Battle For Wesnoth Seeks New Developers
jones_supa writes: Twelve years ago, David White sat down over a weekend and created the small pet project that we know today as the open source strategy game The Battle For Wesnoth. At the time, Dave was the sole programmer, working alongside Francisco Muñoz, who produced the first graphics. As more and more people contributed, the game grew from a tiny personal project into an extensive one, encompassing hundreds of contributors. Today however, the ship is sinking. The project is asking for help to keep things rolling. Especially requested are C++, Python, and gameplay (WML) programmers. Any willing volunteers should have good communication skills and preferably be experienced with working alongside fellow members of a large project. More details can be found at the project website.
If you miss adventure games, there are still good ones out there, but most of them are being made by smaller studies or indie devs (check out Steam). Plus, there are a bunch of old classics in addition to new adventure titles available on GOG. Did you know King's Quest is being remade, and is coming out this fall? It's hard to say if it will be any good, but it look promising, and it does sound like they're trying to remain true to the spirit of the original. The adventure game isn't dead by any means. It's just found a smaller, comfortable niche.
and have work to solve puzzles and you celibate when you continue the story plot
Still, I'm not sure I'd care to give up sex for the sake of a videogame, no matter how engaging the plot.
Irony: Agile development has too much intertia to be abandoned now.