Interviews: Ask Steve Jackson About Designing Games
Since starting his own company in 1980, Steve Jackson, founder and editor-in-chief of Steve Jackson Games, has created a number of hits, starting with Car Wars . . . followed shortly by Illuminati, and later by GURPS, the "Generic Universal Roleplaying System." In 1983, he was elected to the Adventure Gaming Hall of Fame - the youngest person ever so honored. He has personally won 11 Origins Awards. In the early 90's, Steve got international press due to the Secret Service's invasion of his office. The EFF helped make it possible for SJ Games to bring suit against the Secret Service and the U.S. government and win more than $50,000 in damages. His Ogre kickstarter a couple of years ago brought in close to a million dollars. His current hits are Munchkin, a very silly card game about killing monsters and taking their stuff, and Zombie Dice, in which you eat brains and try not to get shotgunned. His current projects include a variety of Munchkin follow-ups, and the continuing quest to get his games translated into digital form. Steve has agreed to put down the dice and answer any questions you may have. As usual, ask as many as you'd like, but please, one per post.
This isn't a question, but thanks for games like Chez Geek.
Discovering games which were goofy, not "me against you", and often won by sheer dumb luck opened a whole new kind of gaming for me.
The game mechanics of a bunch of people playing silly games for the purpose of hanging out and not having winners and losers was far more interesting, inclusive, and fun.
Much more enjoyable as a group game than so many other games with terrible game mechanics.
Lost at C:>. Found at C.