TSR's Lost 1980s Dungeons and Dragons Movie Script, Reviewed
An anonymous reader writes: Over at the Escapist, games historian Jon Peterson (of Playing at the World) reviews a recently-unearthed copy of James Goldman's 1982 script for a Dungeons & Dragons movie. The synopsis sounds even worse than the Jeremy Irons Dungeons & Dragons film from 2000, if such a thing is possible. Given the resolution of recent legal problems paving the way for a new D&D cinematic universe, will we have better luck with the franchise today? How can you translate the interactive experience of D&D into a compelling movie?
After all, D&D was really an interactive version of Tolkein's world to begin with, wasn't it?
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It's roughly the same dumb premise. If you asked a movie company to make a fictional movie about baseball, it would be a complete disaster. Lots of good films about baseball players, or baseball teams. But not about baseball in general. "Let's capture all of baseball in this film." It would be nuts.
Same thing here. "D&D" is just a framework in which fantasies are played out. Most are fun to engage with, but ultimately have very boring narratives to an external audience.
Gotta make the movie about something smaller.
With anything, whether it's a superhero/comic book movie, a video game movie, or a D&D/Fantasy genre movie, you need a good story and a good script. You absolutely can't rely on the IP itself to make things good. It also has to be capable of appealing both to the original fans, and to the wider audience that knows jack about it. There have been good, and bad, examples of each of these. You're definitely not going to get away with just having a two hour commercial, or with something so cheesy that people can't get into the story, etc.
But it can be done, and when it happens, people in Hollywood will be falling all over themselves to make more (many of which will suck - see the recent Fantastic Four movie for instance, or, better yet, don't). I'm particularly interested to see how the World of Warcraft movie is going to turn out, because from the sound of it, they have a good story, a good director, and a general good idea of how to present their product on film. Sure, it'll be a CGI-fest, but that's kind of to be expected when going with that sort of environment.
That said, Blizzard does know how to tell a story. I remain unconvinced that anyone in D&D-land (WoTC/Hasbro/etc) knows how to do that on the big screen.
It doesn't work. D&D is all about making your own experience, it just like how almost every video game movie sucks. You could in theory make a good movie that is set in the D&D universe but you need a $100 million dollar budget and someone like Peter Jackson to make it. This will never happen, it will have a piddly budget, and some no name director, I actually believe that Vin Diesel would be a good director for this movie, since he has been a big D&D guy for years. The best D&D cross over to video that I've seen is actually the Futurama episidoe Benders Game.
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>> How can you translate the interactive experience of X into a compelling movie?
You can't. Quit trying. See "Mortal Kombat", "Street Fighter", "D&D", "In the Name of the King" (Dungeon Siege) and the upcoming turd of a Warcraft movie for examples.
Sorry, cut off: Zombie Orpheus Entertainment.
The first one, a college film-student production, was fun and silly. The second, "Gamers 2: Dorkness Rising" (recently revived through crowdfunding support), was a bit better as a real movie that might appeal to non-players. The third, "Gamers 3: Hands of Fate", shifts focus to collectible card gaming (CCG) (though suggesting that roleplaying improves the CCG experience) and the craziness of conventions (cosplay, competitive gaming, etc.); this disappointed a portion of the crowdfunding audience that expected more continuation of the RPG-focus characters and story. The same folks have also produced a webseries "Natural 1" in a similar vein. The presentation jumps between the real world of players around a table, and the imagined world of characters in the story world, sometimes mixing the story world with voice-over narration from the real world.
Similar style may be seen in the webcomic "Table Titans" by Scott Kurtz (already known for "PVP"). Of course, in a drawn comic, it is possible to make a more dynamic and fluid transition between elements of "real" and "story" worlds; sometimes the imagined snow-covered forest looms over the "real" table and players, and sometimes the casually-clad DM walks through the imagined location, and occasionally the players around the table are shown in costume as if they had forgotten which world they are in.
The hardest question is: Is this a movie about a D&D adventure, or is this a movie about playing D&D? If an adventure, then forget the game, you can't do it, just do LOTR instead. If it's about moving from the real world into an imaginary one, then you're making "The Lion, the Witch, and the Wardrobe", whether it's a piece of furniture, or a mystic portal opened by "magic"/"science", or a tabletop game gone wrong. What I enjoy about "The Gamers" movies (and especially "Natural 1") is that they are, to some extent, about the people, not the game; the people for whom this regular gathering is an important part of their social circle, and the ways in which the in-game interactions reflect who they are, or who they wish they were.
Who the hell is going to waste 21 minutes to find out all that was wrong with the Super Mario Bros movie?
It can be summed up as: lame assed live action adaptation of video game which was always going to suck. Nothing about that game was ever going to work in a live action adaptation without being terrible: not the characters, not the visuals, and not the plot. Because NO video game inspired movie had ever been successful before, and I'm hard pressed to think of any since which have been any better.
Same goes for this ... I just don't see how you can have a movie about D&D which doesn't quickly devolve into "kids get sucked into game, mayhem ensues, and at the end it either was (or wasn't) just their imagination" (the last bit being determined if there is a lasting momento or not.
But, honestly, "I roll 13 with 3d6, and have killed your wizard" is going to make a terrible movie.
I have a title for them though: Jurassic Dork.
Lost at C:>. Found at C.
Just bring the Drizzt Do'Urden books to the big screen, I'd go see that.
One of the problems with every D&D movie attempt up until this point is that they're always about end-of-campaign type things. But D&D is fun for the entire campaign. Especially since HBO's Game of Thrones has demonstrated strongly that gritty low-magic fantasy has a large audience, I think it would help a D&D movie to focus on low-level adventures. Like, levels 1 - 3, where Magic Missile (the bottle rocket of evocation spells) is the flashiest thing your Wizard can do, and even then just once per day.
I think a trilogy of movies, low-level, mid-level, and high-level, could actually do very well. The caveat being that the first movie would have to be very good to ensure the sequels aren't just wasted cash.
The only D&D book character a studio would want to adapt is Drizzt Do'Urden. Built-in audience is a huge studio requirement these days, and Dark Elves haven't been on the big screen before.
One major reason the 2000-era movie sucked was that D&D is a universe to tell stories in, not itself a compelling story. As others have mentioned, there are many fantasy books whose characters have been in the D&D universe that make good stories, but a "D&D movie" doesn't even make sense, unless you consider the "summoner geeks" short animation. https://www.youtube.com/watch?... That's what a D&D movie means to me.
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I guess the name "Tom Manchild" was taken?
If you race cars, it's important to have a nickname which tells people that you are brave, because otherwise they would have no way of knowing that.
She was accompanied by her brother Victor Champion, her sister Hero Champion. and her cousin Winnie McWinsalot. But they don't do much in this movie.
It's called "peyote".
Why does he need to walk on water if he has a ship? Is it that he's clumsy and falls overboard a lot, and can't swim? And why do Baby Manboy and his two friends need to walk on water to get to a ship that's supposedly been waiting for them? Don't they have docks, or gangplanks, or launches? How did all the oarsmen get on board? Do they need to walk on water too?
Ok, I totally want to watch this movie now.
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