Slashdot Mirror


Microsoft To Launch Minecraft Education Portal For Teachers

Mickeycaskill writes: Microsoft wants to help educators use Minecraft to teach pupils about maths, history, creative design and other subjects and skills, claiming the game is already being used in classrooms in the US and UK. Minecraft developer Mojang was bought by Microsoft last year for $2.5 billion and the game has been featured in a number of HoloLens demos, an indication of how it sees the former indie phenomenon as more than just a game. "Very soon after Minecraft launched, we noticed teachers bringing the game into their classrooms," said a blog post. "Often inspired by the passion of their students, they started using Minecraft to design history lessons, teach language classes, explore mathematics, physics, computer science, writing, and more."

4 of 56 comments (clear)

  1. Re:No by Captain+Splendid · · Score: 2

    but they're certainly not designing lessons, teaching classes, or exploring subjects

    Soooo, I'm guessing you've never put a lesson plan together then?

    --
    Linux, you magnificent bastard, I read the fucking manual!
  2. Re:Port it away from Java... by halivar · · Score: 3, Insightful

    I don't know; I just got off the phone with 2015. It wanted me to let 2005 know that Java is still shitty.

  3. Re:No by sexconker · · Score: 3

    Might want to look up every single failed "Edutainment" attempt in history.

  4. Re:Port it away from Java... by dissy · · Score: 2, Interesting

    2005 called, it wants its complaint back.

    I'm sorry you are having clock malfunctions, but just so you know the current year is 2015 :P

    But seriously, when modded minecraft takes 6+ gigs of ram to load in 15 minutes, and after that gives you mainly 1 frame every 3 seconds lasting up to a half a minute, with spurts of 10 frames a second for a couple seconds, it's really hard to give good words to any of the components involved.

    But OK, modded minecraft isn't fair. So how about vanella minecraft?

    The stock 1.7.10 client under Java 7 (the last cross-platform version), or even the stock 1.8 client under Java 8 (with lwjgl 2.0, which is windows only for now) - I get between 20 and 25 frames a second with the occasional one second lock up every few minutes.

    This is on an i7-5820k and Nvidia GTX 970 with 32GB ram - a PC that ranks 97% world wide in 3dmark.

    Again, it is extremely difficult to give any good words to any component involved here.

    The joke used to be "Can it run Crysis?", but since the answer is now "Yes, at 120fps on a 4k display" the joke has become "But can it run modded minecraft?"

    Note I am refraining from putting any blame squarely on any single component involved here, including Java.
    (My only real Java-ish related complaint is the sorry state of lwjgl 2.0, but even that isn't a Java problem specifically and so shouldn't count)

    If you would like me to run any specific benchmarks on my PC to give the supporting numbers, please feel free to ask. Just let me know what and how and I'll post up the results.
    For a baseline, I do own 3dmark, as well as some current high end games like Crysis, Shadow of Mordor, and GTAV which I can benchmark side by side.
    What I sadly do not have is any form of screen capture software, nor the experience with such software to produce a video.