HEVC Advance Announces H.265 Royalty Rates, Raises Some Hackles
An anonymous reader writes: The HEVC Advance patent pool has announced the royalty rates for their patent license for HEVC (aka H.265) video. HEVC users must pay these fees in addition to the license fees payable to the competing MPEG LA HEVC patent pool. With HEVC Advance's fees targeting 0.5% of content owner revenue which could translate to licensing costs of over $100M a year for companies like Facebook and Netflix, Dan Rayburn from Streaming Media advocates that "content owners band together and agree not to license from HEVC Advance" in the hope that "HEVC Advance will fail in the market and be forced to change strategy, or change their terms to be fair and reasonable." John Carmack, Oculus VR CTO, has cited the new patent license as a reason to end his efforts to encode VR video with H.265.
Don't like the licensing terms? Don't use H.265...
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No. HEVC provides similar image-quality at half the bitrates as H.264, so that'd automatically make it much more appealing for e.g. streaming-services -- think of Netflix, YouTube, Twitch, Justin.tv and so on and so forth. On the other hand, HEVC would provide much higher image-quality if you used the same bitrates as for H.264, which would make such content much more appealing to end-users. I, for example, am often annoyed by the banding and compression-artifacting with e.g. Netflix, but if they switched over to HEVC and just used otherwise the same bitrates I'd be getting much clearer picture. Basically, HEVC allows you to save in bandwidth or storage or allows you to improve quality. All of these are very good reasons to upgrade from H.264.
Now, VP9 is similar to HEVC in that that it'd also allow for saving in bandwidth or storage or to improve quality of video, but support for VP9 is pretty much non-existent.
For lossy still images, JPEG2000, the successor to JPEG, is not widely used. JPEG is good enough.
For lossless still images, PNG was created to provide a free and superior replacement for the proprietary GIF format. The only reason GIF hung on was that it could do simple animations. MNG and APNG provide animations for PNG. APNG appears to have beat out MNG, but neither was soon enough to push GIF into complete oblivion. Still, PNG has mostly supplanted GIF.
Despite being the oldest and by far the worst quality of the major lossy audio formats, MP3 is still king, though Ogg Vorbis has claimed some niches. For instance, Vorbis is a popular format for sounds for computer games. One of the big problems Vorbis suffered was purely political. Microsoft went to war against the format, in part because it didn't have DRM. They would have also killed mp3 if it wasn't so popular. MS managed to squash Vorbis in the US so that it is very hard to find a music player that supports the format. For some players, I installed Rockbox to get support for Vorbis. For another, I learned that the same device was sold in the US and Europe, just with different ROMs. Flash the US device with the European ROM (which involved tricking the ROM installation program by switching ROM files after it did its check and before it did the install) and just like that the US device could play Vorbis. How MS bullied or bribed the manufacturer to omit Vorbis from the US ROM I don't know.
So, yeah, H 265 could easily fail to gain widespread adoption if the licensing terms are too onerous and greedy, no matter how much better it is compared to H.264. H.262 (MPEG-2) is still kicking around, as it's the format used for DVD video.
Intellectual Property is a monopolistic, selfish, and defective concept. It is "tyranny over the mind of man"
Like that ever stopped patent lawyers.
Total number of lawsuits lost by Xiph for Vorbis, Opus, FLAC, Tarkin, Theora, etc.: 0
Yes, lawyer won't stop simply because it's different. They would dream to lawsuit Xiph into the ground. But so far they haven't found anything on any of the other technologies developed or taken over by Xiph.
The people at Xiph know their shit and if they say that a codec is using a non patented alternative technique, it is non patented.
"Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
Flash the US device with the European ROM (which involved tricking the ROM installation program by switching ROM files after it did its check and before it did the install) and just like that the US device could play Vorbis. How MS bullied or bribed the manufacturer to omit Vorbis from the US ROM I don't know.
The bullying was done as part of the PlaysForSure program.
That was microsoft's attempt to counter music stores like iTunes and co. They had a platform for selling DRM-ed music in WMA format. OEMs had to undergo a certification to be able to advertise "Microsoft PlaysForSure". That mandated certain formats (support for DRM, support for WMA). It was worded in such a way that it basically forbid manufacturer to put any other codec on the device (see the "Criticisms" section. According to MS that was due to a junior employee who wrote it. Yeah. Sure.). It think the controversy was talked about back then here on /.
My opinion is that this probably started as an attempt to initially close loop-hole to avoid consumer playing non DRM-ed / unlicensed music (i.e.: pirated), but at the hand of MS executive quickly evolved as a way to attempt crushing competition.
That severly limited the spreading of non-WMA formats (free like Vorbis or FLAC. Or alternative licenses like Sony's ATRAC, etc.) because OEMs probably feared that including extra formats would exclude them from WMA certification and they would lose market share to manufacturer who didn't.
(Specially since back then, Vorbis didn't have any markets, it was mostly used for higher quality home rips. Whereas WMA had Microsoft's store and OEMs were hoping to have something against the iTunes behemoth).
Or mostly so in the US.
The rest of the world didn't give a damn fuck about microsoft's market (was is even available outside US ?) nor play for sure. People wanted mainly MP3 because that was the most widespread format, and adding extra formats was a way for OEM to put more tick box on their feature list. As such adding Vorbis was a win-win: it doesn't cost anything (and even had a BSD licensed integer implementation for embed available for free) and was one extra feature that they'll advertise to gain attraction. Every single asian no-name manufacturer did add it.
In Europe nearly every player I've seen in store did have Vorbis support.
That explains the dual ROM:
- one ROM to placate microsoft to get access to PlaysForSure in the US market.
- one ROM with as many features as possible cramed in to gain visibility everywhere else.
"Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]