Why the Freemium Business Model Isn't What It Used To Be
mattydread23 writes: A few years ago, every enterprise software company was trying freemium — the idea of giving a product away to build users, then charging for additional features. Now, that model seems to be losing favor, except with open source software. Business Insider talks to enterprise founders and VCs to figure out why 'freemium' wasn't all it was cracked up to be.
Note that the article is only talking about business software......we will still be harangued with free-to-play games for a while, I think.
"First they came for the slanderers and i said nothing."
Honestly it seems like the freemium model is only sustainable in cases where you're first to market with a product (no competition), niche markets (where people don't or can't compete [e.g.: specific expertise requirements, software patents, little to no profit margins, etc]) or in places where the software (or service) is reliant upon something you control (e.g.: specialty hardware).
You see it with scientific devices for example which are coming with more and more free and extendable software but still require you to purchase expensive vendor locked hardware and maintenance contracts.
The successful freemium games I have played have been successful because greed isn't the motive. Generally because those don't require you buying anything, don't make it so you have to buy stuff to be successful and keep adding new content. Marvel Heroes 2015 is one of the best examples of this. And I have happily spent over $100 on it over the last 2 years. I don't play the game very much anymore, but I'm not above buying a new hero I like when it comes out just to support the company for making a fun "freemium" game.
Too many games force you to actually have to purchase stuff to compete, or have really annoying buy this ads. Don't update with new content. Give you hardly any play time, wanting you to buy more. I have enough games in my collection that I don't have to play yours if you make it to much of a pain.
Look, I didn't read the article and apparently I didn't even read the freaking summary properly. I am stoned and I'm a big gamer. I didn't know there was "freemium" business apps. Seems like a stupid model for business apps. My bad!
Be seeing you...
The freemium model was always based on a scam: we "give away" the product, but for it to actually be useful, you have to pay. So anyone who tried the free version came away disillusioned about what the tool or product could actually do, and those who realized they needed to pay for the useful features came away feeling ripped off because "it's supposed to be free."
Worse still are those products where you can do everything with the free version, but it's a pain in the arse to do so compared to using the add-ons.
Let us face it: very few products can be built on a framework-and-plugin model successfully. In order for it to work in the market, those plugins have to provide some pretty impressive functionality to justify paying for them. But due to greed, a lot of the people and companies who tried this model instead shipped a crippled "free" version to force you to pay for the plugins and expansions.
In short, they treated their market as gullible idiots. And their market rebelled against being taken for fools.
I do not fail; I succeed at finding out what does not work.
I cannot see how easy a freemium environment works inside the business space. Is it something like the difference between Visual Studio Express ( (1) freemium) and Visual Studio (premium)? Or between Windows Starter and Windows Pro? If you need a specific feature - and most of the time you need that specific thing in the higher tier license - you just go for the premium version. If you do not realize you need the premium version at the beginning, then both vendor and you are in a bad position. If you are going to change software, you might also consider at this stage alternatives. Then you will get remorse due to the time you spent with this half-arsed version of the tool.
At the end of the day, we are talking about the business world, and not a consumer one. If freemium is so prevalent in the consumer mobile space is because applications can get revenue from advertising. You better not show unrelated adverts to a business client.
Note 1: Large business should not use Visual Studio Community due to licensing.
I could have told him that too...enterprise users don't care about cost really. We need something that works 99.999%, has reliable troubleshooting / tracking when it doesn't work, and 24/7 support specialists. It's all done under a financial penalty SLA (service level agreement). We can't skip on this as our clients already have us locked into contracts so the risk isn't worth the "free reward". When my client's stuff breaks, I have 15-30 minutes to ge5t the needed support on the line, no matter the time, across the planet and multiple time zone / languages. I would hate for the root cause to be tracked back to some "freemium" software that I installed; the ITIL change control should have caught this software before it was ever installed. No one is allowed to install software without a clearly defined ITIL compliant review system, all software must meet SLA requirements.
This reminds me of Uber using "alternative delivery" and sneaking past licensed taxi services; they are getting away with it in some places but in others are being found to violate local laws. Enterprise software has similar checks and balances, but is far faster to discover software without SLA requirements...either via hacks of non-compliant software (see Sony GOP hack exploiting SAP/Oracle/Java/whatever) or system failures and SLA fines (EDS's million dollar FAA SABRE outage fines).
TFA is about a level of software that can cost hundreds of thousands, if not millions. The VC's are stupid to expect any company who would cut costs on enterprise software to succeed...all real enterprise software are governed by SLA's and no corp in their right mind would allow this on their network.
It works in games because your willing to put up with the inconveniences of the ads. An analogy to this is if the ads are analogies to the enterprise software's system-disrupting bugs that pop up in a corp environment. Then imagine that if you didn't "click through" on that ad within a few seconds, the "free app" got to charge you real $$$ each time, even a few cents. Would you play that game? That's basically the risks this "freemium" is trying, and failed. It's trying to shift the VERY real risks of failure into "hey it's free". If it spectacularly fails, companies are fined tens of thousands of dollars per hour/minute for breaking their contracts with each other. That is the "enterprise class" software world.
I think your being unreasonable. There government actively encourages low standards in education. Jeez, just look at the Burger State where they mandate the teaching of something that is blatant nonsense.
In such a climate, how would you're spelling rate?
Requiem for the American Dream
Time & time again I experience this: I have a task, I look for a free opensource solution, I find one, only to discover that it's essentially bait for a commercial version, and it is nigh-on impossible to get it to work without coughing up for the pay version, which is almost always ridiculously overpriced, and to add insult to injury, the broken version is covered in ads for the commercial one.
I've wasted my time, the company will never get my money because they pissed me off with a broken "free" version which appears only to exist to satisfy the license of the source they based their product on, and is published in the most obfuscated and undocumented way they can get away with.
I'd be happy with something that worked with a given feature set, and offered more functionality for pay, I'd pay for that. This is not the same as figuring out how to cripple the most core feature in order to force people to buy...
This is not the opensource we were looking for.
I think your being unreasonable. There government actively encourages low standards in education. Jeez, just look at the Burger State where they mandate the teaching of something that is blatant nonsense. In such a climate, how would you're spelling rate?
I really hope you got those wrong on purpose ...
But many freemium games allow you access to almost all the content (say 70-90% of the game) for free whereas shareware gives you only about 5-10% of the full game for free.
Another difference is freemium content is 10-100 times more expensive (but buyers won't notice because they pay small amounts in micro-transactions) than full commercial or shareware games. The high price is because the premium content in freemium games allows the buyer to win easily against free players, which is not how shareware works.