Gamers Are Fans of Games, Not Genres
_xeno_ writes: A recent article on Steam Spy talks about how a "target audience" for game genres doesn't exist — or, more specifically, how there is no such thing as an "FPS gamer" or an "MMO gamer" or a "MOBA gamer." The majority of players tend to be fans of specific games, rather than genres. For example, the wildly popular MMO World of Warcraft managed to reach over 10 million players at its peak. However, these players never became "MMO gamers" — they were simply World of Warcraft gamers. As World of Warcraft's subscriber numbers fall, there's been no corresponding uptick in subscribers of other, competing MMOs. In fact, pretty much ever MMO released since World of Warcraft has been forced to move to a "free-to-play" model simply to survive. The article explains how the majority of gamers concentrate on a very small number of games, rarely trying new games: they're fans of a specific game, not any game that plays like it.
This makes sense. When I was quite young, I was perplexed by the idea of a genre. I saw surveys with a check box. What games do I like"[] platforming, []racing, []shooters, []puzzle, etc" I looked at the survey and was confused that they could classify such diverse games into such small categories. The thought didn't even occur to me that games were like each other so much they could be classified. I simply thought games were all different. Now as a game designer, game programmer, I can see genre classifications, but I think to operate in them is laziness. I think with something as complex as a computer, we can have new genres of games like Katamari Damacy if someone puts their mind to it. I think experimenting and trying stuff no one tried before is bold and to be praised.
Just like children can't see through the veil when watching a movie and needs to be reminded Godzilla isn't real and the set is a miniature city, I think a lot of people get caught up in games without thinking how the game is made or similar to other games. A lot of people just play and if they like it, they stay. I just wish the veil wasn't so thick that people could see through a Clash of Clans, Farmville meets castle, pay to win, and wouldn't sponsor that type of drivel. I once had a "game designer" honestly think Clash of Clans took as much skill as Wacraft3 to play... The veil is there even for people who are supposed game developers.
God spoke to me