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CRYENGINE Finally Lands On Linux

An anonymous reader writes: CRYENGINE, the video game engine from Crytek, will run natively on Linux starting from version 3.8.1. Other improvements include the ability to run on the Oculus Rift, support for OpenGL, 8-weight GPU vertex skinning, and improved POM self-shadowing. Here are the full release notes. They've also added Game Zero, a full blown example game that demonstrates how various features of the engine can work.

14 of 57 comments (clear)

  1. But will it run Crysis ? by Saint+Gerbil · · Score: 5, Funny

    Sorry dated joke.

  2. Valve is the lever moving the PC gaming world by Anonymous Coward · · Score: 5, Insightful

    The Windows Store has Valve running for the exit before Microsoft turns Windows into a walled garden with a 30% tax, Apple style. Steam leaning on Linux to provide high-performance gaming experiences is going to transform the reputation of the OS for the mainstream.

    1. Re:Valve is the lever moving the PC gaming world by dabadab · · Score: 5, Informative

      Valve mostly uses the Source engine and it already supports Linux, so a lot of Valve games are already Linux+SteamOS games.

      The Linux port of CryEngine does not mean however that the existing CryEngine games get a Linux port overnight as it requires further work on the game developer's side (at the very minimum a recompilation but I guess there will be lots of small things and also it may be a problem if they use any third-party lib that does not support Linux)

      --
      Real life is overrated.
    2. Re:Valve is the lever moving the PC gaming world by bluefoxlucid · · Score: 2

      Valve has like 10,000 games on Steam. 3,000 of them run on Linux.

    3. Re:Valve is the lever moving the PC gaming world by RavenLrD20k · · Score: 4, Interesting

      You seem to be confused between games that Valve created versus games created by other companies that use Valve's distribution service named Steam. There's only a small handful of games distributed through Steam that were actually developed by Valve themselves; almost 30 if you include comercial mods and expansions.

  3. Re:Star Citizen? by jordanjay29 · · Score: 4, Interesting

    Star Citizen has modified the core Cryengine to add and tweak the features they need, I imagine rebasing on a new Cryengine version would be a ton of work. Possible, but I wouldn't expect it for release time.

  4. Re:Star Citizen? by Anonymous Coward · · Score: 5, Informative

    Actually, this is the release with VR support, which has already been confirmed as being the last version of Cryengine they're going to merge in. As for the work involved, Cloud Imperium Games didn't hire away half of Crytech's engineers and open an office in Frankfurt for nothing.

  5. Re:Can finally make that multi-million$ game on Li by Tough+Love · · Score: 2

    Bitter, are we?

    --
    When all you have is a hammer, every problem starts to look like a thumb.
  6. Re:Can finally make that multi-million$ game on Li by MtHuurne · · Score: 5, Informative

    No-one is going to make a multi-million-dollar game for exclusively for Linux, but releasing on Linux as an additional platform can be worth it if the extra effort to support Linux is small enough.

  7. Re:Can finally make that multi-million$ game on Li by inhuman_4 · · Score: 5, Interesting

    It's not about Linux being this big juice target for developers, it's about making Linux ports a low enough hanging fruit for developers to target. Video game companies, like all businesses, are looking for a return on their investment. If the middleware you are using doesn't support Linux adding support is a huge cost with little pay off. But if all of the middleware you are using already works on Linux, there is a good chance the little bit of extra work you need to make your game Linux compatible can be a profitable endeavour. That is what this is about.

    Linux has such a small share of the market it is silly to target that platform specifically, I mean Linux is only ~1.5% of the steam deployments. But if you can grab that 1.5% of extra sales for only a few weeks more work, why not?

  8. Re:Can finally make that multi-million$ game on Li by MtHuurne · · Score: 4, Informative

    releasing on Linux as an additional platform can be worth it if the extra effort to support Linux is small enough.

    Why? So you can spend a fortune porting it, only to be hit with:

    If the engine already supports Linux, porting the game won't cost a fortune.

    a) the fact that most Linux users are cheapskates and rarely pay for software

    The sales stats from the Humble Bundles suggest that Linux users do in fact pay for games.

    b) the complaints that it only works on X and Y distros, as opposed to the thousands of others

    Games typically ship with their own versions of all the libraries they need, so they don't depend on the way a distro packages libraries. In any case, this is something that would be handled in the engine, so it's not a burden for the game developer.

    c) the stupid-ass Stallman hippies who complain that it isn't open-source

    Any game developer that can't deal with people complaining won't stay sane long...
    Besides, real Stallman followers don't use the term "open source" ;)

  9. Opportunity cost by tepples · · Score: 2

    But if you can grab that 1.5% of extra sales for only a few weeks more work, why not?

    Because of opportunity cost. Spending "only a few weeks" to port a game to X11/Linux for 1.5% of extra sales means you can't spend "only a few weeks" on something else that could provide equivalent earnings to 4.5% of extra sales.

  10. Re:Can finally make that multi-million$ game on Li by bulled · · Score: 2

    I know that you must like living in your data free bubble, but seriously, the data for this was easy and you are an idiot.

    Humble Bundle all time stats

    Looks like windows users are the cheap skates...

  11. Re:Can finally make that multi-million$ game on Li by bulled · · Score: 2

    a) the fact that most Linux users are cheapskates and rarely pay for software

    The sales stats from the Humble Bundles suggest that Linux users do in fact pay for games.

    Not only do they pay, on average they pay more than Windows or OSX users: Humble Bundle All Time Stats