wikipedia (https://en.wikipedia.org/wiki/Human_eye) the average human eye has a horizontal field of view of about 155 degrees. 60* toward the nose, 95* away. If you include eye motion, that increases to as much as 270 degrees. Yes, that means you you can see a ways behind you without turning your head - try it sometime.
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Hi, CTO of Starbreeze here. Khyber's comment revealed an oversight that all of our highly trained engineers somehow missed over the last 12 months of design and testing. How silly of us! We will of course be going back to the drawing board now and redesigning the product to be more efficient, and firing all of the incompetents that led us into this embarrassing snafu.
Khyber, your instantaneous grasp of the subtle details of VR headset design marks you as some kind of prodigy/genius. Please contact our HR department immediately for a job interview; we're understandably quite eager to have you on our team.
Imagine a first-person-view Dead or Alive Xtreme Beach Volleyball. ^_^
First person ? Dead or Alive ?
You mean risking to get hit in the face by your (avatar's) own oversized breast due to jiggle physics turned up to eleven ?
That surely is going to be a wonderful first-person experience.
"Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
LOL!
wikipedia:
With eyeball rotation of about 90 degrees (head rotation excluded, peripheral vision included), horizontal field of view is as high as 270 degrees
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They are probably using off-the-shelf panels, and it's cheaper to do 210 instead of 190.
20/20 vision is defined as the ability to distinguish a line pair spaced 1 arc-minute apart, or two pixels per arc-minute. 210 degrees is 12600 minutes, so this thing would have to be 25200 pixels across a 210 degree field of view in order to be good enough so you can't see the pixels. We're about 1/5th the way there (measured as linear resolution). In terms of apparent pixel size, this thing (24.4 pixels per degree) is roughly equivalent to viewing a 50" 1080p TV from 24 inches away.
Incidentally, this is why I don't mind the increases in phone screen resolution, and why I don't think graphics cards are fast enough yet. Yes the resolution is excessive for use on a phone. But manufacturers are using it as an excuse to fund R&D into higher res screens which will one day be useful for VR overlay displays built into things like Google Glass and Microsoft HoloLens. And we're going to need low-power graphics cards to drive those high-resolution screens with virtual 3D images, so there's still a ways to go in improving those as well.
And for those of you saying you're not interested in a VR headset, the biggest impediment to the miniaturization of mobile computers right now is the screen. If you've ever taken apart a tablet or a phone, the electronics mostly fit into a thin PCB about the size of a ball point pen. People want a bigger-than phablet screen on their phones, but they don't want to carry something that big around in their pockets or purses. The obvious solution is to move the screen closer to the eye, like Glass or HoloLens. Then the display can cover the same angular field of view as a HDTV viewed a few feet away, but be much smaller in linear size than even a smartwatch. Moving the screen closer to your eye also increases the effective brightness, reducing the lighting requirement thus allowing you to use it all day with a smaller battery. My guess is this screen size problem will be solved either with VR-style glasses displays, or flexible screens which can roll up into something the size of a pen when not in use.
would certainly help with my sinuses. does it do wet and dry heat?
The displays on this headset are angled apart, which means that both eyes cannot see both edges of both displays. If the left eye can't see much over to the right (and correspondingly, the right eye can't see much over to the left), then this display will suffer from the "big nose" problem. It's like when you place your flattened hand perpendicular to your face between your eyes.
The number I'd like to see is what the 100% overlap FOV is. That is, what's the FOV where both eyes can see the same imagery?
as a 3rd-party {..} watching the game.
External camera following the DoA girls ?
I see where this is going...
Unlock the special "colibri" mode and fly around following your team to the showers after a play !
"Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
A typical human eye can see 100 degrees away from the nose. That's 200 degrees already.
Not everyone is identical, some people will see more, some less.
VR without 3D is really rather pointless. So the field of view is blocked by the requirement of showing two different images one to each eye. Now as both eyes have to track together that means, the left eye can see no further left than the right eye can see left because you do not want the right eye to ever see the left eye image. and the same in the other direction, this hugely limits the field of view. Doing a single image is of course mind bogglingly stupid because you have just abandoned 3D which will be by far the biggest selling point for VR. So parent right for the wrong reasons (sucks huh) and Starbreeze are managed by idiots. The closer to the eyes you can the display the wider the field of view possible but then focus becomes a huge problem (no one who wears glasses can use them) added to that the visual focus problem of seeing things perceived to be further away at the same focus. Then there are issues of focal distortion with flat screens versus curved screens and how the image is presented.
Doing VR without 3D is a certain money burning loser, run from them, give them no money, do not let them suck you in. In fact VR without 3D will be supermarket bargain bin variety VR.
So two screens a requirement, visually completely separate. Sufficient space between the eyes and the screen to allow focusing lenses to adjust the focus to the individual. Curved screens whilst preferable might not be possible with an intervening focal adjustment lens. Having sufficient space for glasses likely not the best method and forcing the wearing of contact lenses is going to be a big ask, especially for older people presbyopia contacts in and out and in and out.
Chaos - everything, everywhere, everywhen
Highly trained engineers, eh?
Yea, please come back and talk to me after you've worked for one of the largest display manufacturers on the planet (Chi Mei) as their panel design engineer and optics alignment (we were doing VR headset wel before Oculus and others - remember the old Networked mech game in the arcades? Chi Mei designed those panels and VR headsets.)
AKA I've got years of experience over your fresh college-trained boys.
Try again when you're actually up to date with technology we had since the 90s.
Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
You failed.
" For example, binocular vision, which is the basis for stereopsis and is important for depth perception, covers only 114 degrees (horizontally) of the visual field in humans;[5] the remaining peripheral 60–70 degrees have no binocular vision (because only one eye can see those parts of the visual field)."
114+70 = ?
The placement of your eyes DIRECTLY EXCLUDES the possibility of seeing "Not quite 270 degrees" Your eyes cannot move 90 degrees in socket unless you've got seriously damaged or weakened muscles.
And your wikipedia article has so many warnings at the top of the page as to pretty much prove the unworthiness of the article.
Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
Yep, you go ahead and laugh because you're too lazy to read the contestor's wikipedia link and see the massive warnings written overhead compared to my chosen article, which has FAR BETTER SOURCING and ZERO WARNINGS at the top of the page.
Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
More proof your source s bulshit:
http://www.vision-and-eye-heal...
https://upload.wikimedia.org/w...
http://www.best-3dtvs.com/wp-c...
http://www4.uwsp.edu/psych/dog...
Unless your eyes are on the side of your head like a dog or bird, you aren't getting past 200 degrees FOV IN ANY SITUATION.
Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
Yep, you go ahead and laugh because you're too lazy to read the contestor's wikipedia link
i laugh because you are so fucking stupid it's just amazing.
Anons need not reply. Questions end with a question mark.
You keep on laughing, then.
Considering I've had lots of experience over these start-ups (I worked for one of the biggest LCD supplier on the planet as an engineer, and I worked in their optics division) these people ARE FULL OF SHIT and fooling your supposedly brilliant ass with marketing.
I bet you fall for the "300w LED" (when it's only drawing 150w) bullshit marketing, too.
Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.