Video Games Can Improve Terror Attack Preparedness, Even If You Don't Play Them
vrml writes: A study just published by the Computers in Human Behavior journal explores the potential of video games as terror attack preparedness materials for the general public. In the video game that participants tried (screenshots can be seen in the paper), players started a normal day going to a train station and performing actions such as purchasing a ticket and finding a train. Then, they suddenly found themselves in a bombing scenario that they had to survive. In addition to showing that playing the game greatly increased players' knowledge about preparedness, the study also considered a second group of participants who did not play the game but watched instead a video of the game play. Results indicate that passively watching someone else play the game is as effective as actively playing the game in terms of learning preparedness knowledge. However, they also point out a significant difference concerning psychological effects on threat appraisal: general perception of personal vulnerability to terror attacks and their severity increased more in those who actively played the game rather than those who passively watched game play.
The risk of dying in a terrorist attack is infinitesimal. So should we be expending resources to make people more prepared for something that is almost certainly not going to happen to them? Wouldn't it make more sense to use video games to condition people to eat better food, exercise, and look both ways before crossing a road?