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Splitscreen Gaming Is a Culture, Not a Mode

SlappingOysters writes: Grab It discusses the loss of splitscreen gaming to the Halo series in this article that asks developer 343 Industries to re-evaluate its position on cutting the feature. The developer has cited "increased visual and gameplay fidelity" as the reasons for cutting the series' hallmark mode. In better news for couch co-op fans, the site does confirm that Gears of War 4 will have splitscreen gameplay when it releases in 2016.

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  1. Consoles and couches by DingerX · · Score: 2, Interesting

    Let's get the obligatory stuff out of the way: the author there seems to think that Halo is some sort of masterpiece. It ain't.
    Even in terms of mechanics, consoles are lousy for FPSs: controller vs. K+M; the mouse always wins. From a PC-superiority perspective, the best way to do an FPS is therefore Keyboard and Mouse, which means one player sitting in front of a screen. Consoles can't beat PCs on technical specs.
    The result, someone who wants a "serious FPS" is going to do it alone in a darkened room in front of the same device that delivers pornography.

    Consoles, on the other hand, are hooked up to huge screens and are played on couches. There are often other people around, which is what can drive sales. So, yeah, split screen makes more than sense, it makes sales.

    Of course, the way all consoles are selling now, their target demographic is fast becoming married men who only get to play for an hour or two late at night after the spouse and kids have gone to bed.