The Weird History of the Microsoft Windows Start Button
Gamoid writes: Windows 3.1 was so complicated that even a Boeing propulsion scientist couldn't figure out how to open a word processor. A behavioral scientist, who once worked with BF Skinner at Harvard, was brought in to Microsoft to figure out what was going wrong — and he came up with the Start button, for which he holds the patent today. It's a weird and cool look at how simple ideas aren't obvious.
and it will be forever great.
Windows 3.1 wasn't complicated at all. What kind of moron thinks otherwise??
A Boeing propulsion scientist.
"First they came for the slanderers and i said nothing."
System 7, introduced in 1991, had an Apple menu, which held shortcuts (called "aliases") to applications. Third-party extensions such as MenuChoice and HAM, released the following year, allowed aliases to be grouped into folders. (This is exactly the behavior that Microsoft would later implement in the "Programs" section of Windows 95's Start menu.) Apple later bought the rights to HAM and integrated it in System 7.5 (1995) under the name Apple Menu Options.
On the Nintendo Entertainment System, players pressed the controller's Start button to pause (that is, stop) the game. By the Super Nintendo Entertainment System, many games were adding a quit option to the pause menu, so Start to stop was becoming believable.
Oh, how I hate our patent system.
You are welcome on my lawn.
My recollection differs. Games were slower under Windows than DOS due to the overhead, and they definitely still crashed. You didn't have to have boot disks with "gaming" configurations to free up enough low memory, though.