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The #NoEstimates Debate: An Unbiased Look At Origins, Arguments, and Leaders

New submitter MikeTechDude writes: Estimates have always been an integral part of the software development process. In recent years, however, developers, including Woody Zuill and Vasco Duarte, have begun to question the efficacy, and even the purpose, of using estimates to predict a project's cost and time line. A fierce debate has sprung up on Twitter, between those calling for an end to estimates and those who continue to champion their use in a professional setting. On the surface, it would appear that the debate is black and white. Proponents of the #NoEstimates Twitter hashtag are promoting a hard stop to all estimates industry-wide, and critics of the movement are insisting on a conservative approach that leaves little room for innovation. However, the reality of the debate has unfolded in far more complex, nuanced shades of gray. HP's Malcolm Isaacs digs deep and pinpoints where the debate started, where it now stands, and what its implications are for the future of software development. Meanwhile, Martin Heller offers his less unbiased approach with his post, #NoEstimates? Not so fast.

37 of 299 comments (clear)

  1. Estimates by Anonymous Coward · · Score: 3, Insightful

    Correct:

    How long will it take you to do this list of things?

    Incorrect:

    How long will it take you to do this thing that nobody has ever done before and which may or may not have these features, and we may need to add new requirements when we're halfway through but we won't know until we get there.

    One of these is merely difficult. The other is doomed to failure from the time The Boss opened his mouth.

    1. Re:Estimates by gweihir · · Score: 5, Informative

      Not so. The second one has a correct and professional answer: "I do not know. This will require a pre-study. But adding new requirements during the process is right out, then the pre-study has to be repeated and the project reset." and on the pre-study you _can_ deliver a reasonable estimate.

      It is not only bosses demanding infeasible things. It is also coders not enlightening them on what is possible and what is not.

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    2. Re:Estimates by PopeRatzo · · Score: 3, Insightful

      Not so. The second one has a correct and professional answer: "I do not know. This will require a pre-study. But adding new requirements during the process is right out, then the pre-study has to be repeated and the project reset." and on the pre-study you _can_ deliver a reasonable estimate.

      You are assuming the corporation you work for is a rational actor. They are not. They are products of paperwork and exist as golems to extract maximum profits at any cost.

      The management you work for isn't to blame, because they're just trying to feed Moloch too. They are also consumables.

      Looking for rational expectations and behavior in the 2015 workplace is like Captain Yossarian looking for rational expectations and behavior in the military. If you're not crazy, you're not paying attention.

      --
      You are welcome on my lawn.
    3. Re:Estimates by Spazmania · · Score: 4, Insightful

      If you can't produce a reasonably accurate estimate you may not have asked the right question.

      How long will it take you to do this thing that nobody has ever done before

      This is not the right question. The right question is: how long will it take you to assess this thing that nobody has ever done before, and devise strategies for doing it, and develop them to a point that you can estimate how long executing these strategies will take.

      Nothing wrong with saying, "I need four weeks to research this before I'll be able to give a reliable estimate on implementation."

      --
      Moderating "-1, Disagree" is simple censorship. Have the guts to post your opinion.
    4. Re:Estimates by khchung · · Score: 2

      "You are assuming the corporation you work for is a rational actor. They are not. They are products of paperwork and exist as golems to extract maximum *short term* profits at any cost."

      There, corrected for you. Corporations, not being rational, as you said, usually act childish: they'll take one today even if it obviously mean lose ten tomorrow (yes, that's an hyperbole: change "today" with this quarter or next and "tomorrow" with in two years).

      If the chances of being there "tomorrow" is small enough, giving up ten tomorrow to take one today is the *most rational* choice.

      After seeing the umpteenth coworker being "let go" for not reaping in enough short term profit, you need to be *irrational* to still think long term for the company.

      The blame starts all the way from the stock holders demanding short term profit.

      --
      Oliver.
    5. Re:Estimates by Dahamma · · Score: 2

      Well, I know I certainly wouldn't hire you... regardless of your qualifications... because you are an asshole. But we have a bunch of open positions for non-assholes right now.

      There is a MASSIVE abundance of open recs for good engineers in Silicon Valley right now. It's such an employee market even many crappy companies are offering 6 figures for new college grads, large referral bonuses to existing employees, etc. Salaries are skyrocketing since the lack of available talent means companies must continue to poach those who are employed.

      The unemployment rate for SW engineers in the US is about 3.6%, and closer to 2% SV. Which basically means it's almost 0 at a practical level, because WAY more than 2-3% of SW engineers in the field are so bad they are basically unemployable.

      If you find your job to be hell and are having trouble competing with H1Bs, you may be one of those...

    6. Re:Estimates by tompaulco · · Score: 2

      In most countries you can not fire one on the spot. Especially if there is no reason. From the excerpt of that AC I see no reason to fire him. Except for not playing along as the boss wants ... which is not a valid reason in my country.

      In my country you can ONLY fire someone for no reason. If you give them a reason, then they have the grounds to sue you and prove that the reason was valid.

      --
      If you are not allowed to question your government then the government has answered your question.
    7. Re:Estimates by Agent0013 · · Score: 2

      And you get the experts to help make the estimate. Then they say it is too long and cut it down to 1/3rd the time estimated. And the project ends up going way over what was estimated.

      I have stopped caring about the estimates. The boss can make his fantasy timelines all he wants. Sometimes, when it is a small project I come in on time. Other times the project ends up going over. It ends up cutting into the next project, which has a firm stop date, so they don't give even the original amount of time estimated for that project even though that was already estimated to be too low. So that project goes over also. I don't even look at the schedule. If you use unicorn farts for your estimates then I don't play your game. If you want to get rid of me for that, your projects will be even later while you spend time looking for new people to hire and train. Plus, I would be better off finding a new job anyway since pay increases much more with a job hop rather than staying loyal to a company.

      --

      -- ssoorrrryy,, dduupplleexx sswwiittcchh oonn.. -Quote found on actual fortune cookie.
    8. Re:Estimates by schnell · · Score: 2

      what's really needed is for the sales people to not sell something they don't know what they're selling, because then you end up with a project that's starting and has a deadline before anyone knows wtf it's supposed to even do.

      Then how would anyone every buy or sell any professional services work, or custom system development? If you are building a new ERP system for a client, you can't tell them "Well, we'll build it for you and then tell you how much it will cost after we're done." Maybe you can get away with a "cost plus" approach in the government (and we've all seen how well that works in terms of conserving taxpayer dollars), but in the real world a customer needs to budget for development well before it's delivered.

      Or take another example: commercial airliners have a multi-year sales and development cycle; should Boeing salespeople not solicit any orders on a new plane until it's rolled off the assembly line (and how would they even know how many to build)? The fact is that in most industries you need to have customers pre-sold on any new product (software or physical) in order to 1.) know how much of it to make, 2.) to know what features are vital, and 3.) to have a reasonable payback period on your investment.

      The fact is that there will always be things being sold or committed very early in the development process. The only way to keep things from going sideways is to have good salespeople managed by good managers and working with good engineers who all collectively communicate frequently to keep expectations manageable. And that requires good people, which is hard. There is no magic bullet to get this right or else everyone would be doing it.

      --
      "95% of all Slashdot .sig quotes are incorrect or completely fabricated." -Benjamin Franklin
  2. Just stop by Anonymous Coward · · Score: 5, Insightful

    No, hashtags are not movements. If you think so, you either have no clue what a movement is or no clue what a hashtag is, and I'm guessing it's the former. Talking about things on Twitter is talking and that's it. It's not some kind of political action.

    1. Re:Just stop by Tablizer · · Score: 2

      No, hashtags are not movements.

      If you eat a lot of Chex Mix, your movements will look like hashtags.

  3. Re:Huh? Probability. by viperidaenz · · Score: 2

    Book writing duration is random. This is known. Why should book authors be special in their inability to estimate task times using well known probability distributions? They've been writing books for thousands of years.

    Finish your draft late? Publisher won't pay you.

    Better yet, authors should be properly licensed.

  4. Re:Well, it's about time... by tnk1 · · Score: 3, Insightful

    I agree that having enough time taken to make a good product is a good thing.

    However, there does need to be some accountability to business goals and the ability to actually get features to customers in a reasonable time frame.

    Prioritization is important. There are times where something has to get done by a certain date, or you'd have been better off working on something else because you lost the customer who wanted the feature to the company who did produce it.

    In some ways, I blame customer expectations. If they're always hunting to get the most features they can, for the cheapest possible price, they're pretty much accepting the bugs and design flaws that come from software houses that are fulfilling their criteria. And that's basically what happens. If customers did something like insist that bugs in the software would require significant financial penalties or credits as part of their contract, they'd get a better product, but they'd also pay through the nose for it, and probably also have to wait a substantial amount of time for it.

    So, I think we're at an equilibrium. Customers hate shitty software, but as long as they pay for it, that's what they're going to get because they don't choose the quality software over the quick and cheap.

    And until that changes, businesses need to be able to predict when their software is going to be more or less complete.

  5. We have this already; it's called agile by Anonymous Coward · · Score: 2, Insightful

    We have this already; it's called agile. Forget about the scrum and the planning meetings, they're get emphasized by shitty teams and PHBs because they're something people are used to, namely meetings, and they're easy to do. They're not required and arguably the least important aspects of agile.

    The point of agile has always been:
    1) Figure out what the most important feature you need to do next.
    2) Build it and make sure it's rock solid.
    3) Keep repeating #1 and #2 until the client is satisfied.

    You add on top of that the minimum number of things (which can include standups and planning meetings and even, (gasp) documentation, if it's helpful to the implementation team, not the PHBs) to make the process work. A key point is there are no hard ship dates; you keep building until you're done.

  6. The real problem by wonderboss · · Score: 5, Insightful

    is giving estimates without a detailed design.

    Imagine this interaction:
    Customer: I want you to build me a house.
    Contractor: Ok, How many square feet?
    Customer: I don't know. When can you start?
    Contractor: We can't start until we have plans drawn up.
    Customer: I don't have time for that. How much will it cost?
    Contractor: I can give you a rough idea once we've nailed down the square footage, number of stories, type of foundation, and some other details.
    Customer: You are wasting my time with all these questions.
    Contractor: Go Away.

    Yet software developers agree to this situation, or are forced to agree to it, all the time.

    --
    more cowbell
    1. Re:The real problem by NotInHere · · Score: 2

      And building a house is a fairly simple task compared to writing some programs. You should better compare software to digging tunnels in the mountains. You never know what type of stone is ahead, and if you reach sand, you have to cool it so that it's stable etc.
      You can make small test drills in order to find that out, but you won't know it for the complete length of the tunnel. And if management now demands that the tunnel has to be larger, it means alot of effort, the longer your tunnel already is.

    2. Re:The real problem by phantomfive · · Score: 4, Interesting

      Robert Martin recently wrote a book called Clean Coders which discusses exactly how to deal with that problem.

      Essentially, he says if you want people to treat you like a professional, then you need to act like a professional. I highly recommend that book, it's good.

      Refusing to do estimates is not acting like a professional.

      --
      "First they came for the slanderers and i said nothing."
    3. Re:The real problem by Noah+Haders · · Score: 2

      You should better compare software to digging tunnels in the mountains. You never know what type of stone is ahead, and if you reach sand, you have to cool it so that it's stable etc.

      and yet tunnel diggers manage to work on-time and on-budget over and over and over again...

  7. Be honest by cowwoc2001 · · Score: 4, Interesting

    Estimates should be used to prioritize features (cost / benefit) as opposed to being used to set hard deadlines.

    Estimates should be one of "hours", "days", "weeks", or "months". It is fairly easy for most people to differentiate between features that take hours to implement vs weeks. In my experience, exact durations with multiples for padding have proven to be less useful / accurate than the former method.

    1. Re: Be honest by Anonymous Coward · · Score: 2, Insightful

      > Agile is a literal suicide pact.

      To be fair, any process can be when the process is considered more important than actually getting things done, but with Agile it seems to happen more often than not.

    2. Re:Be honest by angel'o'sphere · · Score: 2

      A user story is a short description of some functionality in a certain stile:
      As an anonymous user
      I want to be able to browse the web site
      to see if there are interesting articles.

      As a logged on user
      I want to be able to post on the web site
      to comment on other posts.

      As a moderator
      I want to have the option to up- or down mod other posts
      so that the quality of posts is shown with their rank/mod level.

      User stories are usually written in that mantra:
      As ... role
      what: feature to implement
      why: benefit

      The point is that in the beginning you are unable to formulate many features in such simple sentences. That is the phase where your software is either not under construction or in a very simple state.

      The more the software evolves the more easy it becomes to add such requirements (in wording as in coding).

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
    3. Re:Be honest by nine-times · · Score: 2

      Estimates should be used to prioritize features (cost / benefit) as opposed to being used to set hard deadlines.

      I have argued for a long time that, when managing projects, people should focus less on deadlines and requirements, and more on prioritization. For example, all the stakeholders can agree on a project to be completed with a certain feature set by a deadline of November 1st for a budget of $20k, but often enough, that's not really the information you need to know. What's just as important as knowing those project requirements is knowing, when you reach the point where not all of those requirements can be met, which requirements should give way?

      For some projects, it's better to come in one time and under budget, even if it means sacrificing a substantial part of the feature set (and some features are more important than others). For other projects, you can go over budget and the implementation can be a bit sloppy, but you must meet the deadline with the complete feature set, because other things are dependent on your project's completion. For some other project, the feature set may be paramount, and running a little late and over budget might be fine, as long as the result is solid and thorough. I've worked some projects where if I'm coming in early and under budget, they want me to wrap things up and save time and money, while others would prefer that you take the extra time and money to polish things, clean things up, and maybe add some more tasks to the project.

      So whenever I take on a project, I always like to know that sort of thing. What's the minimum I need to do to consider the project a success, and what are my priorities? A list of requirements, a budget, and a timeline are not enough information to do a good job.

  8. Re:Huh? Probability. by Trepidity · · Score: 3, Informative

    Finish your draft late? Publisher won't pay you.

    That's more common than you think. Especially if you're not already an established name, contracts usually have terms stating that if you don't meet the deadline, the publisher has the right to cancel the contract, and demand return of the advance (if any). Whether they actually exercise this right or not varies.

  9. Not a developer, but... by nine-times · · Score: 4, Insightful

    I'll admit that I'm not a developer, so I may not have a firm grasp on the relevance of everything being talked about. However, I've managed my share of projects, and I definitely think there's reason to doubt the value of estimates for all kinds of projects. Software development projects are not unique in that regard.

    Now, I want to start by pointing out the obvious that you often have to make some kind of estimate. Even if the estimate isn't very precise, you have to make some kind of guess-- is this going to take 1 day, 6 months, or 5 years? Being practical, people have to have some idea of what they're getting into, or they can't make decisions.

    On the other hand, estimate can only be accurate insofar as the scope of the project is well defined and well understood. For tasks that you do frequently and know exactly what needs to happen, accurate estimates are not very difficult. Even if you are bad at estimating, you can measure how much time and money is spent on those repetitive tasks, and then use that data to figure out how much time and money it typically takes. However, as the scope of work is less well defined, or the nature of the work is less well known, the accuracy of the estimate will be worse.

    Imagine building a house. If you're building 100 houses in a development, and you do that work often, and you've already build 30 houses and know how much the labor and materials cost, then you can probably make a good guess of how much time and money it will take to build the remaining 70. However, if someone asks you to "fix all the problems with their house," and you don't know what shape their house is in, what it means to "fix" it, what the laws are regarding construction in the area, or what the local materials/labor cost, then your estimate won't be worth much.

    And this brings me back to the issue of "precision" rather than "accuracy". I think part of the issue is to provide an appropriate expectation of precision when providing estimates. I frequently have to provide estimates, and some of them are wildly wrong, but when I'm not confident in the estimate I'm providing, I'll also provide some kind of disclaimer. I admit that I don't know all the details about the situation I'm getting into, and that my estimate could be off. The thing that I'm saying will take 6 weeks might take 2 months. Maybe 2.5 months. Maybe more. Not 6 months-- at least not unless there's something really unexpected or some kind of mission-creep.

    But this is really part of a larger problem: the ineffectual nature of "plans". There's a famous quote, something along the lines of, "no battle plan survives the first contact with the enemy". Again, there are projects where the scope is defined and the work to be done is well understood, and in those cases, you can do conventional project planning. You can set milestone dates and make gantt charts, and develop a whole timeline and budget. But on the other hand, Donald Rumsfeld was on to something when he talked about "unknown unknowns". Often when you are embarking on a project, you're not even aware of the obstacles you're going to face, and so you can't account for them. This doesn't mean there's no point in developing a plan or a schedule. It means that your schedule has to be flexible in proportion to the likelihood of "unknown unknowns" and other contingencies outside of your control.

    I think if you want to improve the situation, the answer isn't to stop making estimates or project plans, but to develop better methods for quickly estimating the precision of your estimates, providing a margin of error, or the level of flexibility needed in a project. However, I think the #NoEstimates people are correct to point out that there is often diminishing returns on trying to set deadlines and budgets. It doesn't make sense to spend a week refining your plans for a two-week project.

    1. Re:Not a developer, but... by Greyfox · · Score: 2
      That very much hits the nail on the head. Most of what I've done has been maintenance and not new development. If I'm doing new development on my own and I'm trying to learn something new, it's hard to estimate. If it's tools I'm familiar with, I can be reasonably accurate.

      There's another side to that story as well -- most programming positions are actually not new development. Even if you're getting in early on a project, there's probably already a lot of framework code in place and likely a design. If you're not familiar with the code, your work won't be as efficient as someone who is, and your estimates will also be less accurate. I've found that in general it takes about a year to get to the point where you can start being reasonably efficient and reasonably accurate in your estimates. You start to get familiar with the code, the company's products and customers and their management practices. The longer you work with any one code base, the better you get at working with it.

      Ironically most programmers seem to stay at a job for a year or two tops and then move on. I've seen rounds of layoffs in the past that have caused companies to "forget" how to make entire products lines.

      --

      I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    2. Re:Not a developer, but... by davide+marney · · Score: 2

      Actually, when you don't know the scope in advance, you need to FLIP the estimate into a maximum allowed effort. Ask the customer how much they are willing to spend on the problem for now, and then do all that you can for that amount and cycle back. When you report how much you did, you'll also know much better how much is left to do. Then you can make another ask.

      Works every time.

      --
      "We receive as friendly that which agrees with, we resist with dislike that which opposes us" - Faraday
  10. Re:Downward Spiral by phantomfive · · Score: 2

    eh,

    Agile Manifesto - February 11-13, 2001
    Extreme Programming Explained - published October 1999

    That's good enough to say "it came first" :)
    As long as you understand, I'm not going to argue about the definition of "first."

    And yes, I learned this tip about estimation from agile:
    When you make an estimate, afterwards check to see how accurate the estimate was, and use it to improve the next time.
    Using this method, over time I've gotten fairly good at not missing estimates. The only times I miss are when there are a lot of unknowns (and even then, I can usually give a reasonable outer-bound).

    That seems like an obvious tip, but it's amazing how many people don't use it.

    --
    "First they came for the slanderers and i said nothing."
  11. Re:Downward Spiral by phantomfive · · Score: 3, Interesting

    Incidentally, This Manifesto against the agile manifesto entertains me.

    --
    "First they came for the slanderers and i said nothing."
  12. There are formulas for this. by MrKaos · · Score: 3, Informative

    There are *several* formulas to do an estimate and several more to tell you if your estimates are on track.

    If you understand why estimates are required, you are a business person, if you understand why they are so difficult you are a developer. Managing estimates is a 'Project Management' task and a good PM will keep the pressure of the team by also managing the stakeholder expectations, which is what we are really talking about here.

    Complex estimates are closer to the contract and simple task estimates are closer to the metal. If anyone asks for an 'accurate estimate', run - they are an oxymoron who won't de-scope so that deliverables are met. To me it is an immediate sign of project failure.

    Estimates are just a tool that are a balancing act for getting the budget required to do something. Good estimates are achievable by iterating three simple questions pessimistic, realistic and optimistic estimation for a smaller task of a large project. After that there are several other formula to determine if you are ahead, behind or on schedule. Ahead or on schedule - great, behind - de-scope. What the final product looks like is a function of the contract that determines the critical path and managing the expectations to get there. Estimations on a small project however are usually a waste of time.

    The last thing you want to do is go back to an accounting department or client for more budget because the estimates are way off anymore than having no estimate at all and asking for a big bucket of money that won't get approved and no developers will ever get employed to do that project.

    Using 120 characters to discuss such a complex subject, that can't possibly hope to encapsulate the arguments required to understand it, is pointless.

    --
    My ism, it's full of beliefs.
  13. Re:Not time consuming by phantomfive · · Score: 3, Insightful

    If someone makes an estimate for you, or forces you to make a lower estimate, then you have no obligation to meet that estimate.

    Yes, you do. It's called keeping your job.

    If your job depends on you meeting impossible estimates, then you're not going to be in it very long, no matter how hard you try.

    --
    "First they came for the slanderers and i said nothing."
  14. Re:Well, it's about time... by msobkow · · Score: 3, Insightful

    There are many products which have a very limited life span as well. Products who serve a purpose six months from now, are retired in two years time, and never touched again. Products where failing to deliver on time is as bad as failing to deliver at all.

    Then there are the projects and products which are only part of a greater whole, where delivering late means holding up that entire larger project, and which has a financial impact which may well exceed the total budget of your entire project.

    Despite that, I've never encountered an estimate that was any more than the gut feel of someone giving their best guess based on their experience and what they know so far about the requirements. Customers really need to wake up to the fact that changing requirements and vague/unfinished requirements mean that the actual delivery could be +/- 50% of the estimate, or even more.

    The worst overruns I've ever seen were always on projects where the tools to be used were selected before the developers were ever consulted about what made sense to use for developing the project. The inane buzzword projects where someone decides they're going to use NoSQL, or SQL, or flat files, or whatever storage system because that's "company policy" or because some "architect" was in love with that particular technology or product.

    Woe betide anyone who lets the buzzword mafia decide the course of their project, for they are doomed to expensive failure in the vast majority of cases.

    --
    I do not fail; I succeed at finding out what does not work.
  15. Estimates are useful if used correctly by joe_frisch · · Score: 3, Interesting

    Estimates are useless as a measure of how well an engineer is performing. How far he is ahead or behind schedule only indicates the extent to which he was able to get away with padding his estimate in the first place.

    That said, estimates ARE very valuable when you have a complex set of interlocking projects and resources that can be tasked in different places. This is especially true if external pressure require that a project be done on an exact date.

    To take an extreme example, if the launch window for Europa is at a known date, the spacecraft firmware must be fully tested and installed by that date. Working backwards that says when the first version must be ready. The estimate helps decide what resources should be applied, and later it lets you know if you are so far behind that you need to change the launch date to the next window (over a year away). That affects budget etc.

    At SLAC we have complex projects that require the work of lots of people to all come together. This results in very rigid schedules - There is typically a 2 month window for major upgrades, if you miss it, you wait a year. If someone working for me doesn't like doing estimates, I basically say "we need a guess. I can guess or you can, but since you are doing the work, your guess will be better than mine".

  16. In the #ESTIMATES Camp by Ronin+Developer · · Score: 4, Interesting

    I have worked in the industry for 20+ years and here are my observations - granted, I have worked in smaller companies (i.e 25-4000) and startups.

    Estimates work as a means to determine the work effort for a given set of features. They are not to be used for setting schedules and deadlines by themselves. They are to be used for budgeting and cost planning. And, they are not to be done without a detailed design meeting the agreed upon requirements.

    Unless your client is very rich and/or stupid or you have a large surplus of venture capital in your startup, you better be concerned with the work effort and time to have your product in a usable state. When you can tell a client that a project is going to take time X and cost Y and meet those values, you gain credibility and trust. In the digital advertising world, those with credibility and trust become the agency of record (AOR). And, the client will stick with you as their AOR until you royally screw up and fail to deliver what was promised, when promised and for the agreed upon price.

    You DON'T ask a developer how long something will take - they invariably will underestimate the work effort. Instead, at least until you have measured delivery rates for your team members, you use industry standards. You can ask the developer and then compare their estimates with the actual time and effort. When their estimates start matching up, you can ask them estimate their own assigned work. It can be a good learning experience for them.

    Some projects don't require estimates. We had projects that fit a template model based earlier work. We knew how long it took, on average, to fill the various fields of the template. Throw in the project management, QA and deployment components and its pretty easy to do.

    When people claim Agile isn't compatible with estimates, it's probably because the team isn't concerned about documentation or planning. They tell you that the system has too many variables and they don't have time or resources to keep the design up to date. I call BS. If you can't do it, then add someone to the team who can. There are great tools for doing design work and capturing requirements at all phases of a project - use them.

    Even with Agile, you should layout out a basic design or framework in the early stages of the project. Then, you can determine how long other features will take and what their dependencies are before you attempt to implement them and emptying the client's wallet. Then, you base the number of sprints based on that information. Since you are supposed to have a working product at the end of each sprint, you should be able to tell the client what features will be in each deliverable and cost. If they want to change the requirements or add new features or change functionality, you still have to plan how long those features will take and in which sprint you will deliver a product that meets those changes.

    1. Re:In the #ESTIMATES Camp by originofstorms · · Score: 2

      Then, you base the number of sprints based on that information.

      I think your brain is hardwired to the waterfall method, and you're thinking of Agile as a series of smaller waterfalls, one after the other. The whole point of Agile is admitting that you don't know where you're going to end up. You try to figure out how to test your basic assumptions as soon as possible -- no, really, as soon as possible, maybe even without writing a single line of code -- then iterate based on what you discover.

  17. Re:Furthermore by Hognoxious · · Score: 2

    Just like any other comparison from software to real world objects, yours fails because the real world object is far more predictable

    Is the F-35 a real world object? How about those road tunnels in Boston?

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  18. choices by Tom · · Score: 3, Insightful

    As they saying goes: Fast, cheap, good - pick any two.

    You can usually solve one problem by another. If you see you can't hold the deadline, you can throw more manpower at it (not cheap anymore) or compromise on quality. If you see the budget runs out, you can put the project into idle times (not fast anymore) or compromise on quality.

    Sadly, quality is the part that management, customers, clients and developers understand the least. Everyone understands deadlines - either you are done on that day or you are not. Everyone understands money and to convert developer man-hours into money is not so difficult. But quality is tricky. If it runs, ship - because management, customers, etc. they see if it is running, but not what's going on under the hood. And developers too often don't understand that quality is subject to combinatorial explosion - shortcuts don't add up, they multiply.

    But because it's the least-understood part of the equation, and compromises matter so much but are not easily visible as long as the core operation functions, software in generally is so absolutely shoddy.

    --
    Assorted stuff I do sometimes: Lemuria.org
  19. Re:Not useful for budgeting by Tom · · Score: 2

    Not a useful saying for budgeting.

    Aphorisms are never good for hard numbers. They are good for making a point in a concise way.

    --
    Assorted stuff I do sometimes: Lemuria.org