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TSR's Lost 1980s Dungeons and Dragons Movie Script, Reviewed

An anonymous reader writes: Over at the Escapist, games historian Jon Peterson (of Playing at the World) reviews a recently-unearthed copy of James Goldman's 1982 script for a Dungeons & Dragons movie. The synopsis sounds even worse than the Jeremy Irons Dungeons & Dragons film from 2000, if such a thing is possible. Given the resolution of recent legal problems paving the way for a new D&D cinematic universe, will we have better luck with the franchise today? How can you translate the interactive experience of D&D into a compelling movie?

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  1. Don't skip the low levels by Vyse+of+Arcadia · · Score: 3, Interesting

    One of the problems with every D&D movie attempt up until this point is that they're always about end-of-campaign type things. But D&D is fun for the entire campaign. Especially since HBO's Game of Thrones has demonstrated strongly that gritty low-magic fantasy has a large audience, I think it would help a D&D movie to focus on low-level adventures. Like, levels 1 - 3, where Magic Missile (the bottle rocket of evocation spells) is the flashiest thing your Wizard can do, and even then just once per day.

    I think a trilogy of movies, low-level, mid-level, and high-level, could actually do very well. The caveat being that the first movie would have to be very good to ensure the sequels aren't just wasted cash.