The Tech Problems Inside Nintendo's Amiibo Toys
An anonymous reader writes: Nintendo's line of amiibo figurines are coveted by fans and collectors, even scalpers and robbers, with some harder to come by models fetching high sums on auction sites. But as a new article points out, every model suffers from similar technical drawbacks when it comes to interacting with the Japanese games giant's Wii U and 3DS consoles: there is currently only one game for instance that uses the write function of each figure's NFC chip, rather than simply reading it. But if there were more, Nintendo would be faced with another problem: where to store the data for each, since amiibo can currently only store one title's data at a time. The company may be looking to solve some of these issues with its upcoming NX system, but will it be too little too late?
So you're storing your data in a doll, and you have to buy a doll for each game you play? And people are still willing to pay above retail for these dolls? Sounds like Nintendo's happy with the current model to me, and somewhere PT Barnum is smiling.
It's worth bearing in mind that - collectors notwithstanding - Nintendo's main market for these toys is small children for whom banking the "personality" of a toy character in some abstract data-space is probably a cognitive load too far. Keeping things as simple as possible isn't a bug, it's a feature.
If you want to store and reload character properties, there's a medium for that. It's called a memory card.
So let me get this straight.
Only one game currently uses the write function. The chip can only HOLD data for one game. And the whole problem boils down to, "But what if someone in some indeterminate future decides to use the write function as well?"
While yes, they should have thought of that during development, this currently seems kind of like a non-issue. And wouldn't the simplest solution be using the normal save space on the Wii U (I assume it has that, right?) requiring something similar to an encryption key or password from the given doll to use the data that applies to it?
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> there is currently only one game for instance that uses the write function of each figure's NFC chip, rather than simply reading it.
I guess it means:
There's only one game that stores data in the doll, the rest just read from it.
What I find amusing about these types of stories is that it flies in the face of what most slashdotters think about "AI" and the "singularity". According to technologists, AI and the Singularity is "just around the corner" and computers are "getting smarter every year". Yet we still can't produce basic systems that function. We can't even produce automobile electronics that are safe. We have OSX exploits on running systems that can give you root in one CLI command.
AI isn't going to happen. We can't even get the BASICS right.
Store data in some internet/cloud/whatever place keyed to the unique id?
Obviously a problem for devices without network connections though.
TFS doesn't mention how much storage these things have. NFC is just a transport layer protocol like ethernet or wifi, and the only limit to the amount of data it can transfer is down to the relatively low transfer speed. Since memory is really cheap these days each toy could easily contain a few kilobytes of storage, enough for multiple games to save some data.
All Nintendo needs is an API to manage it, which is hardly difficult to implement. What's the actual problem here?
const int one = 65536; (Silvermoon, Texture.cs)
SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
Just release Amiibo 2.0.
Make it incompatible with the 1.0 version to force everybody to re-buy them all.
If you're just now coming to realize the incredible inconvenience to consumers that planned obsolescence affords, and its only recently become a concern when contextualized in the form of a plastic trinket, then things are only going to get worse when you hear about how the rest of the modern consumer electronics market works.
Good people go to bed earlier.
Way to sensationalize a non-issue. Ambiios are money in the bank chip or not.
What makes you think this isn't by design? Nintendo accessories have always been expensive, even though Nintendo consoles have always been inexpensive. Even the N64 appeared to be a pretty good value, until you figured in the cost of the RDRAM expansion...
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
Nintendo hasn't hidden this. It is a known "problem" that an Amiibo can hold only one title. Sucks, but there you go... more a design than technical problem.
Nintendo's made this clear before they even released them so it shouldn't be news to anybody who cares about them. Judging from how well these things sell, and the fact that so many people buy them with no intention of even using them in a game, the public doesn't really care about this limitation.
Nintendo, I remember them from the 80's and early 90's. Loved playing that little dago who jumped on turtles. Didn't Sony or Microsoft buy them out around the turn of the century?
SJW's don't eliminate discrimination. They just expropriate it for themselves.
Prediction: NX will use Amiibos instead of optical drive for games. At first it will unlock a download. In a few years all the games will come on Yoshii dolls.
Damien didn't do their research as Mario Party 10 also writes to the chips: http://www.nintendo.com/amiibo/compatibility and indeed you do overwrite the data: http://www.nintendo.com/amiibo/faq#how-many-games .
> Nintendo's line of amiibo figurines are coveted by fans and collectors, even scalpers and robbers, with some harder to come by models fetching high sums on auction sites
Why is there an advertisement for a VERY niche product on /. ? This is as geeky as magnet video tricks on youtube. I guess this is news if one of the editors has an interest.
> The company may be looking to solve some of these issues with its upcoming NX system, but will it be too little too late?
Nothing says "I'm trying to mask the obvious product placement" like an open-ended question.
There are 2 games that currently use the NFC write feature. Super Smash Bros and Mario Party 10. That is why there are the SSB Series amiibo and the Super Mario Series amiibo. It is very clear that Nintendo's fix for this "problem" is to just release another series of amiibo.
Or they care just as much as Hasbro/WoTC cares about what you do with old Magic cards. Sell them, use them, keep them in a shoebox, set them on fire; they are just going to print more. Assuming nothing has changed in the last decade or so, cards from more than a few releases ago are not valid in tournaments. Planned obsolescence and whatnot.
I'm a good cook. I'm a fantastic eater. - Steven Brust
Prediction: NX will use Amiibos instead of optical drive for games. At first it will unlock a download. In a few years all the games will come on Yoshii dolls.
That makes no sense.
Which is why I think you are right. Flash media costs about nothing per gigabyte, now. Soon you can put several gigabytes into everything for the cost of the plastic to make the thing.
I'm a good cook. I'm a fantastic eater. - Steven Brust
Seems like a pen and paper roleplaying game has the answer. the data could be a universal set of characters attributes and that progress could be translated in-game in various ways. if you level yourself on one game you might actually get some level of progress on another game. I'm a bit disappointed that this isn't how it works.
“Common sense is not so common.” — Voltaire
On the flip side, there are less serious gamers like myself (*) who might consider the buying the 3DS, but would be put off by the fact that to access certain hidden features- or, more seriously, advantages- in games *that you'd already paid for*, you then had to shell out more for these figures which you have no interest in, nor space in your house for.
If some people like that- good for them. But personally, if I'm expected to buy into this sort of thing to get full use out of a 3DS, I'm not even going to bother.
Probably Nintendo have done their sums and research and estimated that they'll make more from tying their consoles to the Amiibo than they'll lose. Maybe they got those sums right, and maybe they didn't- but even if they did, it's possibly not the 100% win that you think it is.
(*) Or rather, people who are *only* interested in the games- casually or otherwise. There are probably many "serious" gamers who have no interest in collecting "Sailor Moon" Happy Meal toys with embedded RFIDs either.
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The Amiibo's poor storage situation is the problem? I thought the real problem was that we have to buy Amiibo's to unlock game functionality, after buying the game itself. There's something messed up with needing a few hundred dollars worth of plastic just to get the advertised gameplay.
I am not a sig.