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The Rebirth of Arcade Racers -- On Kickstarter

An anonymous reader writes: While big budget racers like The Crew and Forza chase realism, in recent years we've also seen a return to the racers of old with checkpoints, a ticking countdown, little in the way of AI and banging chiptune soundtracks. As a new article points out though, they're not in the arcades any more though — they're on Kickstarter. The author tracks down the creators of three indie games that look to Daytona rather than Gran Turismo for inspiration, and find out why we're seeing a resurgence in power sliding.

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  1. I used to game... by singularity · · Score: 4, Interesting

    Growing up in the 80's, I played video games quite frequently. Now, though, I find myself avoiding them.

    One reason is cost. I realize the cost really has probably not gone up that significantly from the NES days, but at that time it was my parents paying for a new console and games. Now I have to figure out how to justify a $60 game.

    Another reason is that I much more enjoy a "play for 10-30 minutes, have fun, and then walk away" type of game. MarioKart is a great example of this. I can play with 0-3 other people and have fun. We can play for 10 minutes, or we can play for an hour. When we get done I can put the controller down and not feel like there is more to do. The playability even remains after I have "beat the game". Commingled in there is an easy learning curve. Sure, the game might be challenging, but I do not want to spend an hour just getting the basic controls figured out.

    I am sure there are more games that fit this description, but as a casual gamer I am not willing to do the research just to figure out what games are out there. It is far easier to load up an emulator and play the original Castlevania for NES.

    The games described int he article do seem to be closer to the type of game I would like to play.

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    - (c) 2018 Hank Zimmerman