Reverse-Engineering a Frame of "Supreme Commander"
An anonymous reader writes: When Supreme Commander was released 8 years ago, it redefined the RTS genre, with its real-time strategic zoom and its epic battles involving several thousands of units at once, while bringing a whole generation of PCs to their knees. Today an article revisits the process of rendering a frame of the game by reverse-engineering the API calls made to the GPU.
All the techniques and algorithms are explained in detail, many of them still used in current video games.
How young are you? It was Total Annihilation https://en.wikipedia.org/wiki/... (a close to 20 year old game) with nicer graphics.
Total Annihilation made the RTS world what it is. It was one of the very few Real Time STRATEGY games, in a world of misnamed Real Time TACTICAL games. You look at Star Craft and it is entirely about tactics.