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The Story of Oculus Rift

An anonymous reader writes: A lengthy new article details the history of the Oculus Rift, from the VR headset's stereotypical beginnings in a hacker's parents' garage to its $2 billion acquisition by Facebook. "Luckey got into VR by way of computer games, which he was obsessed with for a time. After building what he recalls as a "beautiful six-monitor setup," for extreme visual saturation, he wondered, Why not just put a small screen directly on your face?" At just 19 years old, Luckey built a prototype good enough to impress John Carmack, which brought him all sorts of further attention. Investors came running, and eventually Mark Zuckerberg took an interest. "When Zuckerberg arrived, Luckey introduced himself and then quickly walked away. 'I'm a big fan,' he said, 'but I actually have to get back to work.' ... Zuckerberg seemed taken aback by Luckey's brusqueness but also charmed. 'They definitely have the hacker culture that we have,' he says." As the device approaches release, they're all wondering how much VR will change the world.

80 comments

  1. obsolete tech by SinisterEVIL · · Score: 1

    google cardboard pretty much makes this tech obsolete. my cell phone plus $20 headset and I have the same thing.

    1. Re:obsolete tech by Anonymous Coward · · Score: 4, Insightful

      I bet you feel your skateboard is basically the same as a Ferrari.

    2. Re:obsolete tech by Anonymous Coward · · Score: 0

      Both of you need to go outside.

    3. Re:obsolete tech by Anonymous Coward · · Score: 0

      More like the difference between a skateboard and a kick scooter.

    4. Re:obsolete tech by Okian+Warrior · · Score: 3, Informative

      google cardboard pretty much makes this tech obsolete. my cell phone plus $20 headset and I have the same thing.

      Carmak has stated that the big problem in VR headsets is latency: when the image movement is delayed slightly from when your head moves, it gives you headaches and nausea.

      Carmak is a pretty smart guy, and has been working on this problem for awhile, and thinks he's solved the problem and that it will make a sellable product. He's got a track record for making sellable products, and so does Zuckerberg.

      This is, of course, the reverse of an ad-hominum attack.

      I'm not saying that earbuds and a flap from a shipping box isn't an equivalent setup, but I have to wonder...

    5. Re:obsolete tech by Anonymous Coward · · Score: 0

      Cardboard isn't that great if you don't have a 4k display.
      DK2 with higher resolution or Vive would be better than both.
      Don't knock positional tracking until you've used it.

      It'll be even better when there is full-body tracking, whether it's a hamster ball, omni-treadmill, or something new.

    6. Re:obsolete tech by Tough+Love · · Score: 2

      google cardboard pretty much makes this tech obsolete.

      If you want to get an idea how crappy the gyros are in your cellphone, just try google sky map or any compass app. Very much a case of, you get what you pay for.

      --
      When all you have is a hammer, every problem starts to look like a thumb.
    7. Re:obsolete tech by WaffleMonster · · Score: 1

      google cardboard pretty much makes this tech obsolete. my cell phone plus $20 headset and I have the same thing.

      Cell phone graphics is the definition of obsolete.

    8. Re:obsolete tech by minstrelmike · · Score: 1

      One thing I read was having a visible nose in the frame diminished a lot of the nausea. Stuff you don't notice but is always there as a reference makes a sorld of difference.

  2. The story of Oculus Ripoff by Anonymous Coward · · Score: 0
    1. Re:The story of Oculus Ripoff by Anonymous Coward · · Score: 0

      I think you want us to pay no attention to what "ripoff" actually means.

    2. Re:The story of Oculus Ripoff by GrandCow · · Score: 1

      Neither of these are based on the idea that the rift is built around.

      --
      "Well kids, you tried your best, and you failed. The lesson is, never try." -Homer Simpson
  3. the story abridged: by nimbius · · Score: 1

    hackers: this is going to be awesome and we are going to revolutionize 3d immersive gaming and computing with your kickstarter help
    Zuckerberg: I will literally choke you with a dick made of cash until you sell this to me.
    hackers: We are going to buy a mansion in mansion land now. your funding has helped us build a solid gold toilet in this mansion. so, thanks.

    --
    Good people go to bed earlier.
    1. Re: the story abridged: by Anonymous Coward · · Score: 3, Insightful

      Choke with cash.

      That is the norm these days. Oculus was NOT worth 2 billion dollars. But when you are spending other people's money, no one gives a shit.

      A prototype and all was worth maybe a couple of million in today's money.

      Tech companies are just irresponsible with their stakeholder's money. It's just disgusting what I have been seeing in the last 20 years.

    2. Re: the story abridged: by allcoolnameswheretak · · Score: 1

      It's better to grow by buying stuff and having "expenses" than having to pay taxes on your profits.

    3. Re: the story abridged: by ShanghaiBill · · Score: 0

      Oculus was NOT worth 2 billion dollars ... A prototype and all was worth maybe a couple of million in today's money.

      You should never become a VC. Lets just do the math: Immersive virtual reality is likely to be the next big thing. In the first year, they may sell more than 10 million units in the US, and several times that overseas. I know I will buy one. Over the first few years they may sell 100 million units. A first mover advantage will be worth a fortune. They may be making more than "a couple million" per day.

    4. Re:the story abridged: by Pseudonymous+Powers · · Score: 1

      hackers: this is going to be awesome and we are going to revolutionize 3d immersive gaming and computing with your kickstarter help

      Zuckerberg: I will literally choke you with a dick made of cash until you sell this to me.

      hackers: We are going to buy a mansion in mansion land now. your funding has helped us build a solid gold toilet in this mansion. so, thanks.

      Zuckerberg: Now tell all your supporters that this is really the best thing for the technology.

      hackers: Everyone, selling out to Facebook is really the best possible thing for the technology!

      Zuckerberg: Now tell your children that you never loved them and you're selling them into slavery.

      hackers:Pack your bags, kids! You're joining the circus!

      Zuckerberg: Now set your grandmother on fire.

      hackers: Hey, grandma, catch this Molotov cocktail!

      Zuckerberg: Now dance sexy for me. Real slow.

      hackers: [gyrate awkwardly]

    5. Re: the story abridged: by Tough+Love · · Score: 1

      $2G was still a bit rich. But mind you it's John Carmack so the quality is going to be there.

      --
      When all you have is a hammer, every problem starts to look like a thumb.
    6. Re: the story abridged: by rockmuelle · · Score: 3, Interesting

      Um, you shouldn't be one, either.

      Let's do the math: drop tens of millions of dollars of your investor's money to be the beat out the other institutional investors to a company with a cool prototype built from Kickstarter funds. Realize a few months into it that the tech, while kick ass, isn't quite ready for prime time and won't have an available market of 10M users for at least a few years. Do some more math and realize they'll run out of money before then and have to take on additional VC money, possibly in a down round that will affect your position. Call one of your successful investments with money to burn, ask them to buy you out of your investment and give everyone a good return. Repeat with the next cool tech. Claim you have the unique ability to spot unicorns. Raise more money for your fund.

      _That's_ how you think like a modern VC.

      Of course, this is just a variation on the IPO scams of the first boom. In this case, the few successful companies (Facebook, Google, etc) replace the role of the public in providing quick returns on questionable investments. The public foots the bill indirectly: some IPO money and shares are used for the buyouts and ad revenue provides the rest of it.

      -Chris

    7. Re: the story abridged: by Anonymous Coward · · Score: 0

      instagram was a billion dollar purchase... at least you get something with oculus

    8. Re: the story abridged: by Anonymous Coward · · Score: 0

      VR will never become a thing. It will be too expensive and require too much space and fiddling around with, not to mention the eyestrain and motion sickness issues. People aren't going to want that.

      Oculus VR is going to die a slow death. At least HTC and Sony have other things they can fallback on when their respective units fail.

    9. Re: the story abridged: by alhead · · Score: 1

      VR will never become a thing. It will be too expensive and require too much space and fiddling around with, not to mention the eyestrain and motion sickness issues. People aren't going to want that.

      Yeah, and home computers will never become a thing. They take up an entire room, and they require so much electricity to operate, not to mention the punch cards and vacuum tubes.

      There are obvious obstacles to wide-spread adoption of VR technology, and there are probably a lot of non obvious obstacles as well. However, that level of immersion has so much potential in so many applications. VR is probably viable just from the entertainment market alone, but there are also communication, data visualization, education, and health science applications.

      After ten years of development in display quality and processing speed, eyestrain and motion sickness won't be a problem.

  4. I want no part of Facebook by Dracos · · Score: 4, Interesting

    Oculus became completely irrelevant to me as soon as FB bought it. I'll wait to see what Valve comes up with.

    1. Re:I want no part of Facebook by Anonymous Coward · · Score: 0

      The thing is that I can see this for gaming - but for interacting with others on facebook? Fuck that - will just go over to their house if I need to see them face to face. Zuck just wasted 2 billion for a VR version of second life. (call it alt life)

    2. Re:I want no part of Facebook by hackwrench · · Score: 1

      Because every time Facebook acquires something it can only be used in what's seen as it's core business ever.

    3. Re:I want no part of Facebook by Aethedor · · Score: 1

      Some time ago I read that Suckerberg promised that no Facebook account would be required and there would be no sending of information back to Facebook... Right... Why do I not believe that?

      --
      It doesn't have to be like this. All we need to do is make sure we keep talking.
    4. Re:I want no part of Facebook by Anonymous Coward · · Score: 0

      If they're the type of Republicans that would sell-out to those Facebook Republicans, then they were irrelevant long before they ripped-off the public with this scam. It is a scam. Those Republicans took the public's money that was invested in stocks and funneled it to those Oculus criminals.

    5. Re:I want no part of Facebook by Anonymous Coward · · Score: 0

      Because every time Facebook acquires something it can only be used in what's seen as it's core business ever.

      So I guess Hitler should only be remembered for the Volkswagen beetle.

    6. Re:I want no part of Facebook by Anonymous Coward · · Score: 0

      "I guess volkswagen should be remembered as a german automobile that served the nazis" FTFY, and yes, that's part of their history, and everyone knows it.

    7. Re:I want no part of Facebook by Tough+Love · · Score: 2

      Some time ago I read that Suckerberg...

      Ahem. Spelling mistake detected, I think you meant Suckerborg

      --
      When all you have is a hammer, every problem starts to look like a thumb.
    8. Re:I want no part of Facebook by JackieBrown · · Score: 1

      How can I get paid to schill for the democratic party? Do you only have to post on Slashdot or do you have to hit multiple sites?

      Who am I kidding? You will never read this post. Your job isn't to engage in an actual discussion otherwise you would deal in facts.

      My favorite is still this one
      http://science.slashdot.org/co...

      By the time the smoke cleared, almost 20 percent of the posts were these schill posts.

    9. Re:I want no part of Facebook by hackwrench · · Score: 1

      I was being sacastic,

    10. Re:I want no part of Facebook by Anonymous Coward · · Score: 0

      GP is actually shilling for the Republican party. You, on the other hand, are shilling for the Democrats. Both of you use the same technique: make your employer's critics look like paranoid idiots.

  5. Sucker for Zucker by Anonymous Coward · · Score: 0

    Luckey made a big mistake by selling his company to Zucker. Despite what Facebook depicts with its hackercups and other "hack" stuff, Facebook has no "hacker" spirit. On the contrary, they will try to make profit-only.

    1. Re:Sucker for Zucker by xxxJonBoyxxx · · Score: 1

      >> Luckey made a big mistake by selling his company

      Did you read the part about $2B? Whatever his fantasy is, he can live it now.

    2. Re:Sucker for Zucker by Anonymous Coward · · Score: 0

      Lol, I'd make "mistakes" that bring in that kind of money all day, every day.

    3. Re:Sucker for Zucker by CastrTroy · · Score: 2

      Notch doesn't seem to be doing too well with his fortune.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    4. Re:Sucker for Zucker by Cederic · · Score: 1

      Look, I love my cats, but for $2bn they're yours.

      I'll take the risk on living with that sort of fortune.

    5. Re:Sucker for Zucker by Anonymous Coward · · Score: 0

      I've offered to help him by taking some of his burdensome money from him. I'm in debt and would just take what I need to get to zero personal value.

      As a typical crybaby hypocrite, I never heard from him.

    6. Re:Sucker for Zucker by Anonymous Coward · · Score: 0

      There was definitely a crybaby hypocrite in that conversation, but it wasn't Notch.

    7. Re:Sucker for Zucker by UnknownSoldier · · Score: 2

      That's because Notch is insecure. He is afraid of:

      * success: Making something that will be judged by others
      * failure: Making something that others will laugh at

      If Notch wants to get out of his "slump" he could easily setup the "Notch Indie Fund" and donate 25K / every month to a different indie group. it would help him reconnect with the "roots" and help others to empower them to pursue their dreams.

      http://www.businessinsider.co....

    8. Re:Sucker for Zucker by Anonymous Coward · · Score: 0

      Hmm, perhaps my dictionary's definition of "hypocrite" is wrong? Could you explain your reasoning?

    9. Re:Sucker for Zucker by Anonymous Coward · · Score: 0

      Your dictionary is fine, it's your dishonesty that's the problem.

      You're a crybaby because your comments are clearly based in jealousy of Notch's wealth and success.

      You're a hypocrite for calling him a crybaby, when he's said nothing to indicate that he is one. And no, his recent comments about money not automatically solving all of his problems don't do that.

      You agree with me completely, and you will now accidentally admit that.

    10. Re:Sucker for Zucker by Anonymous Coward · · Score: 0

      "You're a crybaby because your comments are clearly based in jealousy of Notch's wealth and success."

      You are projecting. Notch said he's unhappy, I'm willing to help.

      "You're a hypocrite for calling him a crybaby, when he's said nothing to indicate that he is one."

      Generally speaking, "crybaby" is not a word used by the person speaking, other people emit that judgment. So he'll never say "I'm a crybaby". However, sitting on his billions in his mansion and saying how lonely he is, that's the textbook definition of a crybaby. Your post also reeks of crybabyism.

      One wonders if you don't secretly wish to be an anal polyp in his derriere.

      "You agree with me completely"

      Delusional.

      "and you will now accidentally admit that."

      Yet hilarious.

  6. link is dead by Anonymous Coward · · Score: 0

    The link to the article is dead: http://www.vanityfair.com/news/2015/09/oculus-rift-mark-zuckerberg-cover-story-palmer-lucky

    1. Re:link is dead by Anonymous Coward · · Score: 0

      The link to the article is dead: http://www.vanityfair.com/news/2015/09/oculus-rift-mark-zuckerberg-cover-story-palmer-lucky

      IPSF, please save us!

  7. Naturally, it omits the gutting of Scaleform. by Anonymous Coward · · Score: 2, Interesting

    What I'm curious about is to why all of the articles detailing the history of Oculus VR omit the subsequent gutting of Autodesk Scaleform for staff.

    In 2012, two of the co-founders of Scaleform, Michael Antonov and Brendan Iribe, cashed out of Scaleform shortly after it was bought by Autodesk - Brendan left in late 2011, but Michael stayed on to prevent an excessive amount of brain drain while Scaleform brought on more engineers.

    Shortly after Michael and Brendan joined Oculus VR, from Scaleform they poached Andrew Reisse (senior engineer, RIP: killed by a high speed pursuit while taking a walk), Artem Bolgar (senior engineer) and JP Ratliff (senior support staff), and I would wager good money that they would have also brought along Maxim Shemanarev (the mind behind Anti-Grain Geometry, on which Scaleform is based) had he not already died due to unspecified medical complications.

    Everyone seems to want to tout Palmer Luckey and John Carmack as the brains behind Oculus VR, but if it weren't for the people like Artem and Michael handling (I'm assuming) the interface libraries that the Oculus VR uses to communicate with the underlying game engines, and the influx of VC from Brendan, I'm not so sure that Oculus would have actually made such a stir or lasted long enough to even be acquired by Facebook.

    Full disclosure: I don't work for Oculus VR, I don't hold any shares in Oculus VR, I'm just an interested party who got to see the best and brightest of his coworkers get rampantly poached by Oculus VR.

  8. But... Carmack. by Dr.+Manhattan · · Score: 3, Insightful
    John Carmack is still with Oculus, and he knows graphics tech. If he thinks they can get it right, I'm inclined to believe him. So I'm paying attention to Oculus, still.

    Mind you, Valve's stuff is supposed to be out by the time the Rift comes out, so it'll be possible to directly compare them before I'll be in a position to buy. I'm not ruling them out. But overall I like the Rift's odds, based on what I've been reading.

    --
    PHEM - party like it's 1997-2003!
    1. Re:But... Carmack. by Anonymous Coward · · Score: 0

      Everything Carmack does is neat, but has major shortcomings: unified lighting and shadow volumes allowing for cool looking, but hard shadows with little ambient light; MegaTexture allowing for little repetition, but featuring muddy textures that look terrible up close, awful pop-in, and huge install sizes; etc....

    2. Re:But... Carmack. by Tough+Love · · Score: 2

      unified lighting and shadow volumes allowing for cool looking, but hard shadows with little ambient light;

      Apparently you missed the part where he dropped shadow volumes in favor of shadow mapping (and did some great work there).

      MegaTexture allowing for little repetition, but featuring muddy textures that look terrible up close, awful pop-in, and huge install sizes; etc...

      You seem to be talking about a different game than I ran. He set out to create a world that artists could paint on without restriction, and he did that. Anybody who claims that Tech 5 is less than impressive is an idiot. I expect that if Zenimax has not been such dicks then Tech 6 would be out by now with a far better walkaround engine.

      Anyway, the bottom line is: John Carmack has contributed more to graphics technology than you, created more games that people had fun with than you, is smarter than you, has a prettier wife, and is richer than you. Probably his balls are bigger too.

      --
      When all you have is a hammer, every problem starts to look like a thumb.
    3. Re:But... Carmack. by Anonymous Coward · · Score: 0

      You have no idea what unified lighting is.

    4. Re:But... Carmack. by Anonymous Coward · · Score: 0

      He's probably only seen it on neutered hardware, like consoles. I remember seeing complaints regarding Megatexture in Rage on the consoles because they looked like absolute muddy shit, much like all console game textures.

      I played Rage as it was intended to be played, on a PC. The game was generic shit, but the visuals were awesome.

    5. Re:But... Carmack. by Anonymous Coward · · Score: 0

      John Carmack is still with Oculus

      That Carmack works for them is quite useless for me, they pulled a bait and switch with their cross platform support and and a half assed open source library that depends on a binary blob. That was at least a month work wasted for something that will never leave alpha.

      Maybe I can rescue some of that work by porting it to Valves system. They at least have a reputation to maintain.

  9. "he wondered, Why not just put a small screen... by Anonymous Coward · · Score: 0

    "he wondered, Why not just put a small screen directly on your face?"
    And then, by pure chance, built a perfect replica of the previously built and sold VR-headsets with little more difference than updated hardware to current spec.
    Being an owner of a VFX-1 VR headset I can tell you that there are very little the oculus can do that the VFX-1 did not. The VFX-1 had shittier screen and headtracking that was more work to calibrate but It did have sound... and a heft price tag. What the Occulus is is a rehash of old tech with modern hardware... innovation == zero.

  10. actually makes me cry by Anonymous Coward · · Score: 0

    I was that 19 year old 25 years ago. I was brusque, I was in my bubble, I played with electronics and jokingly wanted to create "sexual electronics" to connect people together with "peripherals". Nobody with tons of cash came to me, and now I'm a nobody.

    Make money, kid, while the sun shines.

  11. Consumer products currently shipping: 0 by Anonymous Coward · · Score: 0

    But it's coming real soon now right?

  12. And here I am by Anonymous Coward · · Score: 0

    Just waiting to die so I can stop reading about stupid human trifles.

  13. Why is it always the garage? by irrational_design · · Score: 3, Funny

    It seems like every startup from Apple to HP to Oculus is said to have started in the garage. Why do we never read about a startup starting up in the kitchen or the living room? Especially in California where it would seem that the lack of AC in the garage would be a major deterrent.

    1. Re:Why is it always the garage? by Ryanrule · · Score: 1

      garage sounds more impressive than in the guesthouse on your parents california estate. soooo many of these "startups" are being done by the children of rich finance douches.

    2. Re:Why is it always the garage? by Anonymous Coward · · Score: 0

      Quick, buy a domain.

    3. Re:Why is it always the garage? by Anonymous Coward · · Score: 0

      It seems like every startup from Apple to HP to Oculus is said to have started in the garage. Why do we never read about a startup starting up in the kitchen or the living room? Especially in California where it would seem that the lack of AC in the garage would be a major deterrent.

      Maybe these are the kinds of garages with AC and a Ferrari in the next bay.

    4. Re:Why is it always the garage? by Anonymous Coward · · Score: 0

      Yeah Lucky was about to afford to buy every single VR headset ever made before building his own, as well as a 6 monitor setup that had the computer power to run games... Hey I was there prior to Oculus Kickstarter, but rich played a part in Lucky's success.

    5. Re:Why is it always the garage? by Anonymous Coward · · Score: 1

      Your question is modded funny, but, in case you are serious, the answer is that the day a customer opens the wrong door looking for the bathroom and sees your wife naked, you'll be moving out of the living room. Ask me how I know.

    6. Re:Why is it always the garage? by antdude · · Score: 1

      What about the basements, attics, bedrooms, closets, etc.?

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  14. Holy shit by Anonymous Coward · · Score: 0

    If Lucky is the kind of person who is a big fan of Zuckerberg, fuck him and I hope he gets hit by a bus. Seriously, fuck you fucks you are ruining technology for the rest of the shaved apes.

    1. Re:Holy shit by Tough+Love · · Score: 1

      Shut up and do your own hack.

      --
      When all you have is a hammer, every problem starts to look like a thumb.
    2. Re:Holy shit by deek · · Score: 1

      If someone paid me 2 billion, I'd be a huge fan of them as well.

  15. Re:"he wondered, Why not just put a small screen.. by Anonymous Coward · · Score: 0

    It's apparently also very similar to what he built while employed by a company called Total Recall (who now have a lawsuit against Luckey and Oculus for fraud). Coincidentally, Zenimax has another lawsuit against Luckey and Oculus for design ideas they claim were taken from them after Luckey signed a non-disclosure agreement with them as well.

  16. Cached article by Anonymous Coward · · Score: 0

    http://webcache.googleusercontent.com/search?q=cache:-4K82JVInzMJ:www.vanityfair.com/news/2015/09/oculus-rift-mark-zuckerberg-cover-story-palmer-lucky+&cd=1&hl=en&ct=clnk&gl=us

  17. yeah by Ryanrule · · Score: 1

    soo teen has a ton of money to fuck about with computers. lucky for him.

  18. Re:"he wondered, Why not just put a small screen.. by Tough+Love · · Score: 1

    Zenimax has another lawsuit against Luckey and Oculus for design ideas they claim were taken from them after Luckey signed a non-disclosure agreement with them as well.

    It has nothing to do with tech, Zenimax guys are just pissed that Carmack got out of their clutches and ended up richer than them.

    --
    When all you have is a hammer, every problem starts to look like a thumb.
  19. No Linux No Buy by DMJC · · Score: 1

    No Linux support, no buy. I'll get whichever model has higher resolution than 4k and full Linux support.

  20. Syntax Error: by tomxor · · Score: 1

    - En.parse: Unexpected end of statement at line 1 column 332
    - En.parse: Unexpected opening quotation mark at line 1 column 333
    - En.lint: Nested quotation marks of same type between line 1 column 183 and column 433, Use alternate single and double quotes for nested quotations

  21. ooohhh, i feel sick... by Anonymous Coward · · Score: 0

    My brother recently pick one of the recent rift devices off Kijiji and I helped him get it running. These things are absolutely amazing. If you haven't tried one, definitely do. It will blow your mind. Having said that, 10 minutes of roller coaster demo made me nauseous for something like 3 hours. Yes, I know all the customization with lenses and intraocular distance etc. etc. can help reduce this, but until the sick is absolutely gone, this will never take off the way Oculus hopes it will.

  22. It's rather a sad story about kickstarter by Kartu · · Score: 1

    It's rather a sad story about kickstarter "backers". People support a project and risk losing their money and projects fails and most of them fail.

    "9,522 backers pledged $2,437,429 to help bring this project to life." (oculus rift on kickstarter.com)

    Yet even in rare cases when a project is a huge success, backers don't get anything from that success. No right to influence direction in which the project develops either.

  23. i phailed to buy glass because by Anonymous Coward · · Score: 0

    it didn't do anything truly useful
    it didn't work with any prescription glasses frames that I choose to purchase
    it cost an astonishingly high 1500 and could only be had at horribly inconvenient locations

  24. Snow Crash here we come! by Anonymous Coward · · Score: 0

    With the Rift and Facebook together, there is only one piece missing, the VR space itself. That piece is in development at Linden Lab, makers of Second Life, code named Project Sansar. If they can make it work, then probably get acquired by Facebook, all the parts will be in place.